Granted patent
Creating interactive digital experiences using a realtime 3D rendering platform
- Number
- 12003833
- Published
- 2024-06-04
- Filed
- 2022-04-21
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Parikh; Priyam S. et al.
- CPC
- H04N21/23424; H04N21/8545; H04N21/2187; H04N21/23412; H04N21/236; H04N21/2387; H04N21/4781; H04N21/816; H04N21/8173; H04N21/845; H04N21/8541; H04N21/8547
- Verdict
- Set aside interactive content platform, business
- Source
- Google Patents · FreePatentsOnline
Abstract
Certain aspects of the present disclosure provide techniques for creating interactive digital experiences for linear content. This includes identifying a plurality of assets relating to presentation of linear content. It further includes generating interactive content using the linear content, including generating an interactive sequence referencing one or more of the plurality of assets and combining the linear content with the interactive sequence on a timeline sequentially describing the linear content. The timeline includes one or more branches relating to the linear content, and selection of a first branch of the one or more branches is based on the interactive sequence. It further includes transmitting the interactive content to a user.
Background
BACKGROUND (1) Adding interactive elements to linear content (e.g., television programs or movies) is challenging. As discussed below, linear content is non-branching, and provides no interactivity, or very limited interactivity, and a limited user experience. Traditional video games, on the other hand, include interactive elements, but are typically implemented using state-machine or level loading techniques that may not preserve a content creator's directorial and creative intent. There is a need for a solution that efficiently combines the interactivity of video games with non-branching linear content, while preserving the linear content creator's directorial and creative intent. SUMMARY (2) Embodiments include a method. The method includes identifying a plurality of assets relating to presentation of linear content. The method further includes generating interactive content using the linear content, including: generating an interactive sequence referencing one or more of the plurality of assets, and combining the linear content with the interactive sequence on a timeline sequentially describing the linear content. The timeline includes one or more branches relating to the linear content. Selection of a first branch of the one or more branches is based on the interactive sequence. The method further includes transmitting the interactive content to a user. (3) Embodiments further include a non-transitory computer-readable medium containing computer program code that, when e