- Number
- 12042719
- Published
- 2024-07-23
- Filed
- 2020-12-02
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Nocon; Nathan D. et al.
- CPC
- A63F13/21; A63F13/211; A63F13/212; A63F13/216; A63F13/24; A63F13/332; A63F13/92; G06F1/163; G06F1/1696; G06F3/017; G06F3/0304; G06F3/0346; G06F3/167; H04M1/72427
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Sensor-based mobile-device gameplay hardware (granted).
Abstract
Embodiments relate to gameplay using mobile devices. Embodiments include receiving, by a first device, player input initiating a targeted action. Embodiments include determining, by the first device, an orientation of the first device. Embodiments include determining, by the first device, a location of at least a second device based at least on a message received from the second device. Embodiments include identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device. Embodiments include transmitting, by the first device, an indication of the targeted action to the second device.
Background
BACKGROUND Field of the Invention (1) The present invention generally relates to using computing devices in gameplay, and more specifically to techniques for using particular sensors of mobile devices to facilitate freeze tag games. Description of the Related Art (2) Various mobile computing devices, such as wearable devices, may be used for both practical and recreational purposes. For example, mobile computing devices may be used to enhance “real-world” activities, such as game play. Conventionally, standalone devices have been used to facilitate gameplay. Such standalone devices are generally expensive to produce, and have various limitations in functionality, benefit, cost, and the like, and may be difficult to market. (3) As mobile computing devices become more advanced and prevalent, there are increasingly greater opportunities to use mobile computing devices to enhance real-world activities. SUMMARY (4) The present disclosure provides, in one embodiment, a method comprising: receiving, by a first device, player input initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; and transmitting, by the first dev
Claims
1. A method, comprising: receiving, by a first device, player input initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture; and transmitting, by the first device, an indication of the targeted action to the second device. ||
9. A non-transitory computer-readable medium comprising instructions that, when executed by one or more processors, cause the one or more processors to perform an operation, the operation comprising: receiving, by a first device, player input initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture; and transmitting, by the first device, an indication of the targeted action to the second device. ||
17. A system, comprising: one or more processors; and a non-transitory computer-readable medium comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform an operation, the operation comprising: receiving, by a first device, player input initiating a targeted action; determining, by the first device, an orientation of the first device; determining, by the first device, a location of at least a second device based at least on a message received from the second device; identifying, by the first device, that a target of the targeted action is associated with the second device based on the orientation of the first device and the location of the second device; determining, by the first device, that the second device is vulnerable to the targeted action based on an indicator from the second device that is based on whether the second device has detected a defensive gesture; and transmitting, by the first device, an indication of the targeted action to the second device.