Granted patent
Techniques for multi-view neural object modeling
- Number
- 12236517
- Published
- 2025-02-25
- Filed
- 2022-11-08
- Assignee
- Disney Enterprises, INC.
- Inventors
- Bradley; Derek Edward et al.
- CPC
- G06T7/62; G06T15/08; G06T15/04; G06T15/06
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Multi-view neural object-modeling rendering technique.
Abstract
Techniques are disclosed for generating photorealistic images of objects, such as heads, from multiple viewpoints. In some embodiments, a morphable radiance field (MoRF) model that generates images of heads includes an identity model that maps an identifier (ID) code associated with a head into two codes: a deformation ID code encoding a geometric deformation from a canonical head geometry, and a canonical ID code encoding a canonical appearance within a shape-normalized space. The MoRF model also includes a deformation field model that maps a world space position to a shape-normalized space position based on the deformation ID code. Further, the MoRF model includes a canonical neural radiance field (NeRF) model that includes a density multi-layer perceptron (MLP) branch, a diffuse MLP branch, and a specular MLP branch that output densities, diffuse colors, and specular colors, respectively. The MoRF model can be used to render images of heads from various viewpoints.
Background
BACKGROUND Technical Field (1) Embodiments of the present disclosure relate generally to computer science and image generation and, more specifically, to techniques for multi-view neural object modeling. Description of the Related Art (2) Realistic digital images of heads (e.g., human heads) are required for various computer graphics and computer vision applications. As used herein, an image of a head can include regions corresponding to the skin of a face as well as non-skin regions that can correspond to eyes, ears, scalp hair, facial hair, inside of the mouth, parts of the neck and shoulder, etc. For example, digital images of heads are oftentimes used in the virtual scenes of film productions and in video games, among other things. (3) One approach for generating digital images of heads involves capturing faces and rendering the captured faces in images. However, conventional facial capture techniques are limited to capturing the skin regions of faces, while non-skin regions are typically not captured. To generate an image of a head that includes both skin and non-skin regions, the non-skin regions that are not captured need to be filled in, or “inpainted,” after the captured skin regions are rendered. Conventional techniques for inpainting the non-skin regions oftentimes cannot generate photorealistic heads. In addition, to generate images of heads having desired inpainting details (e.g., eyes and hair that look realistic), manual effort is typically required to tune the