Archive year
2025
290 Disney / Lucasfilm filings published in 2025 and read by the sweep: 149 kept as hardware or notable software, 141 set aside. Kept filings are ranked by kinship to saber, droid, animatronic and show-effect work.
High kinship (18)
- MOTION GENERATION FOR ROBOTIC CHARACTERS
Motion-generation technique for robotic show characters (Bächer).
- SIMULATING AN OPERATION OF A CONTROL SYSTEM OF A RIDE SYSTEM BASED ON STOCHASTIC EVENTS
Ride control-system simulation technique (continuation).
- SPLINE BASED TRANSFORMER
Spline-based transformer ML architecture (Bächer, robotics/motion adjacent).
- UNIQUE ANIMATRONIC ANIMATION
Animatronic figure animation-generation hardware/technique.
- Proxy Processor Based Monitoring of Control System Processor Operational State
Control-system processor health-monitoring hardware (industrial control, ride/robotics-adjacent).
- Visual effect system including perspective-correct autostereoscopic retroreflective projection
Autostereoscopic retroreflective visual-effect projection hardware (Smithwick).
- Autonomous reach envelope inspection system for amusement park rides
Autonomous drone/robot ride-inspection hardware (granted, dup cluster).
- PROCEDURAL ANIMATION ENGINE AND EDITOR FOR SAMPLE-BASED DESIGN OF STYLIZED WALKING GAITS FOR BIPEDAL ROBOTS
Bipedal-robot walking-gait procedural-animation design engine (continuation).
- Simulating an operation of a control system of a ride system based on stochastic events
Ride control-system simulation technique (granted, dup cluster).
- SYSTEMS AND METHODS FOR TRANSFERRING A PASSENGER COMPARTMENT BETWEEN RIDE SYSTEMS USING ROBOTIC TOOL CHANGERS
Robotic tool-changer ride passenger-compartment transfer hardware (continuation).
- Industrial control system data tap and model for managing industrial control system
Industrial control-system monitoring hardware/technique (ride/robotics-control-adjacent).
- SYSTEM FOR GENERATING A 360 DEGREE VIEWABLE IMAGE ON LAMINAR FOG SCREEN
360-degree fog-screen projection show hardware (Joseph).
- Procedural animation engine and editor for sample-based design of stylized walking gaits for bipedal robots
Bipedal-robot walking-gait procedural-animation design engine (BDX/robotics cluster).
- MOTION-DRIVEN AUDIO FOR MECHANICAL SYSTEMS
Motion-driven audio generation hardware for mechanical/robotic systems.
- RAPID DESIGN AND ANIMATION OF FREELY-WALKING ROBOTIC DEVICES
Freely-walking robotic-device rapid design/animation technique (Bächer).
- Optical viewfinder for costume heads
Optical viewfinder hardware for costume/animatronic character heads (Smithwick).
- Systems and methods for transferring a passenger compartment between ride systems using robotic tool changers
Robotic tool-changer ride passenger-compartment transfer hardware.
- Themed aerial vehicle entertainment platform for providing dynamically-coordinated show
Coordinated aerial drone-show entertainment platform hardware.
Some kinship (23)
- HOLOGRAPHIC CHARACTER CREATION
Holographic character-creation optical show-effect hardware (Joseph).
- FLEXIBLE COMPONENTIZED LIGHT ENGINE
Componentized/flexible show-lighting engine hardware.
- PROVIDING CONTENT BASED ON A TRIGGER FROM A USER DEVICE
Ride/attraction content-trigger show-control system (continuation).
- Plush toy
Physical plush-toy hardware (granted).
- SYSTEM FOR GENERATING COLLIMATED NON-COHERENT BRIGHT LIGHT USING A PLURALITY OF OPTICAL ELEMENTS
Collimated bright-light generation optical hardware (Joseph).
- INTERACTIVE ENTERTAINMENT SYSTEM
Motion-tracking interactive ride/attraction entertainment system (continuation).
- SYSTEM AND METHOD FOR CONTROLLING ELAPSED TIME DURING A COMPUTER SIMULATION OF A COMPUTER MODEL
Simulation elapsed-time control technique (ride/robotics simulation cluster).
- DYNAMIC AUGMENTED PROJECTED SHOW ELEMENTS
Dynamic augmented-projection show-element hardware.
- INDUSTRIAL CONTROL SYSTEM DATA TAP AND MODEL FOR MANAGING INDUSTRIAL CONTROL SYSTEM
Industrial control-system monitoring hardware/technique (continuation).
- Compact augmented reality / virtual reality display
Compact AR/VR optical-display hardware.
- SELECTIVE THREE-DIMENSIONAL LOCALIZATION AND NAVIGATION SYSTEMS AND METHODS
3D localization/navigation system technique (robotics/ride-adjacent, Milluzzi HIL-sim cluster).
- MIRROR DISPLAY WITH INCREASED BRIGHTNESS
High-brightness mirror-display optical show hardware (continuation).
- Providing content based on a trigger from a user device
Ride/attraction content-trigger show-control system (granted, dup cluster).
- Interactive entertainment system
Motion-tracking interactive ride/attraction entertainment system.
- Mirror display with increased brightness
High-brightness mirror-display optical show hardware (Smithwick).
- SYSTEM FOR ELIMINATING PROJECTION BLOW-BY
Projection blow-by-elimination show-effect optical hardware (Joseph).
- SYSTEMS AND METHODS UTILIZING MODULAR OMNIDIRECTIONAL ACTUATED FLOORS IN AN AMUSEMENT PARK RIDE
Actuated-floor ride application hardware (Smoot, lexicon inventor).
- MACHINE LEARNING FOR ANIMATRONIC DEVELOPMENT AND OPTIMIZATION
ML-based animatronic development/optimization technique (continuation).
- Machine learning for animatronic development and optimization
ML-based animatronic development/optimization technique.
- Plush Toy
Physical plush-toy hardware.
- Dynamic orientation of a physical projection platform
Physical projection-platform orientation show hardware.
- ACCELERATED SUM-OF-SQUARES COLLISION DETECTION FOR TIME-VARYING CURVED TRAJECTORIES
Accelerated collision-detection simulation technique (ride/robotics-adjacent).
- RUNTIME MOTION ADAPTATION FOR PRECISE CHARACTER LOCOMOTION
Runtime motion-adaptation technique for precise character locomotion.
Distant (108)
- Context-Based Social Agent Interaction
Context-based interactive social-agent (character) interaction technique (continuation).
- See-through operator awareness tool using synthesized viewpoints
Synthesized-viewpoint see-through operator awareness display hardware.
- Uncertainty-guided frame interpolation for video rendering
Uncertainty-guided frame-interpolation rendering technique (granted).
- Synthesizing sequences of 3D geometries for movement-based performance
3D-geometry sequence synthesis for character movement-based performance.
- Techniques for enhancing skin renders using neural network projection for rendering completion
Neural-network-based character skin-render enhancement technique.
- Motion capture using synchronized and aligned devices
Synchronized multi-device motion-capture hardware system.
- TRAINING FOR NEURAL SPLINE DEFORMATION
Neural spline deformation training technique (character rigging/rendering).
- GAUSSIAN SPLATTING WITH NEURAL SPLINE DEFORMATION
Gaussian splatting + neural spline deformation rendering technique.
- Artificial Intelligence Based Character-Specific Speech Generation
AI character-specific speech-generation technique.
- SEMANTIC VIDEO MOTION TRANSFER USING MOTION-TEXTUAL INVERSION
Semantic video motion-transfer VFX technique.
- Controllable Video Frame Interpolation with Latent Blending and Motion Alignment
Controllable frame-interpolation rendering technique (related cluster).
- TECHNIQUES FOR TEMPORALLY CONSISTENT VIDEO RESTORATION USING LATENT DIFFUSION MODELS
Latent-diffusion video-restoration rendering technique.
- STYLE TRANSFER USING GENERATIVE DIFFUSION FEATURES
Generative-diffusion style-transfer creative-ML technique.
- MULTIMODAL CONDITIONAL 3D SHAPE GEOMETRY GENERATION
Multimodal generative 3D-shape geometry synthesis technique.
- TRAINING FOR MULTIMODAL CONDITIONAL 3D SHAPE GEOMETRY GENERATION
Training technique for multimodal 3D-shape geometry generation (companion patent).
- Space and content matching for augmented and mixed reality
Space/content matching technique for AR/MR environments.
- SPEED AND FLEXIBILITY IN STYLE TRANSFER
Fast/flexible creative-ML style-transfer technique.
- SEMI-SUPERVISED STYLE TRANSFER
Semi-supervised creative-ML style-transfer technique.
- DIFFERENTIABLE COMPOSITION OF ATTRIBUTES IN STYLE TRANSFER
Differentiable attribute-composition creative-ML style-transfer technique.
- MODULAR OMNIDIRECTIONAL ACTUATED FLOORS PROVIDING AN INTERACTIVE USER EXPERIENCE
Modular omnidirectional actuated show-floor interactive hardware (continuation).
- Machine Learning Model-Based Generation Of Digital Personas
ML-based interactive digital-persona generation technique (Tiwari, character AI cluster).
- Interactive Device Enclosing a Hidden Prize
Interactive hidden-prize toy device hardware (continuation).
- VISUAL DUBBING OF AN AUDIOVISUAL SEQUENCE
Visual/face dubbing VFX technique.
- Volume denoising with feature selection
Volume-render denoising VFX technique.
- Method and system for deep learning based face swapping with multiple encoders
Deep-learning multi-encoder face-swapping VFX technique.
- Structural support system for rockwork with mechanical fastening of adjacent chip assemblies
Themed rockwork structural-support hardware for park set-building (granted).
- Context-based social agent interaction
Context-based interactive social-agent (character) interaction technique (granted).
- Deep learning framework for video remastering
Deep-learning video-remastering rendering technique.
- SUBJECT-AGNOSTIC FACE SWAPPING WITH LOW-RANK ADAPTATION
Subject-agnostic face-swapping VFX technique.
- Neural extension of 3D content in augmented reality environments
Neural 3D-content-extension technique for AR environments.
- ADAPTIVE CONVOLUTIONS IN NEURAL NETWORKS
Adaptive-convolution neural-network architecture technique (continuation).
- Dynamic scale augmented reality enhancement of images
Dynamic-scale AR image-enhancement technique (granted, related cluster).
- Multilayer system for creating a transitioning scene
Multilayer physical scenic-transition show display hardware.
- Automated image augmentation using a virtual character
Virtual-character-based automated image-augmentation technique.
- Modular omnidirectional actuated floors providing an interactive user experience
Modular omnidirectional actuated show-floor interactive hardware (granted).
- Multi-Sourced Machine Learning Model-Based Artificial Intelligence Character Training and Development
Multi-sourced ML AI-character training and development technique.
- TECHNIQUES FOR RE-AGING FACES IN IMAGES AND VIDEO FRAMES
Face re-aging VFX technique (continuation).
- Interactive device enclosing a hidden prize
Interactive hidden-prize toy device hardware (granted).
- IMAGE STYLE TRANSFER
Creative-ML image style-transfer technique.
- FACIAL IMAGE SWAPPING
Facial image-swapping VFX technique.
- User interfaces for color and lighting adjustments for an immersive content production system
Virtual-production immersive-display color/lighting-adjustment UI hardware system.
- Adaptive sampling using deep learning
Deep-learning adaptive-sampling rendering technique.
- Multi-camera face swapping
Multi-camera face-swapping VFX technique (granted, dup cluster).
- TECHNIQUES FOR GENERATING A GENERALIZED PHYSICAL FACE MODEL
Generalized physical facial-modeling technique for character rendering.
- Controllable and Temporally Coherent Neural Mesh Stylization
Temporally coherent neural mesh-stylization rendering technique.
- COLORIZING VISUAL CONTENT USING ARTIFICIAL INTELLIGENCE MODELS
AI-based visual-content colorization creative-ML technique.
- Kernel-based frame interpolation for spatio-temporally adaptive rendering
Kernel-based adaptive frame-interpolation rendering technique.
- Generating a facial-hair-free mesh of a subject
Facial-hair-free mesh generation technique (companion to facial-hair-capture patent).
- Dynamic facial hair capture of a subject
Dynamic facial-hair capture technique for character rendering.
- Techniques for improved lighting models for appearance capture
Improved lighting-model appearance-capture rendering technique (continuation).
- Interruption Response by an Artificial Intelligence Character
Interruption-response behavior technique for AI interactive character.
- Hybrid two-dimensional and three-dimensional denoiser
Hybrid 2D/3D rendering denoiser technique.
- Automated generation of haptic effects based on haptics data
Automated haptic-effect generation hardware/technique.
- GENERALIZED POSE AND MOTION GENERATION
Generalized character pose/motion generation technique.
- PATH GUIDING USING NEURAL RADIANCE CACHING WITH RESAMPLED IMPORTANCE SAMPLING
Neural radiance-caching path-guiding rendering technique.
- Adaptive convolutions in neural networks
Adaptive-convolution neural-network architecture technique (Disney Research image/animation cluster).
- Multi-level emotional enhancement of dialogue
Emotionally enhanced dialogue technique for interactive characters (granted, dup cluster).
- NULL-DENSITY-BASED SAMPLING FOR VOLUMETRIC RENDERING
Volumetric-rendering sampling technique.
- PROGRESSIVE NULL TRACKING FOR VOLUMETRIC RENDERING
Volumetric-rendering tracking technique (companion patent).
- Interactive System Rendering Human Speaker Specified Expressions
Interactive character-expression speech-rendering technique.
- Techniques for improved lighting models for appearance capture
Improved lighting-model appearance-capture rendering technique.
- Augmented reality enhancement of moving images
AR enhancement technique for moving images (granted, dup cluster).
- EXTRACTING QUAD-MESHES WITH PIXEL-LEVEL DETAILS AND MATERIALS FROM IMAGES
Quad-mesh extraction technique for animation/VFX assets.
- RELIGHTABLE AND REANIMATABLE NEURAL HEADS
Relightable/reanimatable neural character-head rendering technique.
- IMMERSIVE CONTENT PRODUCTION SYSTEM WITH MULTIPLE TARGETS
Multi-target immersive virtual-production system hardware (continuation).
- Artificial intelligence-based roleplaying experiences based on user-selected scenarios
AI-based interactive roleplaying/character-experience technique.
- Techniques for re-aging faces in images and video frames
Face re-aging VFX technique.
- Context-Based Social Agent Interaction
Context-based interactive social-agent (character) interaction technique.
- SYSTEM AND METHOD FOR VERIFYING PROPER USAGE OF PASSENGER RESTRAINTS
Ride passenger-restraint safety-verification sensing hardware.
- High Frame Rate Light Beam Collision Detection
High-frame-rate light-beam collision-detection hardware (interactive light-dueling show tech).
- SYSTEMS AND METHODS FOR PRE-CALCULATING INFORMATION REGARDING INTERACTIONS BETWEEN OBJECTS DURING A SIMULATION
Ride vehicle object-interaction simulation/safety system (continuation).
- PLACEMENT OF GRAPHICAL ELEMENTS ON ARBITRARY DISPLAY SURFACES FOR IN-CAMERA VISUAL EFFECTS
In-camera visual-effects display-surface graphical-placement hardware (StageCraft-adjacent).
- AUTO-GENERATION OF SIMULATION DEVICES FOR A HARDWARE-IN-THE-LOOP SIMULATION
HIL-simulation-device auto-generation technique (McNaull/Milluzzi cluster).
- FLEXIBLE PARAMETERIZATION OF ARBITRARY DISPLAY SURFACES FOR IN-CAMERA VISUAL EFFECTS
In-camera visual-effects display-surface parameterization hardware (companion patent).
- RESAMPLING IMAGES WITH DEEP DATA
Deep-data image-resampling rendering technique.
- Frame interpolation for rendered content
Frame-interpolation rendering technique.
- Haptic content presentation and implementation
Haptic-feedback content-presentation hardware.
- Interactive Device Enclosing a Hidden Prize
Interactive hidden-prize toy device hardware.
- Method and system for latent-space facial feature editing in deep learning based face swapping
Latent-space facial-feature editing face-swap VFX technique.
- Object alignment techniques for animation
Object-alignment technique for animation (Pixar, granted).
- MODULAR OMNIDIRECTIONAL ACTUATED FLOORS PROVIDING AN INTERACTIVE USER EXPERIENCE
Modular omnidirectional actuated show-floor interactive hardware.
- FLEXIBLE 3D LANDMARK DETECTION
Flexible 3D facial-landmark detection technique.
- SYSTEMS AND METHODS TO SIMULATE THE MOVEMENT AND INTERACTION OF OBJECTS ON MODULAR OMNIDIRECTIONAL ACTUATED FLOORS
Object-interaction simulation technique for actuated-floor hardware (companion to actuated-floor cluster).
- JOINT IMAGE NORMALIZATION AND LANDMARK DETECTION
Joint image normalization/landmark-detection facial technique.
- QUERY DEFORMATION FOR LANDMARK ANNOTATION CORRECTION
Landmark-annotation-correction facial technique (companion patent).
- FACE MICRO DETAIL RECOVERY VIA PATCH SCANNING, INTERPOLATION, AND STYLE TRANSFER
Facial micro-detail recovery VFX technique.
- DECOMPOSING AND RECOMPOSING SCENES USING NEURAL RADIANCE FIELDS
NeRF-based scene decomposition/recomposition rendering technique.
- Transparent and multi-faceted face mask
Transparent multi-faceted costume face-mask hardware.
- Real-time non-photo-realistic rendering
Real-time non-photorealistic rendering technique.
- SYSTEM AND METHOD FOR LARGE ASSET DEPLOYMENT FOR EXTENDED REALITY DEVICES
Large-asset deployment technique for XR devices.
- Simulated human-like affect-driven behavior by a virtual agent
Affect-driven human-like behavior simulation for virtual agent/character.
- Face reconstruction using a mesh convolution network
Mesh-convolution-network face-reconstruction VFX technique.
- Synthesizing sequences of images for movement-based performance
Image-sequence synthesis for character movement-based performance.
- PARK RIDE WITH DROP SWING PROPULSION
Drop-swing-propulsion park ride hardware.
- Immersive content production system with multiple targets
Multi-target immersive virtual-production system hardware.
- Techniques for multi-view neural object modeling
Multi-view neural object-modeling rendering technique.
- Data-driven physics-based models with implicit actuations
Physics-based implicit-actuation character modeling technique.
- CONCEALMENT OF RIDE VEHICLES IN CLOSE PROXIMITY TO OTHER RIDE VEHICLES
Ride-vehicle concealment/projection show hardware.
- LOCAL IDENTITY-AWARE FACIAL RIG GENERATION
Identity-aware facial-rig generation technique.
- ANATOMICALLY CONSTRAINED IMPLICIT SHAPE MODELS
Anatomically constrained implicit character shape-modeling technique.
- SHAPE RECONSTRUCTION AND EDITING USING ANATOMICALLY CONSTRAINED IMPLICIT SHAPE MODELS
Shape reconstruction/editing using implicit shape models (companion patent).
- Systems and methods for pre-calculating information regarding interactions between objects during a simulation
Ride vehicle object-interaction simulation/safety system (granted, dup cluster).
- FACE SWAPPING WITH NEURAL NETWORK-BASED GEOMETRY REFINING
Neural-network geometry-refining face-swap VFX technique.
- POSE-AWARE NEURAL INVERSE KINEMATICS
Pose-aware neural inverse-kinematics character technique.
- ACCELERATED SUM-OF-SQUARES COLLISION DETECTION FOR TIME-VARYING CURVED SHAPES
Accelerated collision-detection simulation technique (companion patent).
- Transformer-based shape models
Transformer-based character shape-modeling technique.
- APPEARANCE CAPTURE UNDER MULTIPLE LIGHTING CONDITIONS
Multi-lighting-condition appearance-capture technique.
- TRIGGER FOR CAMERA TRAP
Camera-trap trigger hardware (wildlife/park camera system).
Set aside (141)
Show the 141 filings the sweep read and did not keep
- Automated content analysis and annotation
Set aside: content analysis/annotation, business
- Dynamic matching based on dynamic criteria and scoring
Set aside: matching/scoring algorithm, business
- Digital watermarking-based digital asset ownership verification
Set aside: digital watermarking, DRM/business
- VIDEO ENCODER AUTOTUNING OF PARAMETERS
Set aside: video encoder tuning, codec plumbing
- Video deinterlacing using bidirectional temporal information
Set aside: video deinterlacing, plumbing
- Vehicle entertainment interface system and method
Set aside: consumer vehicle infotainment, business
- REACH AND FREQUENCY FORECAST MODELS
Set aside: ad/marketing forecast models, business
- AUTOMATED COMPREHENSIVE SECURITY SCANNING SYSTEM FOR LARGE-SCALE DISTRIBUTED CODE REPOSITORIES
Set aside: code-repository security scanning, IT/cybersecurity
- Cross-Language Voice Similarity Analysis
Set aside: localization/dubbing voice analysis, business
- SYSTEM AND METHOD TO REMOTELY CONTROL AND TEST MEDIA PLAYER DEVICES
Set aside: media player device testing, plumbing
- APPLIED PROGRAMMATIC DATA LAKE ANALYSIS
Set aside: data-lake analytics, business
- CONTENT NAVIGATION AND PERSONALIZATION
Set aside: content personalization, business
- INDEPENDENT CONDITION GUIDANCE FOR DIFFUSION MODELS
Set aside: generic diffusion-model research
- TIME STEP GUIDANCE FOR DIFFUSION MODELS
Set aside: generic diffusion-model research
- ZERO-SHOT MONOCULAR DEPTH ESTIMATION USING GENERATIVE ARTIFICIAL INTELLIGENCE MODELS
Set aside: generic computer-vision depth-estimation research
- UNIVERSAL WORKPIECE HOLDING DEVICE
Set aside: assignee is an individual named Kyle Disney (surname coincidence), not The Walt Disney Company - false positive from AANM/AS query
- Interactive gameplay system with play augmented by player-selected customization preferences
Set aside: gameplay customization preferences, business
- Machine Learning Model-Based Detection of Content Type
Set aside: content-type classification, business
- Play sequence visualization and analysis
Set aside: gameplay/sports analytics visualization, business
- Multi-deterministic dynamic content streaming
Set aside: dynamic content streaming, plumbing
- Content adaptive boundary placement for distributed encodes
Set aside: distributed video encoding, codec plumbing
- Buffering data on high bandwidth networks
Set aside: network buffering infrastructure, plumbing
- Subjective quality assessment tool for image/video artifacts
Set aside: image/video QA tooling, plumbing
- ARTIFACT PROCESSING IN VIDEO USING TEXTURE INFORMATION
Set aside: video artifact processing, generic/plumbing
- Multi-modal content based automated feature recognition
Set aside: content feature recognition/indexing, business
- SYSTEM AND METHOD FOR DETECTING AND PREVENTING ANOMALOUS BEHAVIOR OF NON-INTERACTIVE MACHINE TO MACHINE DATABASE ACCOUNTS
Set aside: database account security, IT/cybersecurity
- Targeted Re-Processing of Digital Content
Set aside: content re-processing, business/plumbing
- Personalized censorship of digital content
Set aside: content moderation/censorship, business
- Distribution of Sign Language Enhanced Content
Set aside: accessibility content distribution, business
- Script analytics to generate quality score and report
Set aside: script quality analytics, business
- Video and audio synchronization with dynamic frame and sample rates
Set aside: AV synchronization, plumbing
- Automated Motion Feature-Based Video Synchronization
Set aside: video synchronization, plumbing
- Generating and issuing secondary digital assets based on ownership of primary assets
Set aside: NFT/digital-asset business
- Signal sequence-based time alignment of media content
Set aside: media time alignment, plumbing
- Resilient Content Distribution Network
Set aside: CDN infrastructure, plumbing
- SYSTEM AND METHOD FOR PRE-IDENTIFYING DELAY FACTORS TO MITIGATE PROCESS DELAYS
Set aside: operational delay analytics, business/ops
- Secure Digital Registration of Contracts Governing Media Content Use
Set aside: contract registration/DRM, business
- Storage efficient content revalidation for multimedia assets
Set aside: CDN/storage caching, plumbing
- Technology change confidence rating
Set aside: IT change-management tooling, business
- Optimization for technical targets in audio content
Set aside: generic audio loudness/optimization processing
- SYSTEMS AND METHODS TO GENERATE NARRATIVES BASED ON A COMPREHENSIVE SET OF EXPERIENCES OF USERS
Set aside: narrative generation tied to NFT-cluster business
- Design Model-Based Visual Representation of Apparatus Operational Status
Set aside: software dev/ops tooling, business
- SYSTEM AND METHOD FOR DETERMINING NEEDS OF GUESTS IN ADVANCE OF AN EMERGENT EVENT
Set aside: guest needs prediction, business/ops analytics
- Content navigation and personalization
Set aside: content personalization, business
- Automatic compute environment scheduling using machine learning
Set aside: compute scheduling, IT infrastructure
- MODULATED SOFTMAX ATTENTION FOR IMPROVING ATTENTION MECHANISMS IN DEEP NEURAL NETWORKS
Set aside: generic ML architecture research
- VIDEO QUALITY METRIC FOR FRAME INTERPOLATED CONTENT
Set aside: video QA metric, plumbing
- ENSURING USER DATA SECURITY WHILE PERSONALIZING A SOCIAL AGENT
Set aside: data-security/privacy patent, applies to social agent context but core claim is security plumbing
- Automated compositing of content compilations
Set aside: content compilation compositing, business
- Optimizing insertion points for content based on audio and video characteristics
Set aside: ad-insertion optimization, business
- AUTOMATIC DETECTION OF ALIGNMENT BETWEEN TWO AUDIO SIGNALS
Set aside: audio-signal alignment, plumbing
- Method and system for optimizing bitrate selection
Set aside: bitrate optimization, codec plumbing
- Systems and methods to present in-vehicle content based on characterization of products
Set aside: in-vehicle advertising/infotainment, business
- Digital rights protected content playing
Set aside: DRM playback, business
- Display screen or portion thereof with graphical user interface
Set aside: design patent for software GUI screen, business/UI
- METHOD OF PREDICTING MICROCLIMATE CONDITIONS BASED ON GLOBAL WEATHER
Set aside: weather prediction, ops planning
- Accessibility enhanced content delivery
Set aside: accessibility content-delivery feature, business
- Scoring and recommending a media file
Set aside: media recommendation, business
- Machine learning model-based detection of content type
Set aside: content-type classification, business
- CROWD REMOVAL AND AUTOMATIC FOCUS FOR IMAGES
Set aside: image editing, generic/business
- Machine learning model-based content anonymization
Set aside: content anonymization, privacy/business
- ENCODING OPERATIONAL POINTS SELECTION FOR VIDEO ENCODING
Set aside: video encoding, codec plumbing
- COLOR SPACE MAPPING
Set aside: color-space mapping, generic image processing
- Location-Based Content Playout
Set aside: location-based content playout, business
- WAVELET-BASED AUTOENCODERS FOR LATENT DIFFUSION MODELS
Set aside: generic diffusion-model research
- SOFTWARE DEFINED NETWORK ORCHESTRATION TO MANAGE MEDIA FLOWS FOR BROADCAST WITH PUBLIC CLOUD NETWORKS
Set aside: network/broadcast orchestration, plumbing
- Microdosing for low bitrate video compression
Set aside: video compression codec, plumbing
- Targeted re-processing of digital content
Set aside: content re-processing, business/plumbing
- TEMPORALLY STABLE OCCLUSION FREE CAPTION RENDERING POSITION IN Z-PLANE FOR STEREOSCOPIC VIDEO
Set aside: caption rendering, accessibility/business
- GRANULAR AUTHORIZATION FLOW IN A DISTRIBUTED, MULTI-DOMAIN COMPUTING SYSTEM
Set aside: IT authorization, cybersecurity
- Fast video content matching
Set aside: content matching, business
- Distribution of sign language enhanced content
Set aside: accessibility content-delivery feature, business (sign-language cluster, dup pattern)
- USER-CUSTOMIZED ALREADY VIEWED VIDEO SUMMARY
Set aside: content summary personalization, business
- DEEP IMAGE DELIGHTING
Set aside: generic image-relighting processing
- OPTIMIZING INSERTION POINTS FOR CONTENT BASED ON AUDIO CHARACTERISTICS
Set aside: ad-insertion optimization, business
- Systems and methods for effectuating real-world outcomes based on digital assets of users
Set aside: NFT/digital-asset business
- Dual internet protocol (IP) network input reference validation
Set aside: network infrastructure validation, plumbing
- Multi-protocol file transfer modeling
Set aside: IT file-transfer modeling, plumbing
- Resilient content distribution network
Set aside: CDN infrastructure, plumbing
- SYSTEMS AND METHODS TO DEFINE A CREATIVE ASSET FOR PRESENTATION WITH STREAMING VIDEO CONTENT THROUGH DIFFERENT VERSIONS OF A STREAMING VIDEO PLAYER APPLICATION
Set aside: streaming creative-asset delivery, business
- VULNERABILITY AND REMEDIATION VALIDATION AUTOMATION
Set aside: cybersecurity vulnerability tooling, unrelated
- QUALITY OF SERVICE MONITORING FOR STREAMING CONTENT
Set aside: streaming QoS monitoring, plumbing
- PERFORMANCE OPTIMIZATION OF PRE-PROCESSOR USING VIDEO PROXY CODEC
Set aside: video codec pre-processor, plumbing
- Vehicular management
Set aside: consumer vehicle driver-health/safety management, automotive business
- Enrichment device for mammals
Set aside: animal-enrichment device, park animal-welfare operations, not show/character hardware
- Codec Rate Distortion Compensating Downsampler
Set aside: codec rate-distortion, plumbing
- Systems and methods to adjust in-vehicle content based on digital assets
Set aside: NFT-linked in-vehicle content, business
- DATA PROTECTION USING PSEUDONYMIZATION AND ANONYMIZATION
Set aside: data privacy/anonymization, security
- Ensuring user data security while personalizing a social agent
Set aside: data-security/privacy patent, applies to social agent context but core claim is security plumbing
- Identification of bridge item based on target output
Set aside: content recommendation/bridging, business
- Method and system for user content view protection
Set aside: content view protection, DRM/business
- Tunable Hybrid Neural Video Representations
Set aside: video compression codec research
- Collector container for non-fungible token (NFT) assets
Set aside: NFT business
- Contextual video compression framework with spatial-temporal cross-covariance transformers
Set aside: video compression codec, plumbing
- LOSSY IMAGE COMPRESSION WITH DIFFUSION MODELS
Set aside: image compression, codec plumbing
- MULTI-FRAME IMAGE AND VIDEO RESAMPLING
Set aside: video resampling, generic/plumbing
- Automation adjustment of software code from changes in repository
Set aside: software devops/CI tooling, business
- Automation of differential media uploading
Set aside: media upload automation, plumbing
- USER AUDIT ORCHESTRATION
Set aside: IT/user audit tooling, business
- Software defined network orchestration to manage media flows for broadcast with public cloud networks
Set aside: network/broadcast orchestration, plumbing
- Quality of service monitoring for streaming content
Set aside: streaming QoS monitoring, plumbing
- PHYSIOLOGICAL BIOMARKER-RELATED MULTIMODAL DATA COLLECTION
Set aside: health/biometric data collection, medical business (Comito companion-device cluster)
- Performance optimization of pre-processor using video proxy codec
Set aside: video codec pre-processor, plumbing
- DYNAMIC SELECTION OF CANDIDATE BITRATES FOR VIDEO ENCODING
Set aside: video encoding, codec plumbing
- Codec rate distortion compensating downsampler
Set aside: codec rate-distortion, plumbing
- Photosensitivity mitigation during display of content
Set aside: accessibility/health display feature, business
- Cloud and hybrid-cloud production management system
Set aside: cloud production infrastructure, plumbing
- FILM GRAIN MEASUREMENT BASED ON SUBBAND ANALYSIS IN FREQUENCY DOMAIN
Set aside: film grain analysis, plumbing
- TEMPORALLY CORRELATED NOISE WARPING FOR DIFFUSION MODELS
Set aside: generic diffusion-model research
- SPATIALLY CORRELATED NOISE WARPING FOR DIFFUSION MODELS
Set aside: generic diffusion-model research
- CONTENT ADAPTIVE MICRO ENCODING OPTIMIZATION FOR VIDEO
Set aside: video encoding, codec plumbing
- VIDEO DEINTERLACING USING BIDIRECTIONAL TEMPORAL INFORMATION
Set aside: video deinterlacing, plumbing
- SYSTEMS AND METHODS TO PROCESS A PLURALITY OF INFORMATION SIMULTANEOUSLY TO GENERATE OUTPUTS
Set aside: generic data-processing/business decisioning
- WORKFLOW ORCHESTRATION USING A UNIVERSAL STATE MANAGER
Set aside: business workflow orchestration, IT/ops
- SYSTEM AND METHOD FOR TRACKING SPORTS PLAYERS TO GENERATE AND APPLY RECEIVER TRACKING METRICS
Set aside: sports-analytics tracking, ESPN business
- Enabling deep historical data use via NFT re-minting
Set aside: NFT re-minting, business
- FILM GRAIN ANALYSIS, SYNTHESIS, AND REMOVAL
Set aside: film grain processing, plumbing
- SYSTEM AND METHOD FOR SYNCHRONIZING LIVE VIDEO WITH EXTERNAL DATA SOURCES
Set aside: broadcast synchronization, plumbing
- CONTENT INSERTION USING QUALITY SCORES FOR VIDEO
Set aside: ad-insertion optimization, business
- CONTENT MATCHING TOOL FOR VIDEO STREAMING
Set aside: content matching, business
- OPTIMIZING INSERTION POINTS FOR CONTENT BASED ON AUDIO AND VIDEO CHARACTERISTICS
Set aside: ad-insertion optimization, business
- Automated content recommendation using a metadata based content map
Set aside: content recommendation, business
- Packager for segmenter fluidity
Set aside: streaming packager, plumbing
- Privacy protection for enterprise systems
Set aside: enterprise privacy/security, IT
- SECURE CONTENT ACCESS ACROSS USER ACCOUNTS
Set aside: account security, business/IT
- Automation of media content playback
Set aside: playback automation, business
- Drinkware
Set aside: merchandise design patent, unrelated
- Enhancing Emotional Accessibility of Media Content
Set aside: accessibility content feature, business
- Production asset library management
Set aside: asset library management, business
- Constrained multi-label dataset partitioning for automated machine learning
Set aside: generic ML data-partitioning research
- Dynamic selection of candidate bitrates for video encoding
Set aside: video encoding, codec plumbing
- Optimizing insertion points for content based on audio and video characteristics
Set aside: ad-insertion optimization, business
- Systems and methods to compilate an experience summary based on real-world experiences
Set aside: experience-summary compilation, NFT/business cluster
- Emotion-based sign language enhancement of content
Set aside: accessibility content-delivery feature, business (sign-language cluster, dup pattern)
- ATTRIBUTION OF GENERATIVE MODEL OUTPUTS
Set aside: generative-model output attribution/governance, business/legal
- Automated and Dynamic Provisioning of Synchronized Product-Related Prompts Within Media Content
Set aside: product-placement/ad prompt provisioning, business
- Machine Learning Model-Based Video Compression
Set aside: video compression codec, plumbing
- Curating narrative experiences through automated content compilation
Set aside: narrative-content curation, business
- Techniques for curating content items
Set aside: content curation, business
- Automated Avoidance of Media File Encoding Redundancies
Set aside: media encoding redundancy, codec plumbing
- Activity-Based User Interface Personalization
Set aside: UI personalization, business