Application (pre-grant publication)
DECOMPOSING AND RECOMPOSING SCENES USING NEURAL RADIANCE FIELDS
- Number
- 20250104343
- Published
- 2025-03-27
- Filed
- 2023-09-27
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- MEGARO; Martina et al.
- CPC
- G06T17/00; G06V10/25; G06T7/55; G06T7/90; G06T15/08; G06T15/20; G06T19/20
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
NeRF-based scene decomposition/recomposition rendering technique.
Abstract
The present invention sets forth a technique for performing scene decomposition. This technique includes determining, based on a plurality of two-dimensional (2D) representations of a three-dimensional (3D) scene, a different radiance field function for each of a plurality of neural radiance fields (NeRFs). The technique also includes generating a combined radiance field function based on the radiance field functions associated with the plurality of NeRFs. The technique further includes generating a color value for a given 3D location and viewing angle in the 3D scene. The technique further includes computing a decomposition loss based on the difference between the color value and a ground truth color value associated with the 3D location and viewing angle. The technique further includes modifying at least one of the plurality of NeRFs based on the decomposition loss such that each NeRF is associated with a different object in the 3D scene.
Background
BACKGROUND Field of the Various Embodiments
Embodiments of the present disclosure relate generally to machine learning and computer vision and, more specifically, to techniques for creating representations of one or more three-dimensional (3D) objects in a scene from one or more two-dimensional (2D) representations of the scene. Description of the Related Art
Generating a 3D representation of a scene including one or more 3D objects is a common task in the fields of computer vision and computer graphics. This representation of the scene may be generated from one or more 2D representations of the scene. One goal of generating representations of a scene is the ability to generate different viewpoints of the scene. For instance, a particular 2D representation of a scene may have been captured by placing a camera at a specific location and with a specific orientation relative to the scene. The captured 2D representation can then be used to generate additional 2D representations of the scene from different camera viewpoints. Further, generating different representations of a scene also allows creators to modify the scene. For example, objects (either real or computer-generated) may be added to the scene, objects may be removed from the scene, or the relative positions of objects in the scene may be altered.
Existing techniques for generating 3D representations of scenes may make use of photogrammetry. Photogrammetry uses a collection of 2D representations of a