Application (pre-grant publication)
Artificial Intelligence Based Character-Specific Speech Generation
- Number
- 20250356839
- Published
- 2025-11-20
- Filed
- 2024-05-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Khalfan; Alif et al.
- CPC
- G10L13/027; G10L13/047; G06V40/174; G10L15/18; G10L15/183
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AI character-specific speech-generation technique.
Abstract
A system includes a hardware processor and a memory storing software code, a character database, a language model and an artificial intelligence (AI) model trained to emulate speech by a character. The software code is executed to receive interaction data including a description of speech by a human to a performer impersonating the character and a description of a facial expression by the performer in response, obtain, from the character database, one or more communication trait(s) of the character, and generate, by the language model using the description of the speech and the communication trait(s) as inputs, a character-specific response to the speech. The software code is further executed to synthesize, by the AI model using the character-specific response and the description of the facial expression as inputs, audio data of the character-specific response in a voice of the character, and output the audio data for use by the performer.
Background
BACKGROUND
Performers impersonating famous characters, such as well-known cartoon characters associated with distinctive voices and/or distinctive communication traits for example, may be precluded from speaking using their own voices while performing to avoid inconsistency, incongruity and brand dilution. As a result, a performer impersonating a famous character may be limited to using poses, gestures and physical antics to essentially mime communication in response to a human attempting to interact with the character. Although in some cases that performance may be accompanied by pre-recorded speech by the character in a brand-approved voice and using brand-approved language, the resulting interaction would typically be perceived by the human as lacking spontaneity and immersiveness due to the absence of genuine dialogue. Consequently, there is a need in the art for an automated solution for dynamically generating character-specific speech that is responsive to the emotions and language of a human attempting to engage in dialogue with the character.