Application (pre-grant publication)
MODULAR OMNIDIRECTIONAL ACTUATED FLOORS PROVIDING AN INTERACTIVE USER EXPERIENCE
- Number
- 20250341885
- Published
- 2025-11-06
- Filed
- 2025-07-16
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Wetherell; Jack et al.
- CPC
- A63G31/16; A63F13/28; A63F13/214; G06F3/011; A63F13/27; G06F3/017; A63F13/25; A63F13/213; G06F3/0304; G06F3/0346; G06F3/016; A63F13/428
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Modular omnidirectional actuated show-floor interactive hardware (continuation).
Abstract
A system may include a first modular tile floor configured to receive a first input from a first user associated with the first modular tile floor, a second modular tile floor separate from the first modular tile floor and configured to receive a second input from a second user associated with the second modular tile floor, and a display system configured to generate a visual content based on the first input, the second input, or a combination thereof. The first modular tile floor may induce or respond to a desired motion associated with the first user. The second modular tile floor may induce or respond to a desired motion associated with the second user. The display system may generate a virtual or augmented reality environment for viewing by the first user and the second user. The first and second inputs may adjust the virtual or augmented reality environment.
Background
FIELD
The present application relates to systems and methods of simulating movement corresponding to interactive content to provide an immersive user experience. BACKGROUND
Various gaming or simulated experiences attempt to provide immersive experiences to consumers. Current immersive experiences include gaming devices, simulation systems, or amusement rides. However, the experiences often fail to effectively simulate the entirety of the experience. For example, many experiences do not allow users to move during interaction with the device limiting engagement with the experience. For simulated experiences that do allow a user to move during the experience, the movement is often limited to a predefined set of movements. The predefined movements may be unnatural or may make a user aware of the boundaries of the system and limit user engagement or enjoyment with the experience.
Accordingly, there is a need for a system providing an immersive experience and allowing a user to move naturally or in unique ways during the experience. BRIEF SUMMARY
In one example, a system includes a first modular tile floor configured to receive a first input from a first user associated with the first modular tile floor, a second modular tile floor separate from the first modular tile floor and configured to receive a second input from a second user associated with the second modular tile floor, and a display system configured to generate a visual content based on the fi