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Archives · 2025 · 20250153689

Application (pre-grant publication)

SYSTEMS AND METHODS FOR PRE-CALCULATING INFORMATION REGARDING INTERACTIONS BETWEEN OBJECTS DURING A SIMULATION

Number
20250153689
Published
2025-05-15
Filed
2025-01-16
Assignee
Disney Enterprises, Inc.
Inventors
MCNAULL; Patrick J. et al.
CPC
B60W40/13; A63G7/00; B60W10/18; A63G31/16; B60T7/12; B60T7/128; B60W40/105
Verdict
Low Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Ride vehicle object-interaction simulation/safety system (continuation).

Abstract

A simulation platform may receive equipment information regarding ride equipment. The equipment information identifies a first location of a first end of the ride equipment on a travel path and identifies a second location of a second end of the ride equipment. The simulation platform may determine, based on the equipment information, that the first location is at a first distance from a starting location on the travel path and indicates that the second location is at a second distance from the starting location. The simulation platform may execute a computer model to perform a simulation of a movement of a passenger vehicle along the travel path. The simulation platform may determine, during the simulation, that the passenger vehicle is located at a particular distance from the starting location. The simulation platform may determine whether the particular distance corresponds to a location between the first location and the second location

Background

BACKGROUND

A ride system includes a passenger vehicle that transports passengers through a ride experience. Typically, the passenger vehicle includes a system or device that propels the passenger vehicle through the ride experience, from one portion of the ride system to another portion of the ride system. The passenger vehicle may interact with different objects as the passenger vehicle travels along a ride path of the ride system. SUMMARY

In some implementations, a method performed by a simulation platform includes receiving equipment information regarding ride equipment of a ride system, wherein the equipment information identifies a first location of a first end of the ride equipment on a travel path of the ride system and identifies a second location of a second end of the ride equipment on the travel path; determining, based on the equipment information, that the first location is at a first distance from a starting location on the travel path and that the second location is at a second distance from the starting location on the travel path; executing a computer model to perform a simulation of a movement of a passenger vehicle along the travel path of the ride system; determining, during the simulation, that the passenger vehicle is located at a particular distance from the starting location on the travel path; determining whether the particular distance corresponds to a location between the first location and the second location; and causing an action to

Claims

1. A method comprising: simulating, by one or more processors, a movement of a vehicle along a track to which the vehicle is constrained, wherein the movement of the vehicle is simulated as a one-dimensional distance from a reference location; receiving, by the one or more processors, an interaction indicator corresponding to the one-dimensional distance from the reference location exceeding a distance threshold associated with a first end of a ride component; determining, by the one or more processors, a simulated interaction overlap between the vehicle and the ride component based at least on one or more of the distance threshold, the one-dimensional distance from the reference location, or a vehicle length of the vehicle; and executing, by the one or more processors, a simulation of an interaction between the vehicle and the ride component based at least on the simulated interaction overlap. || 8. A system comprising: one or more processors; and a computer-readable, non-transitory storage medium storing instructions that, when executed by the one or more processors, cause the one or more processors to perform a method comprising: simulating a movement of a vehicle along a track to which the vehicle is constrained, wherein the movement of the vehicle is simulated as a one-dimensional distance from a reference location; receiving an interaction indicator corresponding to the one-dimensional distance from the reference location exceeding a distance threshold associated with a first end of a ride component; determining a simulated interaction overlap between the vehicle and the ride component based at least on one or more of the distance threshold, the one-dimensional distance from the reference location, or a vehicle length of the vehicle; and executing a simulation of an interaction between the vehicle and the ride component based at least on the simulated interaction overlap. || 15. A computer-readable, non-transitory storage medium storing instructions that, when executed by one or more processors, cause the one or more processors to perform a method comprising: simulating a movement of a vehicle along a track to which the vehicle is constrained, wherein the movement of the vehicle is simulated as a one-dimensional distance from a reference location; receiving an interaction indicator corresponding to the one-dimensional distance from the reference location exceeding a distance threshold associated with a first end of a ride component; determining a simulated interaction overlap between the vehicle and the ride component based at least on one or more of the distance threshold, the one-dimensional distance from the reference location, or a vehicle length of the vehicle; and executing a simulation of an interaction between the vehicle and the ride component based at least on the simulated interaction overlap.