Application (pre-grant publication)
FLEXIBLE PARAMETERIZATION OF ARBITRARY DISPLAY SURFACES FOR IN-CAMERA VISUAL EFFECTS
- Number
- 20250148698
- Published
- 2025-05-08
- Filed
- 2023-11-02
- Assignee
- Lucasfilm Entertainment Company Ltd. LLC
- Inventors
- BUCIOR; Alan Lionel Joseph et al.
- CPC
- G06F3/1446; G06T15/10; G06T19/20
- Verdict
- Low Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
In-camera visual-effects display-surface parameterization hardware (companion patent).
Abstract
One embodiment of the present invention sets forth a technique for generating three-dimensional (3D) graphics. The technique includes matching a layout of a plurality of display surfaces within a 3D space to a plurality of mappings between the plurality of display surfaces and a plurality of two-dimensional (2D) regions. The technique also includes determining (i) a location of a graphical element within a first region included in the plurality of 2D regions and (ii) a mapping that is associated with the region and included in the plurality of mappings. The technique further includes converting the location into a set of spatial attributes associated with the plurality of display surfaces based on the mapping and causing the graphical element to be displayed in a display surface included in the plurality of display surfaces based on the set of spatial attributes.
Background
BACKGROUND Field of the Various Embodiments
Embodiments of the present disclosure relate generally to in-camera visual effects and, more specifically, to flexible parameterization of arbitrary display surfaces for in-camera visual effects. Description of the Related Art
In-camera visual effects refer to visual effects captured in real-time during the shooting of a media production, such as movie or television show. In-camera visual effects are typically achieved using various elements such as light cards, display surfaces, etc. Light cards are virtual lights that can take on various lighting related attributes for the purpose of lighting a subject within a performance stage. Precise placement of light cards and other similar elements using current systems, however, is frequently difficult, counterintuitive and may lead to undesirable results.
As such, what is needed in the art are more effective techniques for placing elements, such as light cards, for in-camera visual effects. SUMMARY
One embodiment of the present invention sets forth a technique for generating three-dimensional (3D) graphics. The technique includes matching a layout of a plurality of display surfaces within a 3D space to a plurality of mappings between the plurality of display surfaces and a plurality of two-dimensional (2D) regions. The technique also includes determining (i) a first location of a first graphical element within a first region included in the plurality of 2D regi