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Application (pre-grant publication)

MODULAR OMNIDIRECTIONAL ACTUATED FLOORS PROVIDING AN INTERACTIVE USER EXPERIENCE

Number
20250117069
Published
2025-04-10
Filed
2023-10-05
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Wetherell; Jack et al.
CPC
G06F3/0304; A63F13/213; G06F3/0346; G06F3/016; G06F3/011; G06F3/017; A63G31/16; A63F13/214; A63F13/27; A63F13/28; A63F13/25; A63F13/428
Verdict
Low Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Modular omnidirectional actuated show-floor interactive hardware.

Abstract

An interactive user experience system is disclosed. The system includes a processor, a display in electrical communication with the processor and configured to display a visual content of interactive content, a modular tile floor in electrical communication with the processor and including a plurality of tiles configured to move independently to induce or respond to a desired motion for a user in contact with the modular tile floor, a sensor in electrical communication with the processor. The sensor detects at least one of an orientation or a position of the user on the modular tile floor, and based on the detected orientation or position of the user, the processor modifies at least one of the visual content or a movement of the plurality of tiles.

Background

FIELD

The present application relates to systems and methods of simulating movement corresponding to interactive content to provide an immersive user experience. BACKGROUND

Various gaming or simulated experiences attempt to provide immersive experiences to consumers. Current immersive experiences include gaming devices, simulation systems, or amusement rides. However, the experiences often fail to effectively simulate the entirety of the experience. For example, many experiences do not allow users to move during interaction with the device limiting engagement with the experience. For simulated experiences that do allow a user to move during the experience, the movement is often limited to a predefined set of movements. The predefined movements may be unnatural or may make a user aware of the boundaries of the system and limit user engagement or enjoyment with the experience.

Accordingly, there is a need for a system providing an immersive experience and allowing a user to move naturally or in unique ways during the experience. BRIEF SUMMARY

In one example, an interactive user experience system includes a processor, a display in electrical communication with the processor and configured to display a visual content of interactive content, a modular tile floor in electrical communication with the processor and including a plurality of tiles configured to move independently to induce or respond to a desired motion for a user in contact with the modular

Claims

1. An interactive user experience system comprising: a processor; a display in electrical communication with the processor and configured to display a visual content of interactive content; a modular tile floor in electrical communication with the processor comprising: a plurality of tiles configured to move independently to induce or respond to a desired motion for a user in contact with the modular tile floor; a sensor in electrical communication with the processor, wherein the sensor is configured to detect at least one of an orientation or a position of the user on the modular tile floor, and determine a head, torso, or arm gesture of the user, the gesture defining an input to the interactive content; an object positioned on the modular tile floor, wherein the object is separate from the user and positioned to define a gap between the object and the user along the modular tile floor, and wherein a position of the object is controlled by the modular tile floor responsive to the position of the user or corresponding to the visual content; and wherein based on the detected orientation or position of the user, the processor is configured to modify at least one of the visual content or a movement of at least one of the plurality of tiles. || 15. A method for providing an interactive user experience with a modular tile floor comprising: determining a simulated experience from interactive content; displaying visual content to a user corresponding to the interactive content; determining a current orientation of the user relative to the modular tile floor by a sensor; manipulating a position of the user by the modular tile floor responsive to the simulated experience and the current orientation of the user; receiving an input from a third party on the modular tile floor, the third party being different from the user; and providing feedback to the user corresponding to the input and the interactive content, wherein the feedback comprises a physical feedback simulating a physical force acting on the user.