Application (pre-grant publication)
SYSTEM AND METHOD FOR LARGE ASSET DEPLOYMENT FOR EXTENDED REALITY DEVICES
- Number
- 20250086228
- Published
- 2025-03-13
- Filed
- 2023-09-13
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Becker; Michael, Maggio; Nicholas, Mine; Mark R.
- CPC
- G06F16/743; G06F3/011; G06T19/006; H04N21/854
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Large-asset deployment technique for XR devices.
Abstract
A method includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets and responsive to selection of the rich media asset, loading the rich media asset form the server to a memory of the XR device. The method further includes rendering, at a runtime of the application, content from the rich media asset, where the rendering allows the content to be viewed using the XR device.
Background
FIELD
The present application relates to systems and methods of deploying digital assets to Extended Reality devices (“XR devices”), such as Augmented Reality and Virtual Reality headsets (“AR/VR headsets”). BACKGROUND
New motion picture formats, such as the ScreenX® format, may use multiple screens to display content. Editing films presented in such formats using conventional editing techniques may be difficult or may require viewing the film in a theater equipped to display films using such formats during the editing process, which can slow down the post-production editing process. Often editing of films for presentation in such formats may be facilitated by using AR/VR headsets to view the content. However, loading films to AR/VR headsets can be a confusing and cumbersome process and can require a wired connection to a computer storing the films to be edited. Further, once the films are loaded to the AR/VR headset, current methods often use remote rendering to render the film for viewing at the AR/VR headset. Such remote rendering may cause buffering and delays in viewing of content. BRIEF SUMMARY
An example method disclosed herein includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to se