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Application (pre-grant publication)

SYSTEM AND METHOD FOR LARGE ASSET DEPLOYMENT FOR EXTENDED REALITY DEVICES

Number
20250086228
Published
2025-03-13
Filed
2023-09-13
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Becker; Michael, Maggio; Nicholas, Mine; Mark R.
CPC
G06F16/743; G06F3/011; G06T19/006; H04N21/854
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Large-asset deployment technique for XR devices.

Abstract

A method includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets and responsive to selection of the rich media asset, loading the rich media asset form the server to a memory of the XR device. The method further includes rendering, at a runtime of the application, content from the rich media asset, where the rendering allows the content to be viewed using the XR device.

Background

FIELD

The present application relates to systems and methods of deploying digital assets to Extended Reality devices (“XR devices”), such as Augmented Reality and Virtual Reality headsets (“AR/VR headsets”). BACKGROUND

New motion picture formats, such as the ScreenX® format, may use multiple screens to display content. Editing films presented in such formats using conventional editing techniques may be difficult or may require viewing the film in a theater equipped to display films using such formats during the editing process, which can slow down the post-production editing process. Often editing of films for presentation in such formats may be facilitated by using AR/VR headsets to view the content. However, loading films to AR/VR headsets can be a confusing and cumbersome process and can require a wired connection to a computer storing the films to be edited. Further, once the films are loaded to the AR/VR headset, current methods often use remote rendering to render the film for viewing at the AR/VR headset. Such remote rendering may cause buffering and delays in viewing of content. BRIEF SUMMARY

An example method disclosed herein includes connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, where the file system is hosted at a server in communication with the XR device. The method further includes browsing, via the application at the XR device, the file system of rich media assets to se

Claims

1. A method comprising: connecting, using an application executing at an extended reality (XR) device, to a file system of rich media assets, the file system being hosted at a server in communication with the XR device; browsing, via the application at the XR device, the file system of rich media assets to select a rich media asset of the rich media assets; responsive to selection of the rich media asset, loading the rich media asset from the server to a memory of the XR device; and rendering, at a runtime of the application, content from the rich media asset, wherein the rendering allows the content to be viewed using the XR device. || 9. An extended reality (XR) device comprising: a user interface; one or more processors; and memory encoding instructions which, when executed by the one or more processors, cause the one or more processors to: connect to a file system of rich media assets, the file system of rich media assets being hosted at a server in communication with the XR device, receive a selection of a rich media asset of the rich media assets via a user input to the user interface of the XR device, responsive to the selection of the rich media asset, load the rich media asset to the memory of the XR device, and render, at the XR device, content from the rich media asset, wherein the rendering allows the content to be viewed using the user interface of XR device. || 15. One or more non-transitory computer readable media encoding instructions which, when executed by one or more processors of an extended reality (XR) device, cause the XR device to: connect, using a wireless protocol, to a server storing a plurality of rich media assets in a file system; download, using the wireless protocol, a rich media asset of the plurality of rich media assets, wherein the rich media asset is selected from the file system by a user of the XR device via an application executing at the XR device; and render, at a runtime of the application, content from the rich media asset, wherein the rendering allows the media to be viewed using the XR device.