Granted patent
Interactive gameplay system with play augmented by player-selected customization preferences
- Number
- 12478883
- Published
- 2025-11-25
- Filed
- 2024-03-08
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Jaio; Christina et al.
- CPC
- A63F13/212; A63F13/213; A63F13/2145; A63F13/216; A63F13/235; A63F13/65; A63F13/69; A63F13/79
- Verdict
- Set aside gameplay customization preferences, business
- Source
- Google Patents · FreePatentsOnline
Abstract
A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier. During system operations, the interactive experience is provided to the player with interactive elements generated based on the retrieved set of customization preferences, whereby the player can affect and enhance their interactive experience in real time.
Background
BACKGROUND 1. Field of the Description (1) The present description relates, in general, to augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and other gameplay systems and experiences configured for interactive gameplay or experiences for one or more players or participants. More particularly, the present description relates to a gameplay (or interactive) system configured to provide augmented or modified gameplay and/or interactive experiences based upon interactive or gameplay preferences (i.e., gameplay values, parameters, settings, and other data used to provide and control the interactive experience or environment that may be labeled “customization preferences”), which can be customized (e.g., modified, selected, and the like) by the participant or player. 2. Relevant Background (2) There are numerous situations where it is desirable to provide participants with unique interactive experiences. For example, theme and amusement parks and other large venues continue to strive to entertain visitors in a way that allows them to participate in the experience. This may involve providing interactivity such that they can modify or affect the produced experience. In particular applications, a ride or space may include gameplay that is interactive with the system being adapted to sense visitor input and to respond by changing audio outputs, visual displays, and the like. In themed lands or spaces, cast members may interact with each visitor (o