Outer Rim Archives
Archives · 2025 · 12478883

Granted patent

Interactive gameplay system with play augmented by player-selected customization preferences

Number
12478883
Published
2025-11-25
Filed
2024-03-08
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Jaio; Christina et al.
CPC
A63F13/212; A63F13/213; A63F13/2145; A63F13/216; A63F13/235; A63F13/65; A63F13/69; A63F13/79
Verdict
Set aside gameplay customization preferences, business
Source
Google Patents · FreePatentsOnline

Abstract

A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier. During system operations, the interactive experience is provided to the player with interactive elements generated based on the retrieved set of customization preferences, whereby the player can affect and enhance their interactive experience in real time.

Background

BACKGROUND 1. Field of the Description (1) The present description relates, in general, to augmented reality (AR), virtual reality (VR), mixed reality (MR), extended reality (XR), and other gameplay systems and experiences configured for interactive gameplay or experiences for one or more players or participants. More particularly, the present description relates to a gameplay (or interactive) system configured to provide augmented or modified gameplay and/or interactive experiences based upon interactive or gameplay preferences (i.e., gameplay values, parameters, settings, and other data used to provide and control the interactive experience or environment that may be labeled “customization preferences”), which can be customized (e.g., modified, selected, and the like) by the participant or player. 2. Relevant Background (2) There are numerous situations where it is desirable to provide participants with unique interactive experiences. For example, theme and amusement parks and other large venues continue to strive to entertain visitors in a way that allows them to participate in the experience. This may involve providing interactivity such that they can modify or affect the produced experience. In particular applications, a ride or space may include gameplay that is interactive with the system being adapted to sense visitor input and to respond by changing audio outputs, visual displays, and the like. In themed lands or spaces, cast members may interact with each visitor (o

Claims

1. A method comprising: receiving, from a detection device, an identifier for a gameplay device; retrieving, by a controller, a profile of a user associated with the identifier received from the detection device, the profile storing a plurality of customization preferences; determining customization preferences from the plurality of customization preferences for the gameplay device based on a detector; and communicating, by the controller to the gameplay device, the determined customization preferences, wherein the determined customization preferences are provided for an interactive experience or a responsive experience using the gameplay device. || 9. A system comprising: a wearable having an identifier and configured to be worn or carried by a participant; a first detection device configured to detect the wearable and obtain the identifier; and a controller in communication with the first detection device and the wearable, the controller configured to: receive the identifier from the first detection device; retrieve a profile of the participant associated with the identifier received from the first detection device; and retrieve, from the profile, customization preferences from a plurality of customization preferences based on a detector, wherein the customization preferences are provided to the wearable to provide an interactive experience to the participant. || 16. A system comprising: a wearable having an identifier and configured to be worn or carried by a participant; and a controller configured to: receive the identifier from a device; retrieve a profile of the participant associated with the identifier received from the device; and retrieve, from the profile, customization preferences, wherein at least a portion of the customization preferences are provided to the wearable to provide an interactive experience to the participant, and wherein the portion of the customization preferences includes information regarding at least one of an amount of motion during the interactive experience, a volume of audio during the interactive experience, or colors displayed during the interactive experience. || 17. A method comprising: retrieving a profile of a participant using an identifier obtained from a device, the identifier associated with a wearable of the participant; retrieving, from the profile, customization preferences from a plurality of customization preferences based on a detector, the plurality of customization preferences associated with the identifier obtained from the device; and providing the customization preferences for an interactive experience via the wearable.