Application (pre-grant publication)
METHOD AND SYSTEM FOR DATA COLLECTION USING LARGE-SCALE INTERACTIVE USER RESPONSE
- Number
- 20170072325
- Published
- 2017-03-16
- Filed
- 2016-11-28
- Assignee
- Disney Enterprises, Inc.
- Inventors
- ZHANG; Yuecheng
- CPC
- A63F13/00; A63F13/86
- Verdict
- Set aside large-scale interactive user-response data collection, analytics/business ops
- Source
- Google Patents · FreePatentsOnline
Abstract
A method including receiving a broadcast of an event comprising a plurality of frames; receiving, from a plurality of users, a corresponding plurality of inputs, each of the inputs relating to a characteristic of an object depicted in one of the frames of the broadcast; and analyzing the plurality of inputs to determine a best guess of the characteristic of the object in the frame.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 shows a schematic view of a system for datacollection according to an exemplary embodiment.
FIG. 2 shows an exemplary method for data collection to be performed by a system such as the exemplary system of FIG. 1.DETAILED DESCRIPTION
The exemplary embodiments may be further understood with reference to the following description and the related appended drawings, wherein like elements are provided with the same reference numerals. Specifically, the exemplary embodiments relate to methods and systems for using large-scale interactive user input to collect data about sporting events.
Viewers of broadcasts of sporting events often wish to have the broadcasts accompanied by enhanced displays of data. Data provided to the viewers may range from simple, such as a game score, count of balls and strikes, or time remaining, to complex, such as pitch location, player location, etc. Improvements in measurement technology have made it possible to reliably automatically collect some types of data, such as the speed or location of a tennis ball. However, existing technology is not capable of automatically collecting other types of data, such as player locations, location or timing of specialevents (e.g., goals, shots, touchdowns, strikes, etc.), changes in formation or strategy,performance or behavior of individual players, etc., in order to provide them to viewers in real time.
Prior techniques for gathering this data