Archive year
2017
472 Disney / Lucasfilm filings published in 2017 and read by the sweep: 296 kept as hardware or notable software, 176 set aside. Kept filings are ranked by kinship to saber, droid, animatronic and show-effect work.
High kinship (79)
- Systems and methods for augmenting an appearance of a hilt to simulate a bladed weapon
Augments the appearance of a handheld hilt to simulate a bladed weapon (lightsaber-style) by detecting the hilts landmark, tracking its position/orientation, and overlaying a virtual blade image accordingly (granted).
- Audience interaction projection system
Tracks a handheld device via infrared and projects a targeted visible light beam through the air toward it, creating an illusion the beam originates from the device itself, for audience interaction effects.
- Storytelling environment: story and playgroup creation
Dynamically assembles an interactive story for playback across a group of physical storytelling toy devices based on which devices are present and user input.
- Storytelling environment: intradevice communications
A storytelling toy device that communicates over line-of-sight plus a secondary channel, letting interactive story devices coordinate with each other.
- Immersive storytelling environment
Coordinates a group of physical storytelling toy devices so each performs context-appropriate actions in response to story stimulus events, for an immersive multi-device storytelling experience (granted version).
- SYSTEM FOR PROVIDING MULTI-DIRECTIONAL AND MULTI-PERSON WALKING IN VIRTUAL REALITY ENVIRONMENTS
A modular floor of moving tile assemblies that physically transports multiple VR participants through space to match their virtual movement in a shared environment.
- OCCLUDED VIRTUAL IMAGE DISPLAY
An augmented reality optical display system defining a field of view around an optical reference point to correctly occlude virtual imagery behind real objects.
- Large audience 3D display system without glasses
A glasses-free 3D display for large audiences using a backlight assembly with infrared receivers to track and deliver separate left/right-eye images to many viewers at once.
- Data driven design and animation of animatronics
Stabilizes 3D character topology mesh data by removing translational/rotational motion, as part of a data-driven design and animation pipeline for animatronics (granted).
- PARALLEL ELASTIC MECHANISM FOR ROBOT-ENVIRONMENT FORCE INTERACTION
A prismatic actuator with a direct-drive voice-coil motor and spring element that imparts a hopping motion to a robot leg, storing and releasing elastic energy for force interaction with the environment.
- Soft body robot for physical interaction with humans
A soft-body robot design with a rigid support link wrapped in a compliant body segment to reduce collision impact during physical interaction with humans.
- Hard stop assembly for a joint adapted for more than a single revolution
A rotating joint assembly with a hard stop mechanism for a puppeteering device or animatronic remote manipulator requiring more than 360 degrees of rotation (granted).
- DESIGNING CUSTOMIZED DEFORMABLE INPUT DEVICES
Custom 3D-printed deformable input devices with embedded piezoelectric material that detect how the user is squeezing or bending the controller to trigger different actions.
- MAP LOCALIZING WITH PARTIALLY OBSTRUCTED RANGING DEVICES FOR AUTONOMOUS ROBOTS AND VEHICLES
Localizes an autonomous robot or object in a mapped space by predicting expected sensor ranges even when the ranging devices are partially obstructed.
- Backlit luminous structure with UV coating
A backlit luminous structure using a UV-emitting electroluminescent coating on a substrate to create glowing prop or display surfaces.
- Apparatus and methods for bringing an object to life
Brings a physical object to life by detecting a landmark on it and projecting an orientation-corrected image onto it, a classic Imagineering-style projection illusion (granted).
- IMMERSIVE STORYTELLING ENVIRONMENT
Coordinates a group of physical storytelling toy devices so each performs context-appropriate actions in response to story stimulus events, for an immersive multi-device storytelling experience.
- OCCLUSION-CAPABLE AUGMENTED REALITY DISPLAY USING CLOAKING OPTICS
An AR headset using an optical cloaking system with a mask display and focusing elements to properly occlude virtual content behind real-world objects.
- TRACK-BASED SWING RIDE WITH LONG ARM PENDULUM
A track-based swing ride with a moving bogie and long-arm pendulum drive assembly for a themed amusement park attraction.
- CONTROL SYSTEM USING AESTHETICALLY GUIDED GESTURE RECOGNITION
An authoring tool that captures raw sensor data during a performers gesture to define reusable gesture controls for animating a walk-around costumed character.
- TRACKED AUTOMULTISCOPIC 3D TABLETOP DISPLAY
A glasses-free tabletop 3D display using a lenticular display surface facing upward with location tracking to serve correct imagery to each viewer (PGPUB duplicate).
- System and method for providing a three dimensional (3D) immersive artistic experience and interactive drawing environment
A 3D immersive artistic experience that captures a participants 3D image, keys them out of the background, and composites them into a 3D virtual scene in real time.
- Air delivered special effects
An air-propelled discharge platform that flies through the air and deploys a stored special effect, for park shows and displays.
- Artificial eye with an internal electromagnetic drive
An artificial eye for an animatronic figure or robot with a transparent outer shell over a spherical inner void housing an internal electromagnetic drive mechanism.
- Trained human-intention classifier for safe and efficient robot navigation
A trained human-intention classifier that helps a mobile robot navigation algorithm compute safe, efficient trajectories around people (granted).
- Storytelling environment: interactive devices with integrated memory component
A storytelling toy device with embedded memory storing a set of effects, connected via a memory bus for use within a multi-device storytelling environment.
- WAVELENGTH MULTIPLEXING VISUALIZATION USING DISCRETE PIXELS
A wavelength-multiplexed display where each pixel has multiple discrete emitters at different wavelengths, used for park show lighting/visualization effects.
- RANGE DETECTION AND MOTION CAPTURE
A line-of-sight range detection system using a light or infrared emitter and photodiode receiver to sense distance and motion for interactive experiences.
- INCREASING RETURNED LIGHT IN A COMPACT AUGMENTED REALITY / VIRTUAL REALITY DISPLAY
An AR/VR headset optical arrangement that increases returned light using polarized display output in a compact form factor.
- CONVERTING A MONOCULAR CAMERA INTO A BINOCULAR STEREO CAMERA
Converts a monocular camera into a binocular stereo camera using a reflective optical arrangement, for an AR-capable display device.
- MULTI-VIEWER AUTOSTEREOSCOPIC TABLETOP DISPLAY WITH DYNAMIC PARALLAX BARRIER AND DIRECTIONAL BACKLIGHT
A glasses-free 3D tabletop display for multiple viewers using dynamic, direction-aware parallax barriers.
- Passenger restraint providing lateral leg containment in an amusement park ride vehicle
An amusement park ride vehicle with a passenger restraint system providing lateral leg containment for rider safety.
- Systems and Methods for Interacting with Virtual Objects Using Sensory Feedback
A haptic feedback device that determines the position of a virtual objects surface and triggers a sensory feedback element so users can feel virtual objects.
- Holographic high power illumination distribution system
A high-power illumination distribution system using a laser, spatial light modulator, and fiber optic array to feed multiple projectors for park show lighting.
- STORYTELLING ENVIRONMENT: MAPPING VIRTUAL SETTINGS TO PHYSICAL LOCATIONS
An interactive storytelling environment that maps virtual story settings onto physical locations across a set of participating storytelling devices.
- Systems and Methods for Providing Immersive Game Feedback Using Haptic Effects
A wearable device with two feedback elements that delivers haptic effects synced to in-game events for immersive game feedback.
- THREE DIMENSIONAL CONTENT PROJECTION
A projection system that tracks a moving live performer via position/depth sensor and projects visual content onto them in real time, for show effects.
- Techniques for processing reconstructed three-dimensional image data
A pipeline that builds a 3D model from photos of a persons face and manufactures a personalized physical figurine customized with that likeness.
- DISTRIBUTED STORYTELLING ENVIRONMENT
A distributed storytelling environment that coordinates multiple physical storytelling devices located at different physical locations.
- SYSTEM AND METHOD OF SIMULATING FIRST-PERSON CONTROL OF REMOTE-CONTROLLED VEHICLES
Simulates first-person control of a remote-controlled vehicle using its onboard camera feed for driving, plus a display and input interface.
- COMPACT AUGMENTED REALITY / VIRTUAL REALITY DISPLAY
A compact AR-capable display device with a mount assembly that attaches a mobile computing device to project its display into a predefined field of view.
- CALIBRATION OF VIRTUAL IMAGE DISPLAYS
Calibrates an AR headset by displaying reference points and a fixed reference line, letting the user align them for accurate virtual image display.
- SELF CALIBRATION FOR SMARTPHONE GOGGLES
Self-calibrates a smartphone-based VR/AR goggle headset by matching virtual reference lines on screen against the headsets physical reference lines.
- APPARATUS AND METHODS FOR BRINGING AN OBJECT TO LIFE
Brings a physical object to life by detecting a landmark on it and projecting an orientation-corrected image onto it, a classic Imagineering-style projection illusion.
- INTERACTING WITH A REMOTE PARTICIPANT THROUGH CONTROL OF THE VOICE OF A TOY DEVICE
Lets a remote participant control a toy devices voice by modifying transmitted speech data through a profile that gives it the toys character voice.
- ANIMATED LIQUID DROPLET ENVIRONMENTS
An RGB light-driven dripping liquid display that animates colored droplet effects using red, green, and blue light sources for a themed visual attraction.
- SYSTEMS AND METHODS FOR AUGMENTING AN APPEARANCE OF A HILT TO SIMULATE A BLADED WEAPON
Augments the appearance of a handheld hilt to simulate a bladed weapon (lightsaber-style) by detecting the hilts landmark, tracking its position/orientation, and overlaying a virtual blade image accordingly.
- SYSTEMS AND METHODS FOR USING A GYROSCOPE TO CHANGE THE RESISTANCE OF MOVING A VIRTUAL WEAPON
Uses a gyroscope inside a handheld hilt/virtual weapon to change its resistance to movement, simulating the physical feel and momentum of swinging a bladed weapon like a lightsaber.
- Tracked automultiscopic 3D tabletop display
A glasses-free tabletop 3D display using a lenticular display surface facing upward with location tracking to serve correct imagery to each viewer.
- Bot
A design patent (titled Bot) for the ornamental appearance of a small robot/droid product, from the same team behind Disneys interactive toy platforms.
- Systems and Methods for Detecting Light Signatures and Performing Actions in Response Thereto
Detects light signatures using a light source and detector to trigger actions, matching illumination patterns against a stored library of signatures.
- USING MAGNETISM TO MOVE A PHYSICAL OBJECT PROXIMATE A BASE
Uses a controllable electromagnet in a base device to move permanent magnets mounted in an entertainment/toy object, letting user actions dictate the toys physical movement.
- Storytelling environment: distributed immersive audio soundscape
Selects a device in the physical environment to output an audio effect, distributing an immersive soundscape across a storytelling environments devices.
- TRAINED HUMAN-INTENTION CLASSIFIER FOR SAFE AND EFFICIENT ROBOT NAVIGATION
A trained human-intention classifier that helps a mobile robot navigation algorithm compute safe, efficient trajectories around people.
- Infrared imaging projection
An infrared imaging projection system/apparatus for park show or attraction visual effects.
- Making physical objects appear to be moving from the physical world into the virtual world
An interactive device system that uses historical interaction data to make physical objects appear to move from the physical world into the virtual world.
- Color display and projection system
A color display/projection apparatus that decomposes an image into subframes for high-speed multicomponent imagery using binary spatial light modulators.
- LAUNCHING VIRTUAL OBJECTS USING A RAIL DEVICE
A rail-launching throwing apparatus where a physical projectile slides along a rail and locks in place, launching a corresponding virtual object in-game.
- Scalable and tileable holographic displays
A scalable, tileable holographic display system combining holographic and coarse integral displays for full-parallax super-holograms.
- Storytelling environment: altering gameplay based on battery life
A storytelling toy system that modifies which story actions play back based on the devices remaining battery charge level.
- RIDE WITH AUTOMATED TRACKLESS VEHICLES CONTROLLED BASED ON SENSED OCCUPANT STATE
A theme park ride with automated trackless vehicles that sense a passengers state and adjust the ride experience along the vehicles path accordingly.
- Electronic devices in local interactions between users
Detects user input through a camera lens and associates it with a specific identified user among multiple people, enabling local device interactions between users.
- System for controlling robotic characters to enhance photographic results
Controls a robotic/animatronic apparatus via a motor controller to animate it and time its pose to produce desirable results when a photo is captured.
- Three dimensional (3D) printer with near instantaneous object printing using a photo-curing liquid
A 3D printer using a photo-curing liquid resin print matrix and focused-light optical assembly for near-instantaneous object printing.
- HARD STOP ASSEMBLY FOR A JOINT ADAPTED FOR MORE THAN A SINGLE REVOLUTION
A rotating joint assembly with a hard stop mechanism for a puppeteering device or animatronic remote manipulator requiring more than 360 degrees of rotation.
- Data Driven Design and Animation of Animatronics
Stabilizes 3D character topology mesh data by removing translational/rotational motion, as part of a data-driven design and animation pipeline for animatronics.
- SELECTING INFRARED TRANSMISSION MODES BASED ON USER ACTIONS
Uses multiple infrared/visible-light transmission modes to simulate melee versus ranged toy weapon attacks based on distance between devices.
- Fail-safe projection system
A fail-safe projection system with a backup mechanism that maintains the projected image on a presentation/display surface if the main projector fails.
- DISPLAY SYSTEM WITH NORMALIZED SHOW LIGHTING FOR WAVELENGTH MULTIPLEX VISUALIZATION (WMV) ENVIRONMENT
A wavelength-multiplexed show display system that illuminates ride/show set surfaces for viewers wearing 3D glasses tuned to specific wavelength sets per eye.
- Reflective surface tensioning system for Pepper's ghost illusion
Reflective surface tensioning hardware for a Pepper's Ghost illusion — classic theme-park/stage illusion mechanism.
- Using vortices to provide tactile sensations corresponding to a visual presentation
Haptic hardware using air vortices to deliver tactile sensations matched to a visual presentation — handheld/prop-relevant haptic mechanism.
- SOFT BODY ROBOT FOR PHYSICAL INTERACTION WITH HUMANS
Soft-body robot hardware for safe physical interaction with humans (continuation filing of the same Yamane/Kim/Alspach patent family).
- Managing virtual content based on information associated with toy objects
Manages virtual game content tied to physical toy objects — toys-to-life hardware ecosystem (same family as the known NFC/object-ID blind spot).
- Customized haptic effects
Customized haptic-effect generation hardware — handheld/wearable haptic feedback mechanism.
- Spatial recognition of RFID tag placement using antenna multiplexing
RFID tag spatial-recognition hardware using antenna multiplexing — the known NFC/RFID object-identification hardware family (D1-D9 blind spot).
- Wheel assembly with multi-sphere omniwheels and omnidirectional devices including the wheel assembly
Omnidirectional wheel-assembly hardware using multi-sphere omniwheels — droid/robot locomotion mechanism.
- IDENTIFYING HAND GESTURES BASED ON MUSCLE MOVEMENT IN THE ARM
Wearable EMG hand-gesture sensing hardware detecting muscle movement in the arm (Lanny Smoot — illusions/interaction watchlist inventor).
- Method for tracking physical play objects by virtual players in online environments
Tracks physical play objects (toys) via virtual players in an online environment — toys-to-life hardware ecosystem (same family as #29/#79 pattern).
- System and method for playsets using tracked objects and corresponding virtual worlds
Playset system using tracked physical objects tied to corresponding virtual worlds — explicit toys-to-life hardware (same family as #29/#79/#100).
Some kinship (100)
- Dynamic lighting capture and reconstruction
Captures real-world lighting on set during filming and reconstructs it computationally to realistically illuminate CG characters composited into the live-action scene.
- WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM
A wearable garment device that identifies the player and syncs their gameplay state (rank, accomplishments, group) into an interactive gaming environment.
- ACTIVE TRIGGER POSES
Detects active-trigger poses by monitoring user movement and speech via sensors to control electronic devices during interactive gameplay.
- Augmented reality device with predefined object data
Displays an augmented reality toy by recognizing a physical object via camera and overlaying predefined geometric data matched to that object type.
- Systems and Methods for Adjusting Audio Based on Ambient Sounds
Adjusts playback audio based on ambient sounds sensed by a microphone, using multiple speakers to adapt the audio environment (continuation).
- Method and system for providing interactivity based on sensor measurements
A theme-park ride system that senses guest biometrics, gestures, or eye movement to provide personalized interactivity during the experience.
- SYSTEMS AND METHODS FOR CHANGING A PERCEIVED SPEED OF MOTION ASSOCIATED WITH A USER
Alters a users perceived speed of motion by adjusting augmented reality content relative to their real-world direction and speed of travel.
- AUGMENTED REALITY SIMULATION CONTINUUM
An AR simulation continuum that simulates dynamic physics interactions between a real physical object seen by camera and virtual objects (PGPUB duplicate).
- SYSTEM AND METHOD OF CONFIGURING DISPARATE PHYSICAL OBJECTS TO PROVIDE CONTROL SIGNALS FOR CONTROLLING A GAME
Configures physical toy objects with sensors to send control signals into a game or virtual space, letting real objects drive interactive gameplay.
- HAPTIC INTERFACE FOR POPULATION OF A THREE-DIMENSIONAL VIRTUAL ENVIRONMENT
A haptic interface that tracks a handheld device via its own screen image to let users populate and place objects within a 3D virtual environment by hand (PGPUB duplicate).
- Controlling unmanned aerial vehicles as a flock to synchronize flight in aerial displays
A flock-control system for synchronizing multiple drones flying in coordinated aerial light-show displays.
- Systems and Methods for Creating an Immersive Video Content Environment
Builds a 3D model of a scene from real camera video and creates an immersive video content environment from it.
- Systems and methods for detecting human-object interactions
Detects human-object interactions by reading signals from a wireless RFID tag antenna embedded in the object.
- Systems and methods for following distinguishing members using tags in combination with a localizing device
Follows distinguishing members of a group using RF tags that identify individuals, tracking each persons unique tag ID signal (granted).
- Systems and Methods for Delivery of Personalized Audio
A media device that transmits audio calibration signals to multiple speakers to enable delivery of personalized directional audio (PGPUB duplicate).
- SYSTEM AND METHOD FOR LINKING AND INTERACTING BETWEEN AUGMENTED REALITY AND VIRTUAL REALITY ENVIRONMENTS
Links an AR users real-world view with a VR users virtual environment so the two can interact across the AR/VR boundary.
- Video capture system control using virtual cameras for augmented reality
Integrates a virtual rendering system with a physical video capture system using flexible camera control to composite augmented reality content into live video.
- Mutli-layer plenoptic displays that combine multiple emissive and light modulating planes
A multi-planar plenoptic display combining several light-emitting and light-modulating planes for a novel glasses-free 3D display.
- AUGMENTED REALITY MUSIC COMPOSITION
An AR music composition system where physical image markers representing musical entities/styles let a user re-arrange a musical track by rearranging the markers (PGPUB duplicate).
- Real-time content immersion system
Presents linear content scenes in an immersive real-time environment that a user can interactively alter using accessible 3D virtual scene information.
- Systems and methods for adjusting audio based on ambient sounds
Adjusts playback audio based on ambient sounds sensed by a microphone, using multiple speakers to adapt the audio environment (granted).
- Controlling a virtual camera
Controls a virtual camera and scene from a handheld device by receiving commands and generating a live output back to the device, for on-set virtual production.
- Systems and Methods for Identifying Targets on a Display
Identifies targets on a display by matching a color value captured by a users device camera against displayed target colors, for an interactive shooting-style game (PGPUB duplicate).
- Systems and methods for identifying targets on a display
Identifies targets on a display by matching a color value captured by a users device camera against displayed target colors, for an interactive shooting-style game.
- SYSTEMS AND METHODS FOR GENERATING AUGMENTED REALITY ENVIRONMENTS
Generates augmented reality environments by identifying physical tags placed on real-world objects and surfaces.
- EM-ID: TAG-LESS IDENTIFICATION OF ELECTRICAL DEVICES VIA ELECTROMAGNETIC EMISSIONS
Identifies individual electronic devices tag-lessly by reading their unique RF emission spectrum with a basic RFID reader and matching it to a known library.
- Systems and Methods for Providing Input to a Computer-Mediated Reality Device Using a Viewing Device
A viewing device that holds a users mobile device behind a control element and viewing portal, providing computer-mediated reality input via the phone display.
- SYSTEMS AND METHODS FOR MAKING NON-SMART OBJECTS SMART FOR INTERNET OF THINGS
Simulates internet-of-things capability in a non-smart object using a wireless communication device with sensors and feedback that reacts to stored triggers.
- SYSTEMS AND METHODS FOR TRACKING OBJECTS FOR AUGMENTED REALITY
Tracks objects, light sources, and visual markers to correctly position AR visual effect overlays in a scene.
- Augmented reality videogame broadcast programming
Integrates virtual rendering with video capture and multi-client input to broadcast an augmented reality videogame.
- Reconstruction of articulated objects from a moving camera
Reconstructs an articulated object (e.g. a robot or animatronic figure) from 2D feature points tracked across moving-camera footage over time (granted).
- Augmented reality simulation continuum
An AR simulation continuum that simulates dynamic physics interactions between a real physical object seen by camera and virtual objects.
- METHOD FOR MOTION-SYNCHRONIZED AR OR VR ENTERTAINMENT EXPERIENCE
Synchronizes a moving vehicles motion with an AR/VR storytelling experience, adapting the narrative to justify the vehicles actual movement.
- Haptic interface for population of a three-dimensional virtual environment
A haptic interface that tracks a handheld device via its own screen image to let users populate and place objects within a 3D virtual environment by hand.
- Systems and methods for delivery of personalized audio
A media device that transmits audio calibration signals to multiple speakers to enable delivery of personalized directional audio.
- System and Method of Implementing Behavior Trees When Modifying Attribute Values of Game Entities Based On Physical Token Detection
Uses behavior trees to modify game entity attributes based on detection of physical tokens, linking real toy tokens to in-game AI behavior.
- INCORPORATING AND COORDINATING MULTIPLE HOME SYSTEMS INTO A PLAY EXPERIENCE
Synchronizes multiple home smart devices with an interactive game playing in the physical environment.
- SYSTEMS AND METHODS FOR INTERACTING WITH A VIRTUAL INTERFACE
Lets users interact with a virtual interface object to trigger changes to the interface itself.
- SYSTEMS AND METHODS FOR USING AUGMENTED REALITY WITH THE INTERNET OF THINGS
Provides an AR experience driven by an IoT objects operation status, triggering visual effects based on the detected object state.
- FITNESS-BASED GAME MECHANICS
Fitness-based game mechanics that monitor a users real-world physical activity via fitness devices and reward them within a game.
- COMBINATION GESTURE GAME MECHANICS USING MULTIPLE DEVICES
Alters a virtual world based on combinational physical gesture inputs performed on a specified timing schedule across multiple devices.
- SYSTEM AND METHOD OF MODIFYING ATTRIBUTE VALUES OF GAME ENTITIES BASED ON PHYSICAL TOKEN DETECTION
Modifies attribute values of game entities in a virtual space based on physical token data detected from the real world.
- RECONSTRUCTION OF ARTICULATED OBJECTS FROM A MOVING CAMERA
Reconstructs an articulated object (e.g. a robot or animatronic figure) from 2D feature points tracked across moving-camera footage over time.
- SYSTEMS AND METHODS FOR PROVIDING A VIDEO GAME USING INFORMATION STORED BY PHYSICAL OBJECTS
A video game where information stored by physical objects (toys) controls game entities in a virtual space.
- Immersion photography with dynamic matte screen
An immersion photography system with a dynamic matte screen that displays a 3D virtual scene from a subjects perspective for real-time on-set compositing.
- Systems and Methods for Enabling User Interactions with Wireless Tags
Enables user interactions with an object via a wireless RFID tag with an IC connected to an antenna, read by a wireless tag reader.
- Systems and Methods for Following Distinguishing Members Using Tags in Combination with a Localizing Device
Follows distinguishing members of a group using RF tags that identify individuals, tracking each persons unique tag ID signal.
- Systems and Methods for Determining Interaction States of Wireless Tags Based on Probability Distributions
Determines interaction states of a wireless tag attached to an object by sending an interrogation signal and analyzing the tags response.
- Systems and Methods for Adjusting Audio Based on Ambient Sounds
Adjusts playback audio based on ambient sounds sensed by a microphone, using multiple speakers to adapt the audio environment.
- Interactive three dimensional displays on handheld devices
Renders an anamorphic 3D projection on a handheld devices screen using asymmetric perspective geometry that accounts for the devices tilt and the users inferred eye position.
- Modular design of complex tensegrity structures
A design tool that lets users assemble virtual building blocks into a complex tensegrity structure for physical fabrication.
- VIRTUAL-SCENE CONTROL DEVICE
A handheld virtual-scene control device with an input control and display showing a controlled virtual camera view, used for on-set virtual production.
- PARTICLE-IN-CELL METHODS PRESERVING SHEARING AND ROTATION
A rigid particle-in-cell simulation method that reduces information loss when transferring data between particles and grid in hybrid physics simulations (e.g. snow, sand VFX).
- System and method for rendering in accordance with location of virtual objects in real-time
Renders a graphic overlay persistently associated with a virtual objects real-time 3D location in a displayable environment.
- MOBILE TELE-IMMERSIVE GAMEPLAY
Displays an AR environment by identifying an embedded symbol on a users worn garment and generating a corresponding virtual augmentation for mobile tele-immersive gameplay.
- MULTI-CHANNEL TRACKING PATTERN
A multi-channel motion capture tracking pattern using multiple colored shapes to improve tracking accuracy.
- METHOD AND DEVICE FOR MULTI-AGENT PATH PLANNING
A multi-agent path planning method that solves an optimization problem with cost functions and landmark constraints to route agents to a goal.
- Systems and methods for delivery of personalized audio
Delivers personalized directional audio content to a specific user via a targeted playback request across multiple speakers.
- Augmented reality music composition
An AR music composition system where physical image markers representing musical entities/styles let a user re-arrange a musical track by rearranging the markers.
- SYSTEMS AND METHODS FOR PROCEDURAL GAME CONTENT GENERATION VIA INTERACTIVE NON-PLAYER GAME ENTITIES
Procedurally generates game content in a virtual space via a non-player game entity that users can deploy.
- Scale independent tracking pattern
A scale-independent motion capture tracking pattern with dual-resolution regions for accurately tracking a dynamic object at varying distances.
- PRINT METHOD USING A THREE DIMENSIONAL (3D) PRINTER TO PROVIDE SCANNING PROTECTION FOR PRINTED 3D OBJECTS
A 3D printing method that embeds anti-counterfeiting scanning protection into printed objects, making them difficult to copy with a 3D scanner.
- SYSTEMS AND METHODS FOR SPEECH ANIMATION USING VISEMES WITH PHONETIC BOUNDARY CONTEXT
Speech-driven facial animation using visemes with phonetic boundary context to realistically simulate lip movement matching speech.
- DETERMINING CONTROL VALUES OF AN ANIMATION MODEL USING PERFORMANCE CAPTURE
A performance capture system that determines animation model control values from a captured subjects performance, reproducing the performance on an animated character.
- Three dimensional (3D) printed objects with embedded identification (ID) elements
A 3D printer method that embeds identification elements into printed objects to authenticate authorized models and limit unauthorized copying.
- Augmented reality image transformation
An augmented reality image transformation engine that processes and transforms images for AR display.
- METHOD FOR MODIFYING LOCAL PROPERTIES OF MATERIALS
Alters the local elasticity of a material and creates a delivery aperture through its outer layer, for novel toy/prop material properties.
- Rhythm-based musical game for generative group composition
A musical game system with a hardware/software pipeline enabling unguided, free-form group musical expressivity to generate a collaborative song.
- AUTOMATIC OBJECT DETECTION AND STATE ESTIMATION VIA ELECTRONIC EMISSIONS SENSING
An object recognition device that senses electrical signals conducted through a users body from nearby electronic emissions and matches them to known signatures.
- Predicting a light probe for an outdoor image
Predicts outdoor lighting probes for an image by learning a mapping from image features to illumination parameters using a light probe database.
- Vibration Speaker for Audio Headsets
Vibration speaker/haptic-audio hardware for headsets, transmitting audio via bone-conduction-style vibration.
- FLEXIBLE, SHAPEABLE FREE-FORM ELECTROSTATIC SPEAKERS
Continuation filing of #125 (flexible electrostatic-speaker hardware).
- Projection system for enhancing and modifying the appearance of a projection surface
Projection hardware that enhances or modifies the appearance of a physical projection surface (illusion/optical effect).
- Systems and methods for position tracking using magnetoquasistatic fields
Position-tracking hardware using magnetoquasistatic (near-field magnetic) fields, e.g. for wearables/props in a defined space.
- Virtual-scene control device
Lucasfilm virtual-production control device — a physical controller/camera rig for directing a computer-generated scene.
- Visual localization of unmanned aerial vehicles based on marker detection and processing
Drone (UAV) visual localization hardware using marker detection for autonomous flight/positioning.
- Systems and Methods for Playing a Venue-Specific Object-Based Audio
Venue-specific object-based audio playback system — physical audio hardware/speaker array tied to a location.
- Augmented Reality Controls for User Interactions with a Virtual World
AR interaction controls letting a user manipulate a virtual world overlay — novel interaction system.
- Optical vortex 3D displays
Optical-vortex-based 3D display hardware — glasses-free 3D projection technique.
- Sensing and managing vehicle behavior based on occupant awareness
Granted continuation of #108 (occupant-awareness ride-vehicle sensing hardware).
- Providing a physical indication of an objective met in an entertainment platform
Physical feedback hardware indicating when a guest has met an objective within an entertainment platform (interactive physical object).
- Determining control values of an animation model using performance capture
Lucasfilm performance-capture control system (same family as gate-verified patent #7) — core VFX pipeline IP.
- SIX DEGREE OF FREEDOM (DOF) MOTION PLATFORM WITHOUT NON-REDUNDANT LOAD PATHS
Six-degree-of-freedom motion platform hardware with a non-redundant load-path design — ride/simulator hardware.
- INTENSITY CORRECTION FOR PROJECTION SYSTEMS
Intensity-correction hardware/technique for projection systems (illusion/projection effect).
- Computational highlight holography
Computational highlight holography — physical holographic-illusion hardware technique.
- Mobile tele-immersive gameplay
Mobile tele-immersive gameplay hardware/interaction system using gesture sensing.
- SYSTEMS, METHODS, AND APPARATUSES FOR STEREOSCOPIC IMAGING
Stereoscopic imaging hardware — camera/optics apparatus for capturing stereo 3D.
- Automatic task-specific model reduction for humanoid robots
Robotics control technique reducing a humanoid robot's model for faster task-specific computation — locomotion/control policy.
- Deformable-Surface Tracking Based Augmented Reality Image Generation
AR image generation using deformable-surface tracking — computer-vision/AR technique.
- System for synchronizing remotely delivered audio with live visual components
Synchronizes remotely delivered audio with live visual components — relevant to live shows/parades with real-time audio-visual sync.
- Robust and autonomous docking and recharging of quadrotors
Autonomous docking and recharging hardware for quadrotor drones.
- Generating a Visually Consistent Alternative Audio for Redubbing Visual Speech
Generates visually consistent alternative audio for redubbing visual speech — animation/dubbing production technique.
- SWITCHED EMISSIVE TRANSPARENT DISPLAY WITH CONTROLLABLE PER-PIXEL OPACITY
Switched emissive transparent display hardware with controllable per-pixel opacity — novel display technology.
- COMMERCIAL DRONE DETECTION
Commercial-drone detection hardware/sensing system — physical security/detection application relevant to park airspace.
- Systems and Methods for Delivery of Personalized Audio
Personalized-audio delivery hardware/system (directional audio).
- Systems and Methods for Delivery of Personalized Audio
Continuation filing of #105 (personalized-audio delivery hardware).
- SENSING AND MANAGING VEHICLE BEHAVIOR BASED ON OCCUPANT AWARENESS
Ride-vehicle sensor hardware that senses and manages vehicle behavior based on occupant awareness.
- Facilitating gesture-based association of multiple devices
Gesture-based device-pairing hardware using RFID/NFC-adjacent sensing plus gesture detection.
- Flexible, shapeable free-form electrostatic speakers
Flexible, shapeable free-form electrostatic-speaker hardware — novel audio hardware.
- Ghost expressions based on ghost data augmented by user-provided information
Generates 'ghost' character expressions from ghost data plus user-provided input — creative technique with a strong Haunted Mansion-adjacent hook.
Distant (117)
- Indoor scene illumination
A rendering technique for efficiently computing indoor scene illumination by reparametrizing directional light distributions relative to scene geometry.
- SYSTEMS AND METHODS OF GENERATING AUGMENTED REALITY EXPERIENCES
Location-based augmented reality system that serves AR objects and content tied to a users real-world GPS location.
- ADAPTIVE RENDERING WITH LINEAR PREDICTIONS
A rendering technique that speeds up image synthesis by fitting local linear prediction models to pixel neighborhoods instead of full Monte Carlo sampling.
- Hierarchical model for human activity recognition
A hierarchical machine-learning model that recognizes human activity at multiple levels of detail, trainable to a users preferred inference granularity.
- Method and apparatus for an interactive dancing video game
Detects a players hand and arm dance movements as input to an interactive dancing video game and scores them against expected choreography.
- Apparatus, Systems and Methods For Shadow Assisted Object Recognition and Tracking
Uses an objects cast shadow in video imagery to assist in recognizing and tracking the object itself.
- Ray Tracing Across Refractive Boundaries
A global illumination rendering method that traces light paths across refractive boundaries such as glass or water for physically accurate CG imagery.
- SYSTEM AND METHOD FOR RENDERING VIEWS OF A VIRTUAL SPACE
Renders virtual space views as layered pre-rendered and live content combined for efficient display.
- Sprite strip renderer
Renders 2D sprite images of a customizable 3D avatar from multiple angles server-side so thin clients can display it without local 3D rendering.
- Multi-perspective stereoscopy from light fields
Generates stereoscopic 3D content from light-field imaging with fine control over binocular disparity for comfortable depth perception.
- Geometric multigrid on incomplete linear octrees for simulating deformable animated characters
A fast geometric multigrid solver for simulating elastic deformation of animated characters using an octree mesh discretization.
- ALGEBRAIC MULTIGRID METHOD FOR CLOTH SIMULATION
An algebraic multigrid method for simulating deformation of thin-shelled objects such as cloth in computer animation.
- VIDEO SEGMENTATION FROM AN UNCALIBRATED CAMERA ARRAY
Segments video from an uncalibrated multi-camera array by computing and fusing pseudo depth maps across cameras.
- SYSTEMS AND METHODS FOR HIGHER ORDER DIMENSIONAL SPACE VIDEO SEGMENTATION
Segments video by representing pixels in a higher-order dimensional space combining color and position for more accurate object boundaries.
- 3D printing with custom surface reflectance
A 3D printing method that optimizes surface micro-geometry to fabricate custom, spatially-varying light reflectance properties on printed objects.
- PRECOMPUTED ENVIRONMENT SEMANTICS FOR CONTACT-RICH CHARACTER ANIMATION
Precomputes valid contact locations in a virtual environment where an animated characters motion sequence can plausibly be performed, for contact-rich character animation.
- Efficient lens re-distortion
Efficiently applies known camera/lens distortion to source image data by segmenting the output image into regions with locally linear distortion.
- HIGH-Q AND OVER-COUPLED NEAR-FIELD RFID READER ANTENNA FOR IMPROVED TAG READ RANGE
An RFID reader antenna design using impedance matching to improve tag read range via an over-coupled near-field configuration.
- Coordinated gesture and locomotion for virtual pedestrians
Renders realistic conversational gestures for virtual pedestrians by learning motion data models from captured human gesture video.
- High resolution simulation of liquids
A high-resolution liquid simulation technique that up-samples low-frequency flow data to add fine surface detail for VFX water and fluid effects.
- Example based editing of virtual terrain maps
A terrain editing tool that generates virtual landscapes from mixed inputs like sketches, real elevation maps, and authored heightfields.
- Incremental learning framework for object detection in videos
An incrementally-expanding object detection model that learns to identify new object classes in video without full retraining.
- Controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner using a group entity
Controls groups of video game entities collectively so they move and act in a coordinated, collaborative manner from a single set of inputs.
- Motorized monopod jib for cameras
A motorized handheld camera monopod jib with motorized joints for remote-controlled camera positioning.
- Object deformation modeling
A contact-based object deformation modeling system for simulating how objects deform when they touch or collide.
- Geometry tracking
A motion capture technique that tracks 3D geometry changes by correlating a 3D subject model against its 2D representation across video frames.
- Method and system for progressively sculpting three-dimensional geometry
A progressive 3D sculpting tool that stores time-based sculpted changes as offsets/fixes rather than overwriting the original geometry.
- Scene reconstruction from high spatio-angular resolution light fields
Estimates scene depth from light-field imagery by first identifying regions where epipolar-plane image analysis is expected to be reliable.
- Systems and methods for detecting free-standing groups of individuals
Detects free-standing groups of individuals by grouping people who share a transactional segment, for crowd/queue-aware guest sensing (granted).
- Light Ray Based Calibration System and Method
Calibrates an optical device like a camera using a light-emitting device and ray generator that project structured light patterns.
- Virtual object discrimination for fast global illumination rendering
Speeds up global illumination rendering by discriminating which virtual objects need a full versus primitive render pass.
- Methods and systems for efficient graphics rendering
Generates an efficient polygon mesh with concavities and holes by adjusting a polygon grid to fit detected pixels of interest in an image.
- Ultraviolet printing with luminosity control
A printable UV-blocking ink composition free of visible or UV-visible colorants, used to create hidden or luminosity-controlled printed images.
- Residual ratio tracking for estimating attenuation in heterogeneous volumes
A volumetric rendering technique that estimates light attenuation through heterogeneous media by tracking against a simplified fictitious medium.
- Method and system for approximating fully calculated image sequence from a subset of calculated image data
Speeds up rendering of an image sequence by recalculating only the subset of pixels that were previously occluded, approximating the full frame.
- Systems and Methods for Re-Identifying Objects in Images
Re-identifies objects across images by dividing them into patches and extracting comparable feature representations.
- Facial animation models
Builds facial animation models from multiple positional representations of a captured face.
- Depth Buffering for Subsequent Scene Rendering
A scene rendering system that improves depth buffering efficiency by identifying a reduced depth set for subsequent frames.
- Combining sampling arrangements and distributions for stochastic integration in rendering
A rendering technique combining stratified sampling arrangements for reduced noise in Monte Carlo scene integration.
- METHODS AND SYSTEMS OF PERFORMING VIDEO OBJECT SEGMENTATION
Video object segmentation using fully connected object proposals, pruned to retain the highest quality candidates.
- Systems and Methods for Detecting Free-Standing Groups of Individuals
Detects free-standing groups of individuals by grouping people who share a transactional segment, for crowd/queue-aware guest sensing (PGPUB duplicate).
- SYSTEMS AND METHODS FOR FACILITATING THREE-DIMENSIONAL RECONSTRUCTION OF SCENES FROM VIDEOS
Reconstructs 3D scenes from high-resolution, high-frame-rate video by determining camera pose and 3D feature point coordinates throughout the footage (PGPUB duplicate).
- Deep image data compression
Compresses VFX deep-image data by combining redundant samples within each multi-sample pixel.
- Adaptive temporal sampling
An adaptive temporal sampling technique that renders only a subsample of animation frames and interpolates the rest to speed up rendering.
- Projector Optimization Method and System
Optimizes a projector by analyzing test images of projected patterns on a surface to correct for the surfaces properties.
- Content-adaptive lenticular prints
A lenticular print/display technique that optimizes the lenslet array to match specific light-field content for sharper perceived resolution.
- Techniques for processing image data generated from three-dimensional graphic models
Composites hand-drawn 2D line work with rendered 3D computer-generated elements into a single animated frame.
- Capturing and stylizing hair for 3D fabrication
Captures and stylizes a real hairstyles color and shape from multi-angle images for use in 3D character fabrication or animation.
- Styling of computer graphics hair through volumetric flow dynamics
Generates realistic CG hair/fur strand geometry using a fluid flow simulation within a defined hair volume.
- Three-dimensional object sculpting and deformation on a mobile device
A mobile-device app for 3D object sculpting and deformation, letting users mold virtual objects with touch input.
- Stable spaces for rendering character garments in real-time
A learning-based clothing model that animates multiple detailed character garments in real-time by learning key cloth dynamics from data.
- Post-render motion blur
A stereo rendering technique that computes motion blur consistently across two camera-position images for post-render effects.
- Deep image identifiers
Generates deep image identifiers for objects in a hierarchically-arranged 3D virtual scene, used in the VFX deep-compositing pipeline.
- 3D graphic insertion for live action stereoscopic video
Inserts 2D/3D graphics into stereoscopic live-action video using positional data from the stereoscopic camera rig.
- Importing audio to affect gameplay experience
Alters computer game gameplay by importing external audio content and analyzing its acoustic properties.
- Detailed spatio-temporal reconstruction of eyelids
Reconstructs detailed spatio-temporal eyelid geometry from images for realistic facial animation.
- Flight path correction in virtual scenes
Corrects a virtual cameras flight path when an objects orientation is not aligned with its own motion path, for smoother virtual scene camera work.
- Video System and Methods for Operating a Video System
A multi-camera master-slave video system for remotely controlling stadium or field cameras from a central pan head.
- Systems and methods for detecting free-standing groups of individuals
Detects free-standing groups of individuals by grouping people who share a transactional segment, for crowd/queue-aware guest sensing.
- Device and method for camera driven background subtraction
A camera-driven background subtraction method that automatically selects a background image to isolate a subject in the frame.
- Simulation object connections
Represents and manages connections between objects in a physics simulation by identifying source and target connection points.
- Lens distortion method for broadcast video
Improves a generic camera lens distortion curve to better approximate real lens distortion for broadcast video correction.
- Methods and systems of joint path importance sampling
A joint path importance sampling rendering method for constructing light paths through participating media like fog or smoke.
- SYSTEMS AND METHODS FOR GENERATING EVENT-CENTRIC ANIMATIONS USING A GRAPHICAL USER INTERFACE
An intuitive GUI for generating event-centric character animations, letting animators of varying skill author complex narrative sequences.
- Rig-based physics simulation
Applies physics-based simulation to an animator-provided character rig, solving motion equations within the rigs deformation subspace.
- Normalized diffusion profile for subsurface scattering rendering
A subsurface scattering rendering shader using a normalized diffusion profile for realistic skin/translucent material rendering (Burleys Principled BSDF work).
- Generating story graphs with large collections of online images
Generates a story graph structuring activities, events, and locations from a large collection of photos taken by different people.
- Coupled reconstruction of refractive and opaque surfaces
Reconstructs opaque surfaces located behind refractive surfaces (e.g. eyes behind the cornea) from images, for realistic eye modeling.
- Methods and systems of generating an anatomically-constrained local model for performance capture
Generates an anatomically-constrained local model with shape and anatomical subspaces to improve performance capture accuracy.
- Systems and methods for facilitating three-dimensional reconstruction of scenes from videos
Reconstructs 3D scenes from high-resolution, high-frame-rate video by determining camera pose and 3D feature point coordinates throughout the footage.
- HIGH-Q AND OVER-COUPLED NEAR-FIELD RFID READER ANTENNA FOR IMPROVED TAG READ RANGE
An RFID reader antenna design using impedance matching to improve tag read range via an over-coupled near-field configuration (PGPUB duplicate).
- Automated camera calibration methods and systems
Calibrates a camera using a calibration target apparatus with distinguishable fiducial markings on a planar surface to infer camera parameters.
- Methods and systems of performing performance capture using an anatomically-constrained local model
Generates an anatomically-constrained local model with shape and anatomical subspaces to improve performance capture accuracy (granted, ETH Zurich co-assigned).
- Systems and Methods for Detecting Human-Object Interactions
Detects interactions between a person and a physical object using RFID/contactless-chip sensing hardware.
- Device and Method for Camera Driven Background Subtraction
Removes background from camera footage in real time by comparing to a reference frame (computer vision technique).
- Live panoramic image capture and distribution
Live panoramic camera-rig hardware and distribution system for capturing and streaming 360-degree video.
- Methods and systems for creating a hull that may have concavities
Generates a 3D convex/concave hull mesh from point-cloud data for use in modeling and simulation.
- INCREMENTAL LEARNING FRAMEWORK FOR OBJECT DETECTION IN VIDEOS
Incremental machine-learning framework for detecting objects in video, improving accuracy as new data arrives.
- Fabrication of materials with desired characteristics from base materials having determined characteristics
3D-printing/materials fabrication method that engineers desired physical properties (e.g. flexibility) from base materials.
- SYSTEMS AND METHODS FOR ARRANGING SCENES OF ANIMATED CONTENT TO STIMULATE THREE-DIMENSIONALITY
Arranges animated content scenes to enhance apparent 3D depth (novel rendering technique).
- Digital detection of physical dice rolls via conductive dice tray
Physical dice tray with embedded conductive sensing to digitally detect dice roll results.
- Distribution caching for direct lights
Rendering-engine technique caching indirect light contributions from direct lights to speed up scene lighting.
- Light transport classification based ray tracing
Ray-tracing rendering technique that classifies light transport paths for more efficient rendering.
- Systems methods for camera control using historical or predicted event data
Camera-control system that uses historical/predicted event data to automate broadcast camera positioning.
- Enhanced dual quaternion skinning with scale non-compensating joints and support joints
Character-rigging technique (dual quaternion skinning) improving skeletal animation deformation quality.
- Amusement park ride vehicle including a chassis driven to have heave and sway motions
Amusement-park ride vehicle chassis engineered for heave and sway motion — ride hardware.
- METHODS AND SYSTEMS OF PERFORMING PERFORMANCE CAPTURE USING AN ANATOMICALLY-CONSTRAINED LOCAL MODEL
Performance-capture technique using an anatomically-constrained model to improve accuracy of captured facial/body motion.
- PHOTOMETRIC THREE-DIMENSIONAL FACIAL CAPTURE AND RELIGHTING
Photometric 3D facial capture and relighting technique for realistic digital face reconstruction.
- COORDINATED GESTURE AND LOCOMOTION FOR VIRTUAL PEDESTRIANS
Simulation technique coordinating gesture and locomotion for crowds of virtual pedestrians.
- METHODS AND SYSTEMS OF GENERATING AN ANATOMICALLY-CONSTRAINED LOCAL MODEL FOR PERFORMANCE CAPTURE
Companion patent generating the anatomically-constrained local model used in performance capture (#33).
- SYSTEMS AND METHODS FOR AUTOMATIC KEY FRAME EXTRACTION AND STORYBOARD INTERFACE GENERATION FOR VIDEO
Further continuation filing of #119/#120 (key-frame extraction/storyboard generation).
- FLIGHT PATH CORRECTION IN VIRTUAL SCENES
Lucasfilm virtual-production tool correcting a virtual camera's flight path within a CG scene.
- Adaptive Rendered Environments Using User Context
Continuation filing of #89 (adaptive rendered environments using user context).
- System and method for utilizing motion fields to predict evolution in dynamic scenes
ML technique using motion fields to predict how a dynamic scene will evolve — simulation/physics modeling.
- Interactive design system for character crafting
Interactive design tool for crafting/authoring character models (creative production software).
- COLOR BALANCING BASED ON REFERENCE POINTS
Color-balancing image-processing technique using reference points — imaging/production pipeline tool.
- Systems and Methods for Detecting Free-Standing Groups of Individuals
Computer-vision technique detecting free-standing groups of individuals — crowd-analysis tracking.
- Video system and methods for operating a video system
Broadcast video-camera system hardware and operating methods.
- HIGH DYNAMIC RANGE TONE MAPPING
High-dynamic-range tone-mapping technique — novel imaging/rendering method.
- Motion-based design of mechanical objects
Motion-based simulation technique for designing mechanical objects (engineering design tool).
- Method and device for multi-target tracking by coupling multiple detection sources
Multi-target tracking technique coupling multiple detection sources — computer-vision tracking.
- LIP SYNCHRONIZATION BETWEEN RIGS
Lucasfilm lip-synchronization technique transferring performance between animation rigs.
- HEAT SHRINK LAMINATED COMPOSITE PATCH FOR REPAIRING COMPOSITE COMPONENTS
Heat-shrink laminated composite patch material/process for repairing composite components (prop/vehicle repair hardware).
- ANIMATION MOTION CAPTURE USING THREE-DIMENSIONAL SCANNER DATA
Lucasfilm animation motion-capture technique using 3D scanner data.
- Adaptive rendered environments using user context
Adaptively renders a virtual environment based on user context — interactive rendering technique.
- Systems and methods for interpolating frames of a video
Frame-interpolation technique for video — novel rendering/video method.
- Efficient stereo to multiview rendering using interleaved rendering
Efficient stereo-to-multiview rendering technique using interleaved rendering.
- Camera calibration
Camera calibration technique using a calibration target — computer vision.
- Animation environment
Lucasfilm animation-environment creative production tool.
- Multi-feed wort chiller
Multi-feed wort chiller (design patent) — a physical brewing-hardware invention filed by Disney-affiliated individual inventors; unusual non-entertainment personal filing, flagged for review.
- DETAILED SPATIO-TEMPORAL RECONSTRUCTION OF EYELIDS
Spatio-temporal reconstruction technique for eyelids — facial-capture rendering detail.
- REAL-TIME HIGH-QUALITY FACIAL PERFORMANCE CAPTURE
Real-time high-quality facial performance-capture technique.
- Systems and methods for automatic key frame extraction and storyboard interface generation for video
Granted continuation of #119 (key-frame extraction/storyboard generation).
- MOTORIZED MONOPOD JIB FOR CAMERAS
Motorized monopod camera-jib hardware for cinematography.
- SYSTEMS AND METHODS FOR AUTOMATIC KEY FRAME EXTRACTION AND STORYBOARD INTERFACE GENERATION FOR VIDEO
Automatic key-frame extraction and storyboard-interface generation for video — computer-vision content tool.
- Object Deformation Modeling
Object-deformation modeling technique — physics/simulation modeling.
- DRIP RESISTANT WOOD GRAINING PROCESS
Drip-resistant wood-graining finishing process — likely used for theming/prop and facade finishing at parks.
Set aside (176)
Show the 176 filings the sweep read and did not keep
- SYSTEMS AND METHODS FOR REDUCING STORAGE REQUIREMENT FOR STORING INFORMATION DEFINING A VIRTUAL SPACE
Set aside: storage/compression plumbing
- WRITE CONFIRMATION OF A DIGITAL VIDEO RECORD CHANNEL
Set aside: DVR write-confirmation plumbing
- SYSTEM AND METHOD FOR PROVIDING CO-DELIVERY OF CONTENT
Set aside: co-delivery of content - streaming plumbing (continuation)
- System and method for providing virtual spaces for access by users via the web
Set aside: generic web platform/virtual-space access, no rendering novelty
- Key frame aligned transcoding using key frame list file
Set aside: video codec/transcoding
- Methods and systems of playing multi-license media content
Set aside: DRM/licensing
- Video quality through compression-aware graphics layout
Set aside: video compression
- System and method for providing additional content to a program stream
Set aside: broadcast content-stream plumbing
- Systems and methods for streaming content to nearby displays
Set aside: streaming to nearby displays - plumbing
- JOINT HETEROGENEOUS LANGUAGE-VISION EMBEDDINGS FOR VIDEO TAGGING AND SEARCH
Set aside: video tagging/search infra, generic ML
- Method and system for visualization of athletes
Set aside: sports broadcast visualization/analytics
- Method and system for mapping, tracking, and transporting of content data on a webpage
Set aside: mapping/tracking/transporting content data on webpage - web/business plumbing
- AUGMENTED OR VIRTUAL REALITY DIGITAL CONTENT REPRESENTATION AND INTERACTION
Set aside: AR content commerce/monetization (G06Q20 payment)
- Systems and Methods for Determining Semantic Roles of Arguments in Sentences
Set aside: generic NLP - semantic roles of sentence arguments
- Systems and Methods for Creating Broadcast Media Channels Playing Media Contents Based on User Ratings
Set aside: broadcast media channel creation - plumbing
- Deployable shading structure
Set aside: generic deployable shading structure (umbrella), duplicate
- Systems and Methods for Broadcasting Data Contents Related to Media Contents Using a Media Device
Set aside: broadcasting data contents - plumbing
- SYSTEM AND METHOD FOR BROADCAST-MEDIATED COORDINATION OF INTERACTIVE EXPERIENCES
Set aside: broadcast-mediated coordination - infra
- Optimization of data delivery in mobile networks
Set aside: mobile network data delivery optimization
- System and method for enabling review of a digital multimedia presentation and redirection therefrom
Set aside: digital multimedia review/ad redirection - business
- System and method enabling visual filtering of content
Set aside: content visual filtering/DRM
- System and method for multiple rights based video
Set aside: multi-rights-based video - DRM
- System and method for providing co-delivery of content
Set aside: co-delivery of content - streaming plumbing (granted)
- DYNAMIC RANGE EXPANSION HIGHLIGHT INFORMATION RESTORATION
Set aside: HDR highlight restoration - image/compression processing
- DEPLOYABLE SHADING STRUCTURE
Set aside: generic deployable shading structure (umbrella), non-creative hardware
- SYSTEM AND METHOD FOR PROXIMITY-BASED PERSONALIZED CONTENT RECOMMENDATIONS
Set aside: proximity-based personalized content recommendations (continuation)
- Location based gaming system
Set aside: generic location-based gaming platform/business
- Automated personalized imaging system
Set aside: automated personalized imaging - personalization-adjacent
- Script-based multimedia presentation
Set aside: script-based multimedia presentation tool - business
- Systems and Methods for Identifying Activities in Media Contents Based on Prediction Confidences
Set aside: media content activity ID via prediction confidence - content analytics
- Systems and Methods for Determining Actions Depicted in Media Contents Based on Attention Weights of Media Content Frames
Set aside: media content action determination - content analytics
- Systems and Methods for Identifying Activities and/or Events in Media Contents Based on Object Data and Scene Data
Set aside: media content activity identification - content analytics
- SYSTEM AND METHOD FOR PROVIDING CO-DELIVERY OF CONTENT
Set aside: co-delivery of content - streaming plumbing
- SYSTEM AND METHOD FOR PROVIDING A SEARCHABLE PLATFORM FOR ONLINE CONTENT INCLUDING METADATA
Set aside: searchable content platform - search infra
- SYSTEMS AND METHODS FOR IDENTIFYING CONTENT SEGMENTS TO PROMOTE VIA AN ONLINE PLATFORM
Set aside: content segment promotion - ad-tech
- SYSTEM AND METHOD FOR FACILITATING CLEARANCE OF ONLINE CONTENT FOR DISTRIBUTION PLATFORMS
Set aside: online content clearance - business ops/licensing
- SYSTEMS AND METHODS FOR SELECTING A PORTION OF A CONTENT SEGMENT TO DISTRIBUTE VIA AN ONLINE PLATFORM
Set aside: content segment selection for distribution - streaming/ad plumbing
- METHOD AND SYSTEM FOR ENCODING AND TRANSMITTING HIGH DEFINITION 3-D MULTIMEDIA CONTENT
Set aside: HD 3-D multimedia encoding/transmission - codec (PGPUB)
- SYSTEM AND METHOD OF ANALYZING IMAGES USING A HIERARCHICAL SET OF MODELS
Set aside: hierarchical image classification models - generic content ML
- SYSTEM AND METHOD OF VOCABULARY-INFORMED CATEGORIZATION OF ITEMS OF INTEREST INCLUDED WITHIN DIGITAL INFORMATION
Set aside: vocabulary-informed item categorization - search infra
- SYSTEM AND METHOD FOR PRESENCE OR PROXIMITY-BASED SORTING
Set aside: presence/proximity-based sorting - generic network/business
- System and Method for Hybrid Push-Based Streaming
Set aside: hybrid push-based streaming - plumbing
- Digital landmarks
Set aside: digital landmarks - marketing/ad-tech
- File monitoring
Set aside: file monitoring - generic IT
- Methods and systems of local signal equalization
Set aside: local signal equalization - generic image processing
- JOINT PHOTO STREAM AND BLOG POST SUMMARIZATION AND EXPLORATION
Set aside: photo/blog summarization - content search
- Mesh synchronization
Set aside: mesh (network) synchronization - game networking plumbing
- Zone-based positioning for virtual worlds
Set aside: zone-based positioning virtual worlds - platform infra
- VIDEO INSPECTOR
Set aside: video inspector - content management tool
- Systems and Methods for Creating Custom Media Channels
Set aside: custom media channel creation - content delivery business
- Systems and Methods for Determining and Distributing Fees Associated with Curated Video Clips
Set aside: fee determination for curated video clips - business/licensing
- CARRIAGE OF PTP TIME REFERENCE DATA IN A REAL-TIME VIDEO SIGNAL
Set aside: PTP time reference carriage in video signal - broadcast infra
- SYSTEM AND METHOD FOR LEVERAGING MACHINE LEARNING TO DELIVER TIME-SENSITIVE CONTENT OVER OPTIMAL DEVICES AND CHANNELS
Set aside: ML-driven time-sensitive content delivery - business
- Unlocking of digital content based on geo-location of objects
Set aside: geo-location content unlocking - monetization
- Dynamic player activity environment response
Set aside: dynamic player activity environment response - chat/messaging plumbing
- Algorithmic transcoding
Set aside: algorithmic transcoding - codec
- Association of User Interactions at a First Venue with the User for Use in a Second Venue
Set aside: cross-venue user interaction association - personalization/business
- SYSTEMS AND METHODS FOR AUTOMATING IDENTIFICATION AND DISPLAY OF VIDEO DATA SETS
Set aside: automated video dataset identification/display - content mgmt
- SHOT STRUCTURE OF ONLINE VIDEO AS A PREDICTOR OF SUCCESS
Set aside: shot structure predicting online video success - content analytics/business
- Non-linear navigation of video content
Set aside: non-linear video navigation - content UI/business
- Linguistic analysis and correction
Set aside: linguistic analysis and correction - generic NLP
- Method and system for producing customized content
Set aside: customized content production - generic personalization
- System and method for real-time location-based advertisement insertion into online content
Set aside: real-time location-based ad insertion - ad-tech
- Location based reward distribution system
Set aside: location-based reward distribution - business/loyalty
- Systems and methods for determining multi-platform media ratings
Set aside: multi-platform media ratings determination - business analytics
- System and method for proximity-based personalized content recommendations
Set aside: proximity-based personalized content recommendations (granted)
- METHODS AND SYSTEMS OF DYNAMIC CONTENT ANALYSIS
Set aside: dynamic content analysis methods/systems - content analytics business (PGPUB)
- Characterizing motion patterns of one or more agents from spatiotemporal data
Set aside: motion pattern characterization of agents - generic analytics ML
- Methods and systems of playing multi-source media content
Set aside: multi-source media content playback - plumbing
- Simultaneous operation of multiple communications protocols
Set aside: simultaneous multi-protocol comms operation - wireless plumbing
- Object classification through semantic mapping
Set aside: object classification via semantic mapping - generic content ML
- Multi-channel video playback system with variable time delay
Set aside: multi-channel video playback delay - broadcast plumbing
- System and method for multi-device video image display and modification
Set aside: multi-device video display modification - generic content sync
- Systems and Methods for Crowd Sourcing Media Content Selection
Set aside: crowd-sourced media content selection - business/curation
- Method and system for synchronizing an online application and a portable device
Set aside: online app/portable device synchronization - plumbing
- System and method for customized experiences in a shared online environment
Set aside: customized shared online environment experiences - business platform
- Human verification by contextually iconic visual public turing test
Set aside: CAPTCHA human verification - cybersecurity
- Methods and systems for altering features of mobile devices
Set aside: altering mobile device features - generic business
- System and method to remove the date specific information from a broadcast automation playlist
Set aside: removing date info from broadcast playlist - broadcast automation/business
- RENDERING A VIRTUAL MARK ON A VIDEO FRAME
Set aside: rendering virtual mark on video frame - watermark/business
- Methods for identifying ligands that target nucleic acid molecules and nucleic acid structural motifs
Set aside: nucleic acid ligand ID (SUNY) - false-positive name match, unrelated Matthew D. Disney
- Method and system for encoding and transmitting high definition 3-D multimedia content
Set aside: HD 3-D multimedia encoding/transmission - codec (granted)
- System and method to provide supplemental content to a video player
Set aside: supplemental content to video player - content delivery business
- Contextual chat message generation in online environments
Set aside: contextual chat message generation - generic messaging feature
- Player specific limited licenses
Set aside: player specific limited licenses - DRM/licensing
- Damper system for boat docks
Set aside: boat dock damper system - generic marine/civil hardware (granted)
- CLIENT-SIDE WEB SITE SELECTION ACCORDING TO DEVICE CAPABILITIES
Set aside: client-side website selection by device capability - web infra
- SYSTEMS AND METHODS FOR PROVIDING CUSTOMIZED INSTANCES OF A GAME WITHIN A VIRTUAL SPACE
Set aside: customized game instances in virtual space - business/personalization
- AUTOMATICALLY SYNCHRONIZING MULTIPLE REAL-TIME VIDEO SOURCES
Set aside: synchronizing multiple real-time video sources - broadcast plumbing
- Systems and Methods for Providing Contextual Messages for Media Contents
Set aside: contextual messages for media contents - personalized content
- SYSTEM AND METHOD FOR PROXIMITY-BASED PERSONALIZED CONTENT RECOMMENDATIONS
Set aside: proximity-based personalized content recommendations (PGPUB)
- SYSTEMS AND METHODS FOR AUTOMATED APPLICATION OF BUSINESS RULES USING TEMPORAL METADATA AND CONTENT FINGERPRINTING
Set aside: automated business rules via temporal metadata - broadcast/business
- System and method for automated fantasy drafting
Set aside: automated fantasy drafting - fantasy sports business
- Managing a theme of a virtual space based on characters made accessible responsive to corresponding tokens being detected
Set aside: virtual space theme management via unlocked characters - monetization
- Authenticating users across applications and devices using biometric authentication or wearable devices
Set aside: biometric/wearable cross-device user authentication - cybersecurity
- DAMPER SYSTEM FOR BOAT DOCKS
Set aside: boat dock damper system - generic marine/civil hardware (PGPUB)
- SYSTEM AND METHOD FOR GENERATING ONLINE CONTENT CREATOR PROFILES AND PROVIDING A SEARCHABLE PLATFORM FOR THE ONLINE CONTENT CREATOR PROFILES
Set aside: online content creator profile generation - search/business platform
- SYSTEM AND METHOD FOR DISPLAYING COMMERCIALS IN CONNECTION WITH AN INTERACTIVE TELEVISION APPLICATION
Set aside: displaying commercials with interactive TV - ad-tech
- MULTI-DETERMINISTIC DYNAMIC LINEAR CONTENT STREAMING
Set aside: multi-deterministic dynamic linear content streaming - plumbing
- Footage reporting
Set aside: footage reporting - business/analytics
- Camera selection interface for producing a media presentation
Set aside: camera selection interface for media production - generic production/business tool
- Systems and methods for digital library channel creation
Set aside: digital library channel creation - content library/search plumbing
- Systems and Methods for Providing a Virtual Shared Media Experience
Set aside: virtual shared media experience - content platform business
- Methods and systems of dynamic content analysis
Set aside: dynamic content analysis methods/systems - content analytics business (granted)
- Method and system for loading content data on a webpage
Set aside: loading content data on webpage - web/business plumbing
- Storage and compression methods for animated images
Set aside: animated image storage/compression methods - compression
- Smart CAPTCHAs
Set aside: smart CAPTCHAs - cybersecurity
- Real-time transmission of dynamic range tags in a video broadcast
Set aside: real-time transmission of dynamic range tags - broadcast/HDR metadata plumbing (granted)
- SYSTEM AND METHOD FOR CREATING A TEMPORAL-BASED DYNAMIC WATERMARK
Set aside: temporal-based dynamic watermark - content rights management
- SMALL MOLECULES TARGETING REPEAT r(CGG) SEQUENCES
Set aside: small molecules targeting RNA sequences - false-positive name match, unrelated Matthew D. Disney
- SALIENCY-WEIGHTED VIDEO QUALITY ASSESSMENT
Set aside: saliency-weighted video quality assessment - generic video quality/compression
- SYSTEM AND METHOD TO IDENTIFY AND AUTOMATICALLY RECONFIGURE DYNAMIC RANGE IN CONTENT PORTIONS OF VIDEO
Set aside: dynamic range reconfiguration in content - HDR/broadcast business
- Managing an environment of a virtual space based on characters made accessible responsive to corresponding tokens being detected
Set aside: virtual space environment management via unlocked characters - monetization
- TOXIC RNA INHIBITORS SELF-ASSEMBLED IN SITU
Set aside: toxic RNA inhibitors self-assembled - false-positive name match, unrelated Matthew D. Disney
- Characterization of player type by visual attributes
Set aside: characterization of player type by visual attributes - player analytics/business
- Dining experience management
Set aside: dining experience management - business ops
- Cross platform sharing of user-generated content
Set aside: cross-platform sharing of user-generated content - generic content platform
- Unlocking of virtual content through geo-location
Set aside: unlocking virtual content via geo-location - monetization
- Systems and methods for delivery of localized media assets
Set aside: delivery of localized media assets - localization/streaming plumbing
- SIGNALING WARP MAPS USING A HIGH EFFICIENCY VIDEO CODING (HEVC) EXTENSION FOR 3D VIDEO CODING
Set aside: HEVC 3D video coding warp map signaling - video codec
- SYSTEMS AND METHODS FOR FACILITATING THE SHARING OF USER-GENERATED CONTENT OF A VIRTUAL SPACE
Set aside: facilitating sharing of user-generated content - content sharing plumbing
- Automated effort judgement of user generated content
Set aside: automated effort judgement of user generated content - content moderation/business
- SYSTEM AND METHOD FOR DYNAMICALLY VALUATING PLAYERS DURING A FANTASY DRAFT
Set aside: dynamically valuating players during fantasy draft - fantasy sports business
- Media content presentation in a selected language
Set aside: media content presentation in selected language - localization
- Content player with transference reader
Set aside: content player with transference reader - business/commerce
- Real-Time Transmission of Dynamic Range Tags in a Video Broadcast
Set aside: real-time transmission of dynamic range tags - broadcast/HDR metadata plumbing (PGPUB)
- SYSTEMS AND METHODS FOR AWARDING USER ACCOUNTS ASSOCIATED WITH USERS OF A VIDEO GAME BASED ON INFORMATION THAT IS UNIQUE TO INDIVIDUAL USER ACCOUNTS
Set aside: awarding user accounts based on video game - business/rewards
- System and method for automating the creation of customized media
Set aside: automating creation of customized media - content customization business
- Systems and methods for incentivizing content engagement
Set aside: incentivizing content engagement - ad-tech/engagement business
- Method and device for three-weight message-passing optimization scheme
Set aside: three-weight message-passing optimization scheme - generic business optimization algorithm
- Methods and Systems for Dynamically Editing, Encoding, Posting and Updating Live Video Content
Set aside: streaming/video-editing plumbing, no creative hook
- Metadata Extraction and Management
Set aside: generic metadata/content management, business ops
- DEVICE-RESIDENT CONTENT PROTECTION
Set aside: DRM/content-protection security plumbing
- Secure Network Matchmaking
Set aside: network security/matchmaking plumbing
- Method and apparatus of graphical object selection in a web browser
Set aside: generic web-browser UI feature, no creative/hardware hook
- Streaming playback and dynamic ad insertion
Set aside: streaming playback + ad-insertion plumbing
- SYSTEMS AND METHODS FOR EXHIBITION DATE NOTIFICATION
Set aside: generic exhibition-date notification feature, business ops
- Client-side web site selection according to device capabilities
Set aside: client-side website selection by device capability, generic web plumbing
- METHODS AND SYSTEMS FOR PERSONALIZED GAMIFICATION OF MEDIA CONTENT
Set aside: personalized media gamification/engagement software, business ops
- Streaming of digital data to a portable device
Set aside: streaming digital data to a portable device, plumbing
- Method and system for optimizing download and instantaneous viewing of media files
Set aside: download/streaming optimization plumbing
- Multi-layer user interfaces
Set aside: generic multi-layer UI framework, no creative/hardware hook
- Multi-device display configuration
Set aside: multi-device display configuration, generic UI/business feature
- Contextual media presentation
Set aside: contextual media/content personalization, business ops
- METHOD AND SYSTEM FOR DATA COLLECTION USING LARGE-SCALE INTERACTIVE USER RESPONSE
Set aside: large-scale interactive user-response data collection, analytics/business ops
- Systems and Methods for Contextual Video Shot Aggregation
Set aside: contextual video-shot aggregation, content-organization plumbing
- Systems and Methods for Providing a Ratings Version and a Dynamic Ad Version of a Video
Set aside: ratings/ad video-version generation, streaming/ad-tech plumbing
- Collaborative Project Management
Set aside: collaborative project-management software, business ops
- System and method for localization of assets using dictionary file build
Set aside: asset localization via dictionary-file build, localization plumbing
- Recipient specific lists for distribution of media content
Set aside: recipient-specific media distribution lists, business ops
- STORY ALBUMS
Set aside: guest-photo/story-album compilation software, business/guest-monetization ops (same pattern as prior sample's PhotoPass-adjacent DROP)
- Group management and graphical user interface for associated electronic devices
Set aside: group management + GUI for paired electronic devices, generic device-management software
- Perception system
Set aside: generic video-game 'perception system' mechanic, no hardware/CV hook in the CPC codes
- VISUAL SALIENCE OF ONLINE VIDEO AS A PREDICTOR OF SUCCESS
Set aside: predicting online-video success from visual salience, content-analytics/business ops
- Systems and Methods For Detecting Keywords in Multi-Speaker Environments
Set aside: keyword detection in multi-speaker audio, generic speech-recognition tooling
- Automatic repositioning of video elements
Set aside: automatic video-element repositioning, generic video-editing plumbing
- Contextual Image Presentation
Set aside: contextual image presentation, content-personalization plumbing
- Methods and Systems for Altering Features of Mobile Devices
Set aside: altering mobile-device features, generic device-management software
- SYSTEMS AND METHODS FOR FACILITATING GAMEPLAY WITHIN MESSAGING FEEDS
Set aside: gameplay within messaging feeds, social/business feature
- Interactive computer game
Set aside: generic 'interactive computer game' — CPC gives no distinguishing hardware or CV signal
- SYSTEMS, METHODS, AND STORAGE MEDIA ASSOCIATED WITH FACILITATING INTERACTIONS WITH MOBILE APPLICATIONS VIA MESSAGING INTERFACES
Set aside: mobile-app messaging-interface interactions, generic UI/business feature
- System and method for visual search in a video media player
Set aside: visual search within a video media player, generic content-search UI
- Signaling warp maps using a high efficiency video coding (HEVC) extension for 3D video coding
Set aside: HEVC video-codec bitstream syntax for 3D coding — pure compression/codec plumbing (same patent as the Rubric 2.0 sample's #11, flagged there as a WATCH-bucket candidate once that rubric exists; stays DROP under the current binary rubric)
- Sectioned memory networks for online word-spotting in continuous speech
Set aside: word-spotting in continuous speech via memory networks, generic speech-recognition tooling
- System and Method for Multi-Device Video Image Display and Modification
Set aside: multi-device video image display/modification, generic display-UI feature
- LINGUISTIC ANALYSIS AND CORRECTION
Set aside: linguistic analysis and correction, localization/NLP tooling
- Efficient synchronization of behavior trees using network significant nodes
Set aside: behavior-tree synchronization over a network, generic game-engine infrastructure
- Media processing node
Set aside: media processing node, generic pipeline infrastructure
- SYSTEMS AND METHODS OF VISUALIZING MULTIMEDIA CONTENT
Set aside: multimedia-content visualization UI, generic content-display feature
- Transaction Proposal Generator
Set aside: transaction-proposal generation, business/commerce software
- System and method for enabling characters to be manifested within a plurality of different virtual spaces
Set aside: enabling game characters across multiple virtual spaces, account/avatar business feature
- System and method for generating phrases
Set aside: phrase-generation NLP tool, generic language tooling
- Providing a common virtual item repository in a virtual space
Set aside: common virtual-item repository across a virtual space, game-backend business infrastructure
- Media Content Ontology
Set aside: media-content ontology/taxonomy, generic metadata infrastructure
- Methods and Systems for Conducting Multi-User Interactions on a Device Using Biometric Authentication
Set aside: multi-user device interaction via biometric authentication, security/authentication plumbing
- System and method for managing location services in wireless networks
Set aside: wireless-network location-service management, generic network infrastructure