Granted patent
Coordinated gesture and locomotion for virtual pedestrians
- Number
- 9811937
- Published
- 2017-11-07
- Filed
- 2015-09-29
- Assignee
- Disney Enterprises, Inc.
- Inventors
- OSullivan; Carol A., Ruhland; Kerstin, Neff; Michael, Wang; Yingying
- CPC
- G11B27/00; G06T13/40
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Renders realistic conversational gestures for virtual pedestrians by learning motion data models from captured human gesture video.
Abstract
Techniques for rendering realistic depictions ofconversational gestures are provided. Embodiments include generating a data model for a first conversational gesture type, by analyzing captured video data to determine motion attribute data for a plurality of conversational gestures. Additionally, upon receiving a request to splice a gesture of the first conversational gesture type into a first animation, embodiments determine a locomotion of a first virtual character, while the first virtual character is interacting with a second virtual character within the first animation. A gesture of the first conversational gesture type is then stylized, using the generated data model and based on the determined locomotion of the first virtual character within the animation. Embodiments splice the stylized gesture into the locomotion of the first virtual character within the received animation data.
Background
BRIEF DESCRIPTION OF THE DRAWINGS(1) So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, briefly summarized above, may be had by reference to the appended drawings.(2) It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.(3) FIG. 1 is a block diagram illustrating a systemconfigured with a conversational gesture component, according to one embodiment describedherein.(4) FIGS. 2A-C illustrate rendered images with different preexisting movements into which a conversational gesture was spliced, according to embodiments described herein.(5) FIG. 3 illustrates a frame rendered from a three-dimensional scene containing multiple virtual characters engaged in group conversation, according to one embodiment described herein.(6) FIG. 4 is a block diagram illustrating a method of splicing a gesture into an existing locomotive activity performed by a virtual character, according to one embodiment described herein.(7) FIG. 5 is a block diagram illustrating a method for stylistically splicing a modified gesture into an existing locomotive activity performed by a virtual character, according to one embodiment described herein.(8) FIG. 6 is a block diagram illustratinga system configured with a conv