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Archives · 2017 · 20170178411

Application (pre-grant publication)

MOBILE TELE-IMMERSIVE GAMEPLAY

Number
20170178411
Published
2017-06-22
Filed
2017-03-06
Assignee
Disney Enterprises, Inc.
Inventors
MITCHELL; Kenneth
CPC
G06T19/006; G06F3/017; A63F13/35; G06F3/011; G06F3/147; A63F13/213
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Displays an AR environment by identifying an embedded symbol on a users worn garment and generating a corresponding virtual augmentation for mobile tele-immersive gameplay.

Abstract

Techniques for displaying an augmented reality environment. Embodiments capture a visual scene for display. An embedded symbol associated with a garment worn by the first user within the visual scene is identified. Embodiments generate a virtual augmentation corresponding to the first user that is animated based on the captured visual scene. The virtual augmentation alters an appearance of the first user, such that the first user is depicted as wearing a virtual costume, the virtual costume determined to have a predefined relationship with the identified embedded symbol. A sequence of frames is rendered that depicts the first user augmented with thevirtual augmentation in the augmented reality environment and depict at least a portion of the first user as wearing the virtual costume.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

So thatthe manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, briefly summarized above, may be had by reference to the appended drawings.

It is to be noted, however, thatthe appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.

FIG. 1 is a block diagram illustrating an augmented reality device configured with a multi-user augmented reality component, according to one embodiment described herein.

FIG. 2 illustrates users interacting with an augmented reality device, according to one embodiment described herein.

FIG. 3 is a screenshot of adisplay of the augmented reality device shown in FIG. 2, according to one embodiment described herein.

FIG. 4 illustrates a user interacting with an augmented reality deviceconfigured with a multi-user augmented reality component, according to one embodiment described herein.

FIG. 5 is a screenshot of an alternate display for the augmented reality device shown in FIG. 4, according to one embodiment described herein.

FIG. 6 is a flow diagram illustrating a method for displaying an augmented reality world on an augmented reality device, according to one embodiment described herein.

FIG. 7 is a flow diagram illus

Claims

1. A method of displaying an augmented reality environment, comprising: capturing a visual scene for display using one or more camera devices; identifying, in the visual scene, an embedded symbol associated with a garment worn by the first user; generating a virtual augmentation corresponding to thefirst user that is animated based on the captured visual scene, wherein the virtual augmentation alters an appearance of the first user, such that the first user is depicted as wearing a virtual costume, the virtual costume determined to have a predefined relationship with the identified embedded symbol; and rendering a sequence of frames depicting the first user augmented with the virtual augmentation in the augmented reality environment, wherein the rendered sequence of frames depict at least a portion of the first user as wearing the virtual costume. 9. A computer-readable storage memory containing a program that, whenexecuted by a processor, performs an operation for displaying a multiuser augmented reality environment, comprising: capturing a visual scene for display using one or more camera devices; identifying, in the visual scene, an embedded symbol associated with a garment worn by the first user; generating a virtual augmentation corresponding to the first user that is animated based on the captured visual scene, wherein the virtual augmentation altersan appearance of the first user, such that the first user is depicted as wearing a virtual costume, the virtual costume determined to have a predefined relationship with the identified embedded symbol; and rendering a sequence of frames depicting the first user augmented with the virtual augmentation in the augmented reality environment, wherein the rendered sequence of frames depict at least a portion of the first user as wearing the virtual costume. 17. An augmented reality device, comprising: a processor; and a memory containing aprogram that, when executed on the processor, performs an operation for displaying a multiuser augmented reality environment, comprising: capturing a visual scene for display using one or more camera devices; identifying, in the visual scene, an embedded symbol associated with a garment worn by the first user; generating a virtual augmentation correspondingto the first user that is animated based on the captured visual scene, wherein the virtual augmentation alters an appearance of the first user, such that the first user is depicted as wearing a virtual costume, the virtual costume determined to have a predefined relationship with the identified embedded symbol; and rendering a sequence of frames depicting the first user augmented with the virtual augmentation in the augmented reality environment, wherein the rendered sequence of frames depict at least a portion of the first user as wearing the virtual costume.