Application (pre-grant publication)
SYSTEMS AND METHODS FOR PROVIDING A VIDEO GAME USING INFORMATION STORED BY PHYSICAL OBJECTS
- Number
- 20170203204
- Published
- 2017-07-20
- Filed
- 2016-01-20
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Lowe; Robert, Nelson; Robert, Vignocchi; John G., Gosztyla; Jeffrey
- CPC
- A63F13/95
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
A video game where information stored by physical objects (toys) controls game entities in a virtual space.
Abstract
A system and method for providing a video game using information stored byphysical objects are disclosed. The video game may take place in a virtual space. Users may access the virtual space via client computing platforms. Users may participate in the video game by controlling game entities in the virtual space. Individual ones of the game entities may be associated with individual physical objects. The information stored by individual physical objects may be implemented by virtue of a client computing platform receiving the stored information. The information may be implemented independently from gameplayin the virtual space using the associated game entity. For example, a physical object maystore information related to a “limited edition” version of an associated game entity that may only be implemented in the virtual space by virtue of the information being receivedfrom the physical object.
Background
BRIEF DESCRIPTIONOF THE DRAWINGS
The embodiments will be more readily understood in view of the following description when accompanied by the below figures and wherein like reference numerals represent like elements, wherein:
FIG. 1 illustrates an implementation of a systemfor providing a video game using information stored by physical objects;
FIG. 2 illustrates an implementation of a client computing platform used in the system of FIG. 1; and
FIG. 3 illustrates an implementation of a method of providing a video game using information stored by physical objects.DETAILED DESCRIPTION
FIG. 1 illustrates a system 10 for providing a video game using information stored by physical objects. The video game may take place in a virtual space. In some implementations, the video game may be an online game. The video game (e.g., online game) may be hosted by a host server (e.g., server 30) over a network 28, such as the Internet, and/or other networks. The video game may be accessed by users via client computing platforms, such as client computing platform 12.
In some implementations, the video game may be an “offline” version of the online game (e.g., facilitating offline gameplay). The video game may be a console game. The virtual space may be hosted locally on the client computing platforms associated with the users.For example, in some implementations, the virtual space may be hosted locally at client computing platform 12 associated with a user