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Archives · 2017 · 20170203204

Application (pre-grant publication)

SYSTEMS AND METHODS FOR PROVIDING A VIDEO GAME USING INFORMATION STORED BY PHYSICAL OBJECTS

Number
20170203204
Published
2017-07-20
Filed
2016-01-20
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Lowe; Robert, Nelson; Robert, Vignocchi; John G., Gosztyla; Jeffrey
CPC
A63F13/95
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

A video game where information stored by physical objects (toys) controls game entities in a virtual space.

Abstract

A system and method for providing a video game using information stored byphysical objects are disclosed. The video game may take place in a virtual space. Users may access the virtual space via client computing platforms. Users may participate in the video game by controlling game entities in the virtual space. Individual ones of the game entities may be associated with individual physical objects. The information stored by individual physical objects may be implemented by virtue of a client computing platform receiving the stored information. The information may be implemented independently from gameplayin the virtual space using the associated game entity. For example, a physical object maystore information related to a “limited edition” version of an associated game entity that may only be implemented in the virtual space by virtue of the information being receivedfrom the physical object.

Background

BRIEF DESCRIPTIONOF THE DRAWINGS

The embodiments will be more readily understood in view of the following description when accompanied by the below figures and wherein like reference numerals represent like elements, wherein:

FIG. 1 illustrates an implementation of a systemfor providing a video game using information stored by physical objects;

FIG. 2 illustrates an implementation of a client computing platform used in the system of FIG. 1; and

FIG. 3 illustrates an implementation of a method of providing a video game using information stored by physical objects.DETAILED DESCRIPTION

FIG. 1 illustrates a system 10 for providing a video game using information stored by physical objects. The video game may take place in a virtual space. In some implementations, the video game may be an online game. The video game (e.g., online game) may be hosted by a host server (e.g., server 30) over a network 28, such as the Internet, and/or other networks. The video game may be accessed by users via client computing platforms, such as client computing platform 12.

In some implementations, the video game may be an “offline” version of the online game (e.g., facilitating offline gameplay). The video game may be a console game. The virtual space may be hosted locally on the client computing platforms associated with the users.For example, in some implementations, the virtual space may be hosted locally at client computing platform 12 associated with a user

Claims

1. A system for providing a video game using information stored by physical objects, the system comprising: one or more physical processors configured by machine-readable instructions to: execute an instance of a video game, and implement the instance of the video game to facilitate user participation in the video game that takes place in a virtual space, wherein user participation includes controlling game entities in the virtual space, wherein individual ones of the game entities are associated with individual physical objects that store information associated with the individual game entities; receive information stored by a first physical object from a reader operatively coupled to or included with the one or more physical processors, the information including a parameter value for a parameter of a first game entity associated with the first physical object, wherein the parameter value stored by the first physical object sets the value of the parameter for the first game entity in the virtual space independently from gameplay using the first game entity; and implement the received information in the instance ofthe video game such that the parameter value stored by the first physical object is implemented in the virtual space as the value of the parameter for the first game entity. 10. Amethod of providing a video game using information stored by physical objects, the methodbeing implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of a video game, and implementing the instance of the video game to facilitate user participation in the video game that takes place in a virtual space, wherein user participation in the video game includes controlling game entities in the virtual space, wherein individual ones of the game entities are associated with individual physical objects that store information associated with the individual game entities; receiving information stored by a first physical object from a reader operatively coupled to or included with the one or more physical processors, the information received including a parameter value for a parameter of a first game entity associated with the first physical object, wherein the parameter value stored by the first physical object sets the value of the parameter for the first game entity in the virtual space independently from gameplay using the first game entity; and implementing the received information in the instance of the video game such that the parameter value stored by the first physical object is implemented in the virtual spaceas the value of the parameter for the first game entity.