Outer Rim Archives
Archives · 2017 · 9566509

Granted patent

Adaptive rendered environments using user context

Number
9566509
Published
2017-02-14
Filed
2013-03-12
Assignee
Disney Enterprises, Inc.
Inventors
Paquet; Philippe et al.
CPC
A63F13/65; A63F13/213; G06T19/00
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Adaptively renders a virtual environment based on user context — interactive rendering technique.

Abstract

There is provided a system and method for adaptive rendered environments using user context. The method comprises determining user context data corresponding to a user of a virtual environment, altering a feature of the virtual environment using the user context data to obtain an altered feature, and rendering the altered feature of the virtual environment for display. The feature may include a non-player character in the virtual environment, such as eyesight focus of the non-player character or a physical action of the non-player character. The user context data may correspond to real world position data of a user and may be determined using a camera, for example through image recognition, or using a user device. Additionally, the virtual environment may include a cinematic, interactive game, or user generated content.

Background

BRIEF DESCRIPTION OF THE DRAWINGS(1) FIG. 1A presents an exemplary media device for adaptive rendered environments using user context;(2) FIG. 1B presents an exemplary user device for determining and transmitting data for adaptive environments usinguser context;(3) FIG. 2A shows an exemplary rendered environment prior to adjustment using user context;(4) FIG. 2B shows a rendered environment adjusted using user context received from a user device;(5) FIG. 3A presents an exemplary rendered environment prior to adjustment using user context;(6) FIG. 3B presents a rendered environment adjusted using user context received from a device camera; and(7) FIG. 4 presents an exemplary flowchart illustrating a method for adaptive rendered environments using user context.DETAILED DESCRIPTION(8) The following description contains specific information pertaining to implementationsin the present disclosure. The drawings in the present application and their accompanyingdetailed description are directed to merely exemplary implementations. Unless noted otherwise, like or corresponding elements among the figures may be indicated by like or corresponding reference numerals. Moreover, the drawings and illustrations in the present application are generally not to scale, and are not intended to correspond to actual relative dimensions.(9) FIG. 1A presents an exemplary media device for adaptive rendered environments using user context. According to FIG. 1A, media device 110 includes processor 112

Claims

1. A method for use by a system including a processor and capable of connecting to a display,the method comprising: determining, using the processor, a viewing perspective of a user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; altering, using the processor when the viewing perspective of the user is the first person view, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature; altering, using the processor when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewingperspective of the user but not using the user context data to obtain a second altered feature; and rendering, using the processor, one of the first altered feature and the secondaltered feature of the virtual environment on the display. 9. A system for use with a display, the system comprising: a processor configured to: determine a viewing perspective ofa user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; alter, when the viewing perspective of the user is the first personview, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature; alter, when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewing perspective of the user but not usingthe user context data to obtain a second altered feature; and render one of the first altered feature and the second altered feature of the virtual environment on the display. 17.A system for use with a display, the system comprising: a processor; and a user device for communication with the processor; the processor configured to: determine a viewing perspective of a user and user context data including an ambient light level, the user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; alter, when the viewing perspective of the user is the first person view, a first feature of the virtual environment using the viewing perspective of the user and the user context data including the ambient light level to obtain a first altered feature; alter, when the viewing perspective of the user is the third person view, a second feature of the virtual environment using the viewing perspective of the user but not using the user context data to obtain a second altered feature; and render one of the first altered feature and the second altered feature of the virtual environment on the display.