Application (pre-grant publication)
METHOD FOR MOTION-SYNCHRONIZED AR OR VR ENTERTAINMENT EXPERIENCE
- Number
- 20170236328
- Published
- 2017-08-17
- Filed
- 2016-02-12
- Assignee
- Disney Enterprises, Inc.
- Inventors
- EATEDALI; JOSIAH, MADDEN; JAMES P., ARANA; MARK
- CPC
- G01C21/3688; G01C21/3697; H04L67/12
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Synchronizes a moving vehicles motion with an AR/VR storytelling experience, adapting the narrative to justify the vehicles actual movement.
Abstract
Systems and methods for synchronizing movement, such as the movement of a vehicle with an augmented reality (AR) or virtual reality (VR) story-telling or narrative experience is provided. For example, the AR or VR experience can be adapted to justify the movement of the vehicle based on trip criterion, such as a navigational path upon which the vehicle has embarked. Alternatively, trip criterion, such as the navigational path upon which the vehicle will embark, can be adapted to comport with one or more events of the AR or VR experience.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
The present disclosure, in accordance with one or more various embodiments, is described in detail with reference to the following figures. The figures are provided for purposes of illustration only and merely depict typical or example embodiments.
FIG. 1A is an operational flow diagram illustrating an example process for synchronizing a simulated AR or VR experience with motion in accordance with one embodiment.
FIG. 1B is an operational flow diagram illustrating an example process for synchronizing a simulated AR or VR experience with motion in accordance with a second embodiment.
FIG. 2A illustrates an example motion-synchronized AR or VR experience system in accordance with various embodiments.
FIG. 2B illustrates an example interface through which one or more user inputs or selections can be received for generating a motion-synchronized AR or VR experience in accordance with various embodiments.
FIG. 3A illustrates an example event occurring in a motion-synchronized AR or VR experience in accordance witha first implementation.
FIG. 3B illustrates the example event of FIG. 3A presented with an alternative device in accordance with a second implementation.
FIG. 3C illustrates the example event of FIG. 3A presented with an alternative device in accordance with a third implementation.
FIG. 4 is an example computing module that may be used to implement various features of embodiments desc