Outer Rim Archives
Archives · 2017 · 20170236328

Application (pre-grant publication)

METHOD FOR MOTION-SYNCHRONIZED AR OR VR ENTERTAINMENT EXPERIENCE

Number
20170236328
Published
2017-08-17
Filed
2016-02-12
Assignee
Disney Enterprises, Inc.
Inventors
EATEDALI; JOSIAH, MADDEN; JAMES P., ARANA; MARK
CPC
G01C21/3688; G01C21/3697; H04L67/12
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Synchronizes a moving vehicles motion with an AR/VR storytelling experience, adapting the narrative to justify the vehicles actual movement.

Abstract

Systems and methods for synchronizing movement, such as the movement of a vehicle with an augmented reality (AR) or virtual reality (VR) story-telling or narrative experience is provided. For example, the AR or VR experience can be adapted to justify the movement of the vehicle based on trip criterion, such as a navigational path upon which the vehicle has embarked. Alternatively, trip criterion, such as the navigational path upon which the vehicle will embark, can be adapted to comport with one or more events of the AR or VR experience.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

The present disclosure, in accordance with one or more various embodiments, is described in detail with reference to the following figures. The figures are provided for purposes of illustration only and merely depict typical or example embodiments.

FIG. 1A is an operational flow diagram illustrating an example process for synchronizing a simulated AR or VR experience with motion in accordance with one embodiment.

FIG. 1B is an operational flow diagram illustrating an example process for synchronizing a simulated AR or VR experience with motion in accordance with a second embodiment.

FIG. 2A illustrates an example motion-synchronized AR or VR experience system in accordance with various embodiments.

FIG. 2B illustrates an example interface through which one or more user inputs or selections can be received for generating a motion-synchronized AR or VR experience in accordance with various embodiments.

FIG. 3A illustrates an example event occurring in a motion-synchronized AR or VR experience in accordance witha first implementation.

FIG. 3B illustrates the example event of FIG. 3A presented with an alternative device in accordance with a second implementation.

FIG. 3C illustrates the example event of FIG. 3A presented with an alternative device in accordance with a third implementation.

FIG. 4 is an example computing module that may be used to implement various features of embodiments desc

Claims

1. A computer-implemented method, comprising: presenting a simulated audio/visual (NV) experience to a passenger of a vehicle; obtaining trip criterion relevant to the vehicle; and adapting the simulated A/V experience based upon the trip criterion, wherein the simulated A/V experience comprises an augmented reality (AR) story-telling narrative. 10. A computer-implemented method, comprising: receiving information regarding a simulated audio/visual (NV) experience; generating at least one of trip criterion and ride information to comport with one or more events of the simulated AN experience; and presenting the simulated AN experience in conjunction with the at least one of the trip criterion and ride information such that the at least one of the trip criterion and ride information corresponds to the simulated AN experience, wherein the simulated A/V experience comprises an augmented reality (AR) story-telling narrative. 16. A system, comprising: a simulation device adapted to create a simulated augmented reality (AR) story-telling experience; and at least one sensor adapted to at least one of generate and provide navigational and motion information associated with a vehicle through which the simulated AR experience is presented tothe simulation device, and receive information regarding the simulated AR story-telling experience, wherein the simulated AR story-telling experience is synchronized with the navigational and motion information associated with the vehicle.