Outer Rim Archives
Archives · 2017 · 9610500

Granted patent

Managing virtual content based on information associated with toy objects

Number
9610500
Published
2017-04-04
Filed
2013-03-15
Assignee
Disney Enterprise, Inc.
Inventors
Colbert; Tyler James
CPC
A63F13/65; A63F13/69; A63F13/79
Verdict
High Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Manages virtual game content tied to physical toy objects — toys-to-life hardware ecosystem (same family as the known NFC/object-ID blind spot).

Abstract

The system described in this disclosure may be configured to read information stored on toy objects thatindicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may beconfigured to facilitate an association of the information stored on the toy objects withvirtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or other perform other functions basedon the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gaming systems, and/or other devices. The use of the toy objects by users may include two ormore users playing together with toy objects and/or playing with gaming systems associated with the toy objects.

Background

BRIEF DESCRIPTION OF THE DRAWINGS(1) FIG. 1 illustrates a system configured to manage virtual content within a virtual space based on information associated with toy objects.(2) FIG. 2 illustrates an example implementation of the system that is configured to associate and/or update information in the virtual space.(3) FIG. 3 illustrates an example implementation of the system that is configured to determine relationships between users.(4) FIG. 4 illustrates a method for managing virtual content within a virtual space based on information associated with toy objects.(5) FIG. 5 illustrates a method for associating and/or updating information in the virtual space.(6) FIG. 6 illustrates a method for determining relationships between users.DETAILED DESCRIPTION(7) The system described in this disclosure may be configured to read information stored on toy objects that indicates whether the toy objects have been used and/or are being used with other toy objects, gaming systems, and/or other devices. The system described in this disclosure may be configured to facilitate an association of the information stored on the toy objects with virtual entities in a virtual space, update virtual content associated with the virtual entities, determine relationships between users, and/or perform other functionsbased on the information stored on the toy objects. The information stored on the toy objects may be updated responsive to the toy objects being used by users with other toy objects, gamin

Claims

1. A system configured to manage virtual content withina virtual space, the system comprising: one or more hardware processors configured by computer readable instructions to: receive first play information from a first toy object responsive to the first toy object being detected by a first reader associated with a first gaming platform, the first toy object being associated with a first virtual entity in the virtual space, the first play information being stored to first non-transitory electronic storage of the first toy object prior to detection by the first reader and outside a presence of the first reader, the first play information indicating which toy objects have been in proximity to the first toy object during physical play in the real world prior to detection by the first reader and outside the presence of the first reader, such that: the first play information indicates a second toy object based on the second toy object having been in proximity to the first toy object during physical play in the real world prior to detection by the first reader and outside the presence of the first reader, the first toy object and second toy object being standalone physical objects; receive second play information from a second toy object responsive to the second toy object being detected by a secondreader associated with a second gaming platform, the second toy object being associated with a second virtual entity in the virtual space, the second play information being storedto second non-transitory electronic storage of the second toy object prior to detection by the second reader and outside a presence of the second reader, the second play information indicating which toy objects have been in proximity to the second toy object during physical play in the real world prior to detection by the second reader and outside the presence of the second reader, such that: the second play information indicates the first toy object based on the first toy object having been in proximity to the second toy object during physical play in the real world prior to detection by the second reader and outside thepresence of the second reader; store first virtual entity information related to the first virtual entity in the virtual space and update the first virtual entity information based on the first play information, such that responsive to reception of the first play information, the first virtual entity information is updated based on the first play information; and store second virtual entity information related to the second virtual entity in thevirtual space and update the second virtual entity information based on the second play information, such that responsive to reception of the second play information, the second virtual entity information is updated based on the second play information. 7. A method formanaging virtual content within a virtual space, the method being implemented in a computer system comprising one or more physical processors and non-transitory electronic storagestoring machine-readable instructions, the method comprising: receiving first play information from a first toy object responsive to the first toy object being detected by a firstreader associated with a first gaming platform, the first toy object being associated with a first virtual entity in the virtual space, the first play information being stored to first non-transitory electronic storage of the first toy object prior to detection by the first reader and outside a presence of the first reader, the first play information indicating which toy objects have been in proximity to the first toy object during physical playin the real world prior to detection by the first reader and outside the presence of the first reader, such that: the first play information indicates a second toy object based onthe second toy object having been in proximity to the first toy object during physical play in the real world prior to detection by the first reader and outside the presence of the first reader, the first toy object and second toy object being standalone physical objects; receiving second play information from a second toy object responsive to the second toy object being detected by a second reader associated with a second gaming platform, the second toy object being associated with a second virtual entity in the virtual space, the second play information being stored to second non-transitory electronic storage of the second toy object prior to detection by the second reader and outside a presence of the second reader, the second play information indicating which toy objects have been in proximity to the second toy object during physical play in the real world prior to detection by the second reader and outside the presence of the second reader, such that: the second play information indicates the first toy object based on the first toy object having been in proximity to the second toy object during physical play in the real world prior to detection by the second reader and outside the presence of the second reader; storing first virtual entity information related to the first virtual entity in the virtual space and updating the first virtual entity information based on the first play information, including responsive to reception of the first play information, updating the first virtual entity information based on the first play information; and storing second virtual entity information related to the second virtual entity in the virtual space and updating the second virtual entity information based on the second play information, including responsive to reception of the second play information, updating the second virtual entity information based on the second play information.