- Number
- 9533230
- Published
- 2017-01-03
- Filed
- 2011-05-16
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Paquet; Philippe et al.
- CPC
- A63F13/5375; A63F13/86
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Generates 'ghost' character expressions from ghost data plus user-provided input — creative technique with a strong Haunted Mansion-adjacent hook.
Abstract
Ghost expressions with user-provided information may be provided in asynchronous gameplay. According to some implementations, ghost data associated with a first performance by a first user of a first task in a game may be obtained. The ghost data may be configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user. User-provided information associated with the first performance of the firsttask in the game may be obtained. The ghost data may be augmented with the user-provided information to obtain augmented ghost data. The augmented ghost data may be provided to effectuate presentation in the game of the ghost expression and at least some of the user-provided information via a client computing platform associated with the first user or a second user of the game.
Background
BRIEF DESCRIPTION OF THE DRAWINGS(1) FIG. 1 illustrates a system configured for providing ghost expressions with user-provided information in asynchronous gameplay, in accordance with one or more implementations.(2) FIG. 2 illustrates a method for providing ghostexpressions with user-provided information in asynchronous gameplay, in accordance with one or more implementations.DETAILED DESCRIPTION(3) FIG. 1 illustrates a system 100 configured for providing ghost expressions with user-provided information in asynchronous gameplay, in accordance with one or more implementations. Examples of such a game may include a video game, a social game, and/or other games. It will be appreciated that, while the present invention is described herein in context with games, this is not intended to be limiting as the concepts and features may be applied to a virtual world, a virtual space, and/or other virtual environments. In some implementations, system 100 may include a game server 102. The game server 102 may be configured to communicate with one or more client computing platforms 104 according to a client/server architecture. Users may access system 100 and/or the game via client computing platforms 104.(4) The game server 102 may be configured to execute one or more computer program modules. The computer program modules may include one or more of a user module 106, a game module 108, a relationship module 110, a ghost data module 112, a user-provided information module 114, an augmentat
Claims
1. A computer-implemented method for providing user-provided information in asynchronous gameplay, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising: during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface: obtaining ghost data associated with the first performance by the first user of the first taskin the game, the ghost data being configured to allow generation of a ghost expression inthe game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game: obtaining user-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and generating augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second userbeing different from the first user, the game being presented to the second user via a second user interface: providing the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task atthe temporal point during the presentation of the ghost expression.
8. A system configured for providing user-provided information in asynchronous gameplay, the system comprising:one or more physical processors configured by machine-readable instructions to: during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface: obtain ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghost expression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes avisualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game: obtainuser-provided information from the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and generate augmented ghost data, the augmented ghostdata being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second user being different from the first user, the game beingpresented to the second user via a second user interface: provide the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at leastthe portion of the user-provided information corresponding to the temporal point within the first task such that the portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression.
15. A non-transitory computer-readable storage medium having machine-readable instructions embodied thereon, the machine-readable instructions being executable by one or more physical processors to perform a method for providing user provided information in asynchronous gameplay, the method comprising: during a first performance by a first user of a first task in a game, the game being presented to the first user via a first user interface: obtaining ghost data associated with the first performance by the first user of the first task in the game, the ghost data being configured to allow generation of a ghostexpression in the game corresponding to the first performance of the first task in the game by the first user, wherein the ghost expression includes a visualization of the first performance by the first user of the first task in the game; subsequent to the first performance by the first user of the first task in the game: obtaining user-provided informationfrom the first user associated with the first performance of the first task in the game, a portion of the user-provided information corresponding to a temporal point within the first task; and obtaining augmented ghost data, the augmented ghost data being generated at least by augmenting the ghost data at the temporal point within the first task with the portion of the user-provided information corresponding to the temporal point within the first task; and during a second performance by a second user of the first task in the game, the second user being different from the first user, the game being presented to the second user via a second user interface: providing the augmented ghost data to effectuate presentation of the augmented ghost data in the game, the presented augmented ghost data including both the ghost expression from the first performance and at least the portion of the user-provided information corresponding to the temporal point within the first task such thatthe portion of the user-provided information corresponding to the temporal point is provided to the second user via the second user interface during the second performance of the first task at the temporal point during the presentation of the ghost expression.