Application (pre-grant publication)
FITNESS-BASED GAME MECHANICS
- Number
- 20170216675
- Published
- 2017-08-03
- Filed
- 2017-02-03
- Assignee
- Disney Enterprises, Inc.
- Inventors
- GOSLIN; Michael P., OLSON; Joseph L.
- CPC
- A61B5/1118; A63F13/211; A63F13/212; A63F13/213; A63F13/816; G06T19/006
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Fitness-based game mechanics that monitor a users real-world physical activity via fitness devices and reward them within a game.
Abstract
Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determinewhether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention,briefly summarized above, may be had by reference to the appended drawings.
It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
FIG. 1 illustrates an environment in which a user interacts with a game system using electronic devices, according to one embodiment described herein.
FIG. 2 is a flow diagram illustrating the incorporationof physical world fitness gaming objectives into a computer game, according to one embodiment described herein.
FIG. 3 illustrates a physical environment including storytelling devices and a user, according to one embodiment described herein.
FIG. 4 is a block diagram illustrating a fitness device, according to one embodiment described herein.
FIG. 5 is a flow diagram illustrating a method of granting game reward to a user based on physical activity, according to one embodiment described herein.
FIG. 6 is a flow diagram illustrating a method of rewarding users for physical activity, according to one embodiment described herein.
FIG. 7 is a block diagram illustrating an interactiveobject, according to one embodiment d