Outer Rim Archives
Archives · 2017 · 20170216675

Application (pre-grant publication)

FITNESS-BASED GAME MECHANICS

Number
20170216675
Published
2017-08-03
Filed
2017-02-03
Assignee
Disney Enterprises, Inc.
Inventors
GOSLIN; Michael P., OLSON; Joseph L.
CPC
A61B5/1118; A63F13/211; A63F13/212; A63F13/213; A63F13/816; G06T19/006
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Fitness-based game mechanics that monitor a users real-world physical activity via fitness devices and reward them within a game.

Abstract

Embodiments provide techniques for rewarding users within a computer game for performing fitness activity. One embodiment determines a physical world fitness gaming objectives for a first user. Physical activity of the first user is monitored using one or more fitness devices to collect user fitness data. The user fitness data is analyzed to determinewhether the first user has completed the one or more physical world gaming objectives. Upon determining a first one of the one or more physical world gaming objectives has been completed, embodiments determine one or more game rewards corresponding to the completed first physical world gaming objective and grant the first user the one or more game rewards within the first computer game.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention,briefly summarized above, may be had by reference to the appended drawings.

It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.

FIG. 1 illustrates an environment in which a user interacts with a game system using electronic devices, according to one embodiment described herein.

FIG. 2 is a flow diagram illustrating the incorporationof physical world fitness gaming objectives into a computer game, according to one embodiment described herein.

FIG. 3 illustrates a physical environment including storytelling devices and a user, according to one embodiment described herein.

FIG. 4 is a block diagram illustrating a fitness device, according to one embodiment described herein.

FIG. 5 is a flow diagram illustrating a method of granting game reward to a user based on physical activity, according to one embodiment described herein.

FIG. 6 is a flow diagram illustrating a method of rewarding users for physical activity, according to one embodiment described herein.

FIG. 7 is a block diagram illustrating an interactiveobject, according to one embodiment d

Claims

1. A method, comprising: determining one or morephysical world fitness gaming objectives for a first user in a first computer game; monitoring physical activity of the first user using one or more fitness devices to collect user fitness data; analyzing the user fitness data collected from the one or more fitness devices to determine whether the first user has completed the one or more physical world gaming objectives; and upon determining a first one of the one or more physical world gaming objectives has been completed: determining one or more game rewards corresponding to the completed first physical world gaming objective; and granting the first user the one or moregame rewards within the first computer game. 19. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising: determining one or more physical world fitness gaming objectives for a first user in a first computer game; monitoring physical activity of the first user using one or more fitness devices to collect user fitness data; analyzing the user fitness data collected from the one or more fitness devices to determine whether the first user has completed the one or more physical world gaming objectives; and upon determining a first one of the one or more physical world gaming objectives has been completed: determining one or more game rewards corresponding to the completed first physical world gaming objective; and granting the first user the one or more game rewards within the first computer game. 20. A system, comprising: one or more computer processors; and a non-transitory memory containing computer program code that, when executed by operation of the one or more computer processors, performs an operation comprising: determining one or more physical world fitness gaming objectives for a first user in a first computer game; monitoring physical activity of the first user using one or more fitness devices to collect user fitness data; analyzing the user fitness data collected from the one or more fitness devices to determine whether the first user has completed the one or more physical world gaming objectives; and upon determining a first one of the one or more physical world gaming objectives has been completed: determining one or more game rewards corresponding tothe completed first physical world gaming objective; and granting the first user the one or more game rewards within the first computer game.