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Application (pre-grant publication)

SYSTEMS AND METHODS FOR ARRANGING SCENES OF ANIMATED CONTENT TO STIMULATE THREE-DIMENSIONALITY

Number
20170103562
Published
2017-04-13
Filed
2015-10-08
Assignee
Disney Enterprises, Inc.
Inventors
Mitchell; Kenneth
CPC
G06T7/70; G06T15/503; G06T13/20
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Arranges animated content scenes to enhance apparent 3D depth (novel rendering technique).

Abstract

Systems and methods for arranging scenes of animated content are presented herein. Scenes may be arranged to simulate three-dimensionality in the scenes by shifting objects in the scenes relative to each other and/or changing other properties of one or more of the objects. A shift and/or other property change may be based on a position and/or orientation of a display of a computing platform presenting the scenes relative to a user's perspective of the display.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 illustrates a system for arranging scenes of animated content to simulate three-dimensionality in the scenes, in accordance with one or more implementations.

FIG. 2 illustrates an exemplary implementation of a server employed in the system of FIG. 1.

FIG. 3 illustrates a representation of an individual frame of a scene of animated content depicting different layers that correspond with different depths of simulated depth-of-field within the scene, in accordance with one or more implementations.

FIG. 4 illustrates an exemplary implementation of a frame of a scene of the animated content based on relative projection information conveying a user's relative perspective of a display of a computing platform presenting the scene.

FIG. 5illustrates an exemplary implementation of a frame of a scene of the animated content based on relative projection information conveying a user's relative perspective of a displayof a computing platform presenting the scene that is different than the user's relative perspective associated with the arrangement depicted in FIG. 4.

FIG. 6 illustrates anexemplary implementation of a rendered frame of a scene of the animated content based on relative projection information conveying a user's relative perspective of a display of a computing platform presenting the scene that is different than the user's relative perspectives associated with the arrangements depicted in FIG. 4 an

Claims

1. A system configured for arranging scenes of animated content to simulate three-dimensionality by shifting objects corresponding to different depth layers of the scenes relative to each other based on a positionand/or orientation of a display of a computing platform presenting the scenes relative toa user's perspective of the display, the system comprising: one or more physical processors configured by computer-readable instructions to: associate objects in the scenes of theanimated content with discrete layers according to corresponding depth positions of the objects, individual layers corresponding to different depths of simulated depth-of-field within the scenes, a first object of a first scene being associated with a first layer and asecond object of the first scene being associated with a second layer, wherein the first layer corresponds to a first depth of a simulated depth-of-field of the first scene and the second layer corresponds to a second depth of the simulated depth-of-field of the first scene; determine relative projection information for individual ones of the scenes, the relative projection information conveying one or both of the position or the orientation of the display presenting the scenes relative to the user's perspective of the display, the relative projection information including first relative projection information associated with the first scene; determine relative positions of the objects in the layers of the scenes based on the relative projection information, such that the first object is determinedto positionally shift in relation to the second object responsive to a change in the user's perspective of the display while viewing the first scene, the positional shift facilitating a simulation of three-dimensionality of the first scene; and arrange the scenes basedon the determined relative positions, the first scene being arranged based on the determined positional shift of the first object relative the second object. 11. A computer-implemented method of arranging scenes of animated content to simulate three-dimensionality by shifting objects corresponding to different depth layers of the scenes relative to each other based on a position and/or orientation of a display of a computing platform presenting the scenes relative to a user's perspective of the display, the method being implemented in a computer system including one or more physical processors and storage media storing computer-readable instructions, the method comprising: associating objects in the scenes of the animated content with discrete layers according to corresponding depth positions of the objects, individual layers corresponding to different depths of simulated depth-of-fieldwithin the scenes, wherein associating objects includes associating a first object of a first scene with a first layer and a second object of the first scene with a second layer, wherein the first layer corresponds to a first depth of a simulated depth-of-field of the first scene and the second layer corresponds to a second depth of the simulated depth-of-field of the first scene; determining relative projection information for individual ones of the scenes, the relative projection information conveying one or both of the position orthe orientation of the display presenting the scenes relative to the user's perspective of the display, including determining first relative projection information associated withthe first scene; determining relative positions of the objects in the layers of the scenes based on the relative projection information, including determining that the first object positionally shifts in relation to the second object responsive to a change in the user's perspective of the display while viewing the first scene, the positional shift facilitating a simulation of three-dimensionality of the first scene; and arranging the scenes based on the determined relative positions, including arranging the first scene based on the determined positional shift of the first object relative the second object.