Outer Rim Archives
Archives · 2017 · 9795881

Granted patent

Controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner using a group entity

Number
9795881
Published
2017-10-24
Filed
2014-10-27
Assignee
Disney Enterprises, Inc.
Inventors
Kharkar; Sandeep, Smith; Daren, Scanlon; Jason, Johnson; Duane, Mombourquette; Paul
CPC
A63F13/573; A63F13/56
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Controls groups of video game entities collectively so they move and act in a coordinated, collaborative manner from a single set of inputs.

Abstract

Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. Thegroup entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions.

Background

BRIEF DESCRIPTION OF THE DRAWINGS(1) FIG. 1 illustrates an implementation of a system for controlling groups of game entities in a video game.(2) FIG. 2 illustrates an implementation of computing platform used in the system of FIG. 1.(3) FIG. 3 illustrates a depiction of a group of game entities being controlled in the virtual space.(4) FIG. 4 illustrates an implementation of a method of controlling groups of game entities a video game.DETAILED DESCRIPTION(5) FIG. 1 illustrates a system 10 for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner, in accordance with one or more implementations. The video game may take place in a virtual space. In some implementations, the video game may be an online game. The video game (e.g., online game) may be hosted by a game server (e.g., server 30) over a network 28, such as the Internet. The video game may be accessed by users viaclient computing platforms, such as client computing platform 12.(6) In some implementations, the video game may be an “offline” version of the online game (e.g., facilitating offline gameplay). The video game may be a console game. The virtual space may be hosted locally on the client computing platforms associated with the users. For example, in some implementations, the virtual space may be hosted locally at client computing platform 12 associated with a user 26 and/or other users.(7) The client computing platforms may include, for example, a cellular

Claims

1. A system to control groups of game entities in a video game, the system comprising: one or more physical processors configured by computer-readable instruction to: execute an instance of a video game, and implement the instance of the video game to facilitate user participation in the video game, the video game taking place in a virtual space, wherein userparticipation in the video game includes controlling groups of game entities in the virtual space; form the groups of game entities and associate the individual groups with individual group entities, the individual game entities being discrete virtual objects within the virtual space, the individual group entities being discrete virtual objects within the virtual space that are separate and distinct from the individual game entities, the groups including a first group including a first game entity and a second game entity, wherein the first group is associated with a first group entity; receive control inputs to directly control individual group entities, the control inputs causing the individual group entities to perform individual group entity actions in the virtual space in direct response to the control inputs, the individual group entity actions causing the game entities included in the corresponding groups to perform one or more group actions in a collective, coordinated, and/or collaborative manner in response to the corresponding individual group entity actions, such that: receiving a first control input to directly control the first group entity causes the first group entity to perform a first group entity action in direct response to the first control input, and the first group entity action causes the game entities included in the first group to perform a first group action in a first collective, coordinated, and/or collaborative manner in response to the first group entity action; and implement the received control inputs by effectuating the individual group entity actions of the individual group entities and the individual group actions of the game entities included in the individual groups in the collective, coordinated, and/or collaborative manner, wherein effectuating the group actions of the game entities included in the individual groups in the collective, coordinated, and/or collaborative manner includes effectuating individual game entity actions to be performed by the individual game entities included in the corresponding individual groups in response to the corresponding individual group entity actions, such that implementing the first control input causes: the first group entity to perform the first group entity action in response to the first control input; and the game entities included in the first group to perform the first group action in the first collective, coordinated, and/or collaborative manner in response to the first group entity action bythe first group entity; wherein performing the first group action includes executing a first game entity action by the first game entity, and a second game entity action by the second game entity. 11. A method to control groups of game entities in a video game, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising: executing an instance of a video game, and implementing the instance of the video game to facilitate userparticipation in the video game, the video game taking place in a virtual space, wherein user participation in the video game includes controlling groups of game entities in the virtual space; forming the groups of game entities and associating the individual groups with individual group entities, the individual game entities being discrete virtual objects within the virtual space, the individual group entities being discrete virtual objects within the virtual space that are separate and distinct from the individual game entities, the groups including a first group that includes a first game entity and a second game entity, wherein the first group is associated with a first group entity; receiving control inputs to directly control individual group entities, the control inputs causing the individual group entities to perform individual group entity actions in the virtual space in directresponse to the control inputs, the individual group entity actions causing the game entities included in the corresponding groups to perform one or more group actions in a collective, coordinated, and/or collaborative manner in response to the corresponding individualgroup entity actions, such that: receiving a first control input to directly control the first group entity causes the first group entity to perform a first group entity action indirect response to the first control input, and the first group entity action causes the game entities included in the first group to perform a first group action in a first collective, coordinated, and/or collaborative manner in response to the first group entity action; and implementing the received control inputs by effectuating the individual group entity actions of the individual group entities and the individual group actions of the game entities included in the individual groups in the collective, coordinated, and/or collaborative manner, wherein effectuating the group actions of the game entities included in the individual groups in the collective, coordinated, and/or collaborative manner includes effectuating individual game entity actions to be performed by the individual game entities included in the corresponding individual groups in response to the corresponding individual group entity actions, such that implementing the first control input causes: the first group entity to perform the first group entity action in response to the first control input;and the game entities included in the first group to perform the first group action in the first collective, coordinated, and/or collaborative manner in response to the first group entity action by the first group entity; wherein performing the first group action includes executing a first game entity action by the first game entity, and a second game entity action by the second game entity.