Outer Rim Archives
Archives · 2017 · 20170232338

Application (pre-grant publication)

Systems and Methods for Providing Immersive Game Feedback Using Haptic Effects

Number
20170232338
Published
2017-08-17
Filed
2016-02-12
Assignee
DISNEY ENTERPRISES, INC.
Inventors
Goslin; Michael P., Haseltine; Eric C.
CPC
A63F13/28; G06T19/006; A63F13/25; A63F13/285; A63F13/92; A63F13/32; G06F3/016; A63F13/332; G06F1/163; A63F13/327
Verdict
High Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

A wearable device with two feedback elements that delivers haptic effects synced to in-game events for immersive game feedback.

Abstract

There is provided a system including a wearable feedback device having a first feedback element and a second feedback element, a non-transitory memory storing a game and an executable code, and a hardware processor executing the executable code to receive an input signal from the game,transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal, and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows a diagram of an exemplary system for providing immersive feedback using haptic effects, including a computing device and a feedback device, according to one implementation of the present disclosure;

FIG. 2a shows a diagram of a front′ view of a user wearing an exemplary feedback device, according to one implementation of the present disclosure;

FIG. 2b shows a diagram of a rear view of the user of FIG. 2a wearing the feedback device, according to one implementation of the present disclosure;

FIG. 3 shows a diagram of another exemplary feedback device, according to one implementationof the present disclosure; and

FIG. 4 shows a flowchart illustrating an exemplary method of providing immersive game feedback using haptic effects, according to one implementation of the present disclosure.DETAILED DESCRIPTION

The following description contains specific information pertaining to implementations in the present disclosure. The drawings in the present application and their accompanying detailed description are directed to merely exemplary implementations. Unless noted otherwise, like or corresponding elements among the figures may be indicated by like or corresponding reference numerals. Moreover, the drawings and illustrations in the present application are generally not to scale, and are not intended to correspond to actual relative dimensions.

FIG. 1 shows a diagram of exemplary system 100 for

Claims

1. A system comprising:a wearable feedback device including a first feedback element and a second feedback element; a non-transitory memory storing a game and an executable code; a hardware processor executing the executable code to: receive an input signal from the game; transmit a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal; and transmit a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal. 11. A method for user with a system including a wearable feedback device, a non-transitory memory and a hardware processor, the method comprising: receiving, using the processor, an input signal from a game stored in the non-transitory memory; transmitting, using the hardware processor, a first activation signal to activate the first feedback element to provide a first feedback including a haptic effect, in response to receiving the input signal; and transmitting, using the hardware processor, a second activation signal to activate the second feedback element to provide a second feedback, in response to receiving the input signal.