Outer Rim Archives
Archives · 2017 · 20170361225

Application (pre-grant publication)

WEARABLE GARMENTS RECOGNITION AND INTEGRATION WITH AN INTERACTIVE GAMING SYSTEM

Number
20170361225
Published
2017-12-21
Filed
2016-06-17
Assignee
Disney Enterprises, Inc.
Inventors
GOSLIN; Michael P., ANKEM; Silpa, GODHANIA; Anila, LEE; Paul J., NOBLE; Joshua M., OLSON; Joseph L., SODHI; Jasjot G.
CPC
A63F13/28; A63F13/798; A41D27/085; A63F13/216
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

A wearable garment device that identifies the player and syncs their gameplay state (rank, accomplishments, group) into an interactive gaming environment.

Abstract

Systems, methods and articles of manufacture for managing a wearable garment device. Embodiments include determining an identification credential that uniquelyidentifies a player within an interactive gaming environment. A gameplay state of the player within the interactive gaming environment is retrieved. The gameplay state includes atleast one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment. Embodiments determine a wearable garment device having a preexisting association with the player within the interactive gaming environment. The wearable garment device is configured with one or more display devices. A graphical depiction of at least a portion of the gameplay state is generated and embodiments cause the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, briefly summarized above, may be had by reference to the appended drawings.

It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.

FIG. 1illustrates a playtime environment in which a controller is instructing interactive devices, according to one embodiment described herein.

FIG. 2 illustrates a storytelling environment with a plurality of playgroups, according to one embodiment described herein.

FIG. 3 illustrates a physical environment including storytelling devices and a user,according to one embodiment described herein.

FIGS. 4A-C illustrate interactions involving wearable garments integrated with an interactive gaming system, according to embodiments described herein.

FIG. 5 is a flow diagram illustrating a method of controlling a wearable garment device based on an interaction with an interactive gaming system, according to one embodiment described herein.

FIG. 6 is a flow diagram illustrating a method of generating a display for a wearable garment device based on an interaction with another wearable garment device, according to one embodiment des

Claims

1. A method,comprising: determining an identification credential that uniquely identifies a player within an interactive gaming environment; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes at least one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment; determining a wearable garment device having a preexisting association with the player within the interactive gaming environment, wherein the wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments and the group of the player specified within the gameplay state; and causing the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device. 16. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising: determining an identification credential that uniquely identifies a player within an interactive gaming environment; retrieving a gameplay state of the player within the interactive gaming environment, wherein the gameplay state includes atleast one of a rank of the player, one or more accomplishments of the player and a group to which the player belongs within the interactive gaming environment; determining a wearable garment device having a preexisting association with the player within the interactivegaming environment, wherein the wearable garment device is configured with one or more display devices; generating a graphical depiction of at least one of the rank, the one or more accomplishments and the group of the player specified within the gameplay state; and causing the generated graphical depiction to be output for display using the one or more display devices of the wearable garment device. 17. A method, comprising: receiving, at a first interactive device, from a wearable garment device, over a data communications network,one or more data packets specifying a gameplay state of a player within an interactive gaming environment; retrieving predefined gameplay attribute data, from a memory of the first interactive device; determining a relationship between the gameplay state of the player and the predefined gameplay attribute data; accessing a data structure specifying a mapping of relationships to device actions, using the determined relationship, to determine one or more device actions; transmitting an instruction to one or more output devices of the first interactive device, to perform the determined one or more device actions.