- Number
- 20170221305
- Published
- 2017-08-03
- Filed
- 2016-01-28
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- Peterson; Derek, Kharkar; Sandeep
- CPC
- G07F17/3248; G07F17/3262; G07F17/323
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Modifies attribute values of game entities in a virtual space based on physical token data detected from the real world.
Abstract
Users may participate in instances of a virtual space through computing platforms associated with the users. User participation may include controlling game entities within the instances of the virtual spaces. Individual game entities may be defined by attribute values of one or more game entity attributes. One or moreattribute values may be modified from their currently defined values based on detection of physical tokens communicatively coupled to token readers. By way of non-limiting example, tokens may store attribute modification information that may specify discrete amounts bywhich one or more attribute values may be changed.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 illustrates a system configured for modifying attribute values of game entities based on physical token detection,in accordance with one or more implementations.
FIG. 2 illustrates an exemplary implementation of the system of FIG. 1.
FIG. 3 illustrates a method of modifying attribute values of game entities based on physical token detection, in accordance with one or more implementations.DETAILED DESCRIPTION
FIG. 1 illustrates a system 100 configured for modifying attribute values of game entities based on physical token detection, in accordance with one or more implementations. Game entities may be defined by attribute values of one or more game entity attributes. The attribute values may be specified based on one or more of default attribute values, gameplay within a virtual space, and/or other techniques. Modification to the one or more attribute values may be based on current attributes values defined for an individual game entity at the time of token detection. A given token may store attribute modification information and/or other information that may facilitate making changes from the currently defined attribute values. For example, attribute modification information may specify discrete amounts by which one or more attribute values may be changed from their currently defined values.
A given token may be a standalone physical object. In some implementations, the given token may be configured to dep
Claims
1. A system for modifying attribute values of game entities based on physical token detection, the system comprising:one or more physical processor configured by machine-readable instructions to: execute instances of a virtual space and implement the instances of the virtual space to facilitate participation by users in the virtual space via computing platforms associated with the users, user participation including controlling game entities associated with the users within the virtual space, individual game entities defined by attribute values of appearance attributes and ability attributes, such that a first user participates in a first instance of the virtual space via a first computing platform associated with the first user, participation by the first user including controlling a first game entity within the first instance of the virtual space, wherein the first game entity is currently defined at least in part by a first attribute value of a first appearance attribute and a second attribute value of a first ability attribute; detect tokens based on signals received from token readers, a first token reader being communicatively coupled with the first computing platform, individual tokens being standalone physical objects, the tokens including a first token, thefirst token being detectable based on a first signal conveying information associated with the first token; obtain attribute modification information based on signals received from token readers, the attribute modification information facilitating making changes from currently defined attribute values of the game entities, such that first attribute modification information is obtained based on a second signal, the first attribute modification information facilitating making changes from currently defined attribute values of the firstgame entity; and effectuate modifications from currently defined attribute values of gameentity attributes responsive to attribute modification information being obtained, the modifications including a first modification configured to be effectuated responsive to the first attribute modification information being obtained, the first modification including a change from the first attribute value by a first amount, and from the second attribute value by a second amount.
11. A method of modifying attribute values of game entities basedon physical token detection, the method being implemented in a computer system comprisingone or more physical processor and storage media storing machine-readable instructions, the method comprising: executing instances of a virtual space and implementing the instances of the virtual space to facilitate participation by users in the virtual space via computing platforms associated with the users, user participation including controlling game entities associated with the users within the virtual space, individual game entities defined by attribute values of appearance attributes and ability attributes, such that a first user participates in a first instance of the virtual space via a first computing platform associated with the first user by controlling a first game entity within the first instanceof the virtual space, wherein the first game entity is currently defined at least in partby a first attribute value of a first appearance attribute and a second attribute value of a first ability attribute; detecting tokens based on signals received from token readers, a first token reader being communicatively coupled with the first computing platform, individual tokens being standalone physical objects, the tokens including a first token, thefirst token being detectable based on a first signal conveying information associated with the first token; obtaining attribute modification information based on signals received from token readers, the attribute modification information facilitating making changes from currently defined attribute values of the game entities, including obtaining first attribute modification information based on receiving a second signal, the first attribute modification information facilitating making changes from currently defined attribute values of the first game entity; and effectuating modifications from currently defined attribute values of game entity attributes responsive to attribute modification information being obtained, including effectuating a first modification responsive to the first attribute modification information being obtained, the first modification including a change from the first attribute value by a first amount, and from the second attribute value by a second amount.