Application (pre-grant publication)
ACTIVE TRIGGER POSES
- Number
- 20170361213
- Published
- 2017-12-21
- Filed
- 2016-06-16
- Assignee
- Disney Enterprises, Inc.
- Inventors
- GOSLIN; Michael P., OLSON; Blade A.
- CPC
- G06F3/02; A63F13/20; A63F13/212; G06F3/017; G06F3/011; A63F13/215; A63F13/211; G06F3/167
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Detects active-trigger poses by monitoring user movement and speech via sensors to control electronic devices during interactive gameplay.
Abstract
Systems, methods and articles of manufacture for controlling electronic devices in an interactive gaming environment. Embodiments detect a first interactive game is playing within the physical environment using one or more electronic devices. User movement is monitored using at least one sensor device within the physical environment and user speech is monitored using one or more microphone sensor devices within the physical environment. Upon determining that the user movement matches a predefined series of user actions and that the user speech matches a correspondingpredefined speech pattern, embodiments determine a gameplay action corresponding to both the predefined series of user actions and the predefined speech pattern and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, brieflysummarized above, may be had by reference to the appended drawings.
It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.
FIG. 1 illustrates a playtime environment in which a controller is instructing interactive devices, according to one embodiment described herein.
FIG. 2 illustrates a storytelling environment with a plurality of playgroups, according to one embodiment described herein.
FIG. 3 illustrates a physical environment including storytelling devices and a user, according to one embodiment described herein.
FIG. 4 is a block diagram illustrating a composition of an interactive game, according to one embodiment described herein.
FIG. 5 is a flow diagram illustrating a method of controlling an electronic device, according to one embodiment described herein.
FIG. 6 is a flow diagram illustrating a method of controlling an augmented reality device, according to one embodiment described herein.
FIG. 7 is a block diagram illustrating an interactive object, according to one embodiment described herein.
FIG. 8 is a block diagram ill