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Archives · 2017 · 20170361213

Application (pre-grant publication)

ACTIVE TRIGGER POSES

Number
20170361213
Published
2017-12-21
Filed
2016-06-16
Assignee
Disney Enterprises, Inc.
Inventors
GOSLIN; Michael P., OLSON; Blade A.
CPC
G06F3/02; A63F13/20; A63F13/212; G06F3/017; G06F3/011; A63F13/215; A63F13/211; G06F3/167
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Detects active-trigger poses by monitoring user movement and speech via sensors to control electronic devices during interactive gameplay.

Abstract

Systems, methods and articles of manufacture for controlling electronic devices in an interactive gaming environment. Embodiments detect a first interactive game is playing within the physical environment using one or more electronic devices. User movement is monitored using at least one sensor device within the physical environment and user speech is monitored using one or more microphone sensor devices within the physical environment. Upon determining that the user movement matches a predefined series of user actions and that the user speech matches a correspondingpredefined speech pattern, embodiments determine a gameplay action corresponding to both the predefined series of user actions and the predefined speech pattern and transmit an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, brieflysummarized above, may be had by reference to the appended drawings.

It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.

FIG. 1 illustrates a playtime environment in which a controller is instructing interactive devices, according to one embodiment described herein.

FIG. 2 illustrates a storytelling environment with a plurality of playgroups, according to one embodiment described herein.

FIG. 3 illustrates a physical environment including storytelling devices and a user, according to one embodiment described herein.

FIG. 4 is a block diagram illustrating a composition of an interactive game, according to one embodiment described herein.

FIG. 5 is a flow diagram illustrating a method of controlling an electronic device, according to one embodiment described herein.

FIG. 6 is a flow diagram illustrating a method of controlling an augmented reality device, according to one embodiment described herein.

FIG. 7 is a block diagram illustrating an interactive object, according to one embodiment described herein.

FIG. 8 is a block diagram ill

Claims

1. A method, comprising: detecting a first interactive game is playing within the physical environment using one or more electronic devices; monitoring user movement using atleast one sensor device within the physical environment; monitoring user speech using oneor more microphone sensor devices within the physical environment; upon determining that the user movement matches a predefined series of user actions and that the user speech matches a corresponding predefined speech pattern: determining a gameplay action corresponding to both the predefined series of user actions and the predefined speech pattern; and transmitting an instruction, to at least one of the one or more electronic devices within thephysical environment, instructing the electronic device to perform the determined gameplay action. 15. A non-transitory computer-readable medium, containing computer program code that, when executed, performs an operation comprising: detecting a first interactive game is playing within the physical environment using one or more electronic devices; monitoring user movement using at least one sensor device within the physical environment; monitoring user speech using one or more microphone sensor devices within the physical environment; upon determining that the user movement matches a predefined series of user actions and that the user speech matches a corresponding predefined speech pattern: determining a gameplay action corresponding to both the predefined series of user actions and the predefinedspeech pattern; and transmitting an instruction, to at least one of the one or more electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action. 20. A system, comprising: one or more computer processors; and a memory containing computer program code that, when executed by operation of the one or more computer processors, performs an operation comprising: detecting a first interactive game is playing within the physical environment using one or more electronic devices; monitoring user movement using at least one sensor device within the physical environment; monitoring user speech using one or more microphone sensor devices within the physical environment; upon determining that the user movement matches a predefined series of user actions and that the user speech matches a corresponding predefined speech pattern: determining a gameplay action corresponding to both the predefined series of user actions and thepredefined speech pattern; and transmitting an instruction, to at least one of the one ormore electronic devices within the physical environment, instructing the electronic device to perform the determined gameplay action.