Outer Rim Archives
Archives · 2017 · 9700799

Granted patent

Authenticating users across applications and devices using biometric authentication or wearable devices

Number
9700799
Published
2017-07-11
Filed
2014-12-10
Assignee
Disney Enterprises, Inc.
Inventors
Millegan; Patrick et al.
CPC
H04L63/0861; A63F13/73; H04W12/06; H04W4/50; G06F21/35; G06F21/32; H04W12/35; A63F13/79; A63F13/98; H04W12/33
Verdict
Set aside biometric/wearable cross-device user authentication - cybersecurity
Source
Google Patents · FreePatentsOnline

Abstract

Systems, methods,and computer program products to perform an operation comprising authenticating a user ona first device by at least one of a biometric identifier of the user and a wearable device of the user, identifying a first application associated with the user, receiving, by thefirst device, the first application, receiving, by the first device, state information ofthe first application, wherein the state information reflects a previous interaction of the user with the first application, installing the first application on the first device, and restoring the state information on the first device.

Background

BRIEF DESCRIPTION OF THE DRAWINGS(1) So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of aspects of the disclosure, briefly summarized above, may be had by reference to the appended drawings.(2) It is to be noted, however, that the appended drawings illustrate only typical aspects and are therefore not to be considered limiting in scope, for the disclosure may admit to other equally effective aspects.(3) FIGS. 1A-1C are schematicsillustrating techniques to authenticate users across applications and devices using biometric identifiers or wearable devices, according to one aspect.(4) FIG. 2 is a block diagram illustrating a system to authenticate users across applications and devices using biometric identifiers or wearable devices, according to one aspect.(5) FIG. 3 is a flow chart illustrating a method to restore applications and progress across multiple devices, according to one aspect.(6) FIG. 4 is a flow chart illustrating a method to identify players across multiple games, according to one aspect.(7) FIG. 5 is a flow chart illustrating a methodto validate the identity of a player in a video game, according to one aspect.DETAILED DESCRIPTION(8) Aspects disclosed herein leverage wearable devices and/or biometric authentication to provide enhanced experiences when interacting with computer games and other applications. One aspect disclosed herein may validate the identity of a player in a multi

Claims

1. A method, comprising: receiving, on a first device, a user request to access a first gaming application usinga first user account associated with a first user; receiving at least one of a biometric identifier of the user and an identifier of a wearable device of the user; providing access to the first user account upon determining that the received at least one biometric identifier of the user and the identifier of the wearable device of the user match a respective at least one of an associated biometric identifier and an associated wearable device identifier, wherein the at least one associated biometric identifier and associated wearable device identifier are associated with the first user account; determining that the first gaming application was previously deleted from the first device; receiving state information of the first gaming application reflecting a previous interaction of the first user withthe first gaming application on a second device; modifying the state information based ona reward provided to the first user; receiving an installation package for the first gaming application; and reinstalling the first gaming application on the first device using the installation package and the modified state information. 8. A computer program product, comprising: computer-readable code which when executed by a processor performs an operation comprising: receiving, on a first device, a user request to access a first gaming application using a first user account associated with a first user; receiving at least one of abiometric identifier of the user and an identifier of a wearable device of the user; providing access to the first user account upon determining that the received at least one biometric identifier of the user and the identifier of the wearable device of the user match a respective at least one of an associated biometric identifier and an associated wearabledevice identifier, wherein the at least one associated biometric identifier and associated wearable device identifier are associated with the first user account; determining that the first gaming application was previously deleted from the first device; receiving stateinformation of the first gaming application reflecting a previous interaction of the first user with the first gaming application on a second device; modifying the state information based on a reward provided to the first user; receiving an installation package for thefirst gaming application; and reinstalling the first gaming application on the first device using the installation package and the modified state information. 15. A system, comprising: a computer processor; and a memory containing a program which when executed by the processor, performs an operation comprising: receiving, on a first device, a user request to access a first gaming application using a first user account associated with a first user; receiving at least one of a biometric identifier of the user and an identifier of a wearable device of the user; providing access to the first user account upon determining thatthe received at least one biometric identifier of the user and the identifier of the wearable device of the user match a respective at least one of an associated biometric identifier and an associated wearable device identifier, wherein the at least one associated biometric identifier and associated wearable device identifier are associated with the first user account; determining that the first gaming application was previously deleted from thefirst device; receiving state information of the first gaming application reflecting a previous interaction of the first user with the first gaming application on a second device;modifying the state information based on a reward provided to the first user; receiving an installation package for the first gaming application; and reinstalling the first gamingapplication on the first device using the installation package and the modified state information.