- Number
- 9694282
- Published
- 2017-07-04
- Filed
- 2011-04-08
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Cullen; Geoff, Hassan; Serkan, Rockett; Steve, Rooney; Ciaran, Talbot; Erasmus
- CPC
- A63F13/63; A63F13/424
- Verdict
- Low Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Alters computer game gameplay by importing external audio content and analyzing its acoustic properties.
Abstract
Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are thendetermined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.
Background
BRIEF DESCRIPTION OF THE DRAWINGS(1) So that the manner in which the above recited aspects are attained and can be understood in detail, a more particular description of embodiments of the invention, briefly summarized above, may be had by reference to the appended drawings.(2) It is to be noted, however, that the appended drawings illustrate only typical embodiments of this invention and are therefore not to be considered limiting of its scope, for the invention may admit to other equally effective embodiments.(3) FIG. 1 is a diagram illustrating the import of audio into a computer game, according to one embodimentof the present invention.(4) FIG. 2 is a block diagram illustrating a client-server view of a computing environment, according to one embodiment of the present invention.(5) FIG. 3 is a screenshot showing imported audio used as a shield in a computer game, according toone embodiment of the present invention.(6) FIG. 4 is a screenshot showing imported audioused as a weapon in a computer game, according to one embodiment of the present invention.(7) FIGS. 5A-5B are screenshots showing imported audio used as weapons in a computer game, according to embodiments of the present invention.(8) FIG. 6 is a flow diagram illustrating a method for affecting gameplay of a computer game based on imported audio, according to one embodiment of the present invention.DETAILED DESCRIPTION(9) Embodiments of the invention are directed to importing audio content into a computer game.
Claims
1. A method for incorporatingexternal audio content into a computer game, comprising: receiving a user-selection of the external audio content to import into the computer game, wherein the external audio content is separate from internal audio content of the computer game; responsive to the received user-selection of external audio content, analyzing, by operation of one or more computer processors, the external audio content to determine one or more acoustic characteristics of the external audio content, wherein one of the one or more acoustic characteristics comprises a musical genre for the external audio content; affecting one or more gameplay interactions between an avatar and a virtual character within the computer game, based on the determined musical genre of the external audio content, wherein the virtual character isassigned a first musical genre, and wherein the one or more gameplay interactions are affected in a manner that is determined based on a predefined relationship between the determined musical genre and the first musical genre; outputting for display the affected one ormore gameplay interactions; creating modified audio content by modifying the external audio content in a predefined manner based on a current state of one or more virtual objects involved in the one or more gameplay interactions within the computer game; and audibly outputting the modified audio content.
18. A non-transitory computer-readable medium containing a program which, when executed, performs an operation for incorporating external audiocontent into a computer game, the operation comprising: receiving a user-selection of theexternal audio content to import into the computer game, wherein the external audio content is separate from internal audio content of the computer game; responsive to the received user-selection of the external audio content, analyzing, by operation of one or more computer processors, the external audio content to determine one or more acoustic characteristics of the external audio content, wherein one of the one or more acoustic characteristics comprises a musical genre for the external audio content; affecting one or more gameplayinteractions between an avatar and a virtual character within the computer game, based onthe determined musical genre of the external audio content, wherein the virtual characteris assigned a first musical genre, and wherein the one or more gameplay interactions are affected in a manner that is determined based on a predefined relationship between the determined musical genre and the first musical genre; outputting for display the affected oneor more gameplay interactions; creating modified audio content by modifying the external audio content in a predefined manner based on a current state of one or more virtual objects involved in the one or more gameplay interactions within the computer game; and audiblyoutputting the modified audio content.
26. A system, comprising: a processor; and a memory containing a program that, when executed by the processor, performs an operation for incorporating external audio content into a computer game, comprising: receiving a user-selection of the external audio content to import into the computer game, wherein the external audio content is separate from internal audio content of the computer game; responsive to the user-selection of the external audio content, analyzing the external audio content to determine one or more acoustic characteristics of the external audio content, wherein one of the one or more acoustic characteristics comprises a musical genre for the external audio content; affecting one or more gameplay interactions between an avatar and a virtual character within the computer game, based on the determined musical genre of the external audio content, wherein the virtual character is assigned a first musical genre, and wherein the one or more gameplay interactions are affected in a manner that is determined based ona predefined relationship between the determined musical genre and the first musical genre; outputting for display the affected one or more gameplay interactions; creating modified audio content by modifying the external audio content in a predefined manner based on a current state of one or more virtual objects involved in the one or more gameplay interactions within the computer game; and audibly outputting the modified audio content.