Outer Rim Archives
Archives · 2017 · 9656169

Granted patent

Characterization of player type by visual attributes

Number
9656169
Published
2017-05-23
Filed
2011-11-17
Assignee
Disney Enterprises, Inc.
Inventors
Crocker; John Holbrook et al.
CPC
A63F13/822; A63F13/69; A63F13/79; A63F13/52; A63F13/537
Verdict
Set aside characterization of player type by visual attributes - player analytics/business
Source
Google Patents · FreePatentsOnline

Abstract

Systems and methods for generating and displaying a graphical representation of a player type profile. A respective player type profile may be generated for each of a plurality of users of a virtual environment that characterizes each user by a predominant player type. Player types may be defined by the designers of the virtual environment. The player type profile may be generated by logging the actions performed by the user when connected to the virtual environment and then analyzing the actions to determine the best characterization for the user.

Background

With the development of online games, Richard Bartle, a professor at the University of Essex and the creator of MUD (Multi-User Dungeon), developed a test for classifying players based on the player's preference for a particular type of gaming experience. The Bartle Test of Gamer Psychology is a scoring formula based on a player's answers to a series of questions, categorizing a player via a Bartle Quotient that ranks relative preference within four categories: killer, socializer, achiever, and explorer.

Claims

1. A computer-implemented method for displaying social badges rendered within a virtual interactive environment, the method comprising: receiving... one or more first actions of an avatar representing a remote user...; outputting the first actions to a log; generating a player type profile for the remote user based on an analysis of the first actions in the log...; generating a social badge representing the player type profile at a current point in time for display in the virtual interactive environment, wherein the social badge comprises an icon having a color that represents a predominant player type...; rendering one or more second actions of the avatar...; storing the social badge in the database...; receiving, from the remote user, a selection of one of the plurality of social badges...; re-rendering an appearance of the social badge... 6. [computer-readable medium counterpart of claim 1]. 11. A system for displaying social badges rendered within a virtual interactive environment, the system comprising: a processing unit; and a memory coupled to the processing unit and including an application configured to [mirror claim 1 steps].