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Application (pre-grant publication)

Adaptive Rendered Environments Using User Context

Number
20170080331
Published
2017-03-23
Filed
2016-12-02
Assignee
Disney Enterprises, Inc.
Inventors
Paquet; Philippe et al.
CPC
A63F13/55; A63F13/216; G06T19/00
Verdict
Low Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Continuation filing of #89 (adaptive rendered environments using user context).

Abstract

There is provided a system and method for adaptive rendered environments using user context. The method comprises determining user context data corresponding to a user of a virtual environment, altering a feature of the virtual environment using the user context data to obtain an altered feature, and rendering the altered feature of the virtual environment for display. The feature may include a non-player character in the virtual environment, such as eyesight focus of the non-player character or a physical action of the non-player character. The user context data may correspond to real world position data of a user and may be determined using a camera, for example through image recognition, or using a user device. Additionally, the virtual environment may include a cinematic, interactive game, or user generated content.

Background

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1A presents an exemplary media device for adaptive rendered environments using usercontext;

FIG. 1B presents an exemplary user device for determining and transmittingdata for adaptive environments using user context;

FIG. 2A shows an exemplary rendered environment prior to adjustment using user context;

FIG. 2B shows a rendered environment adjusted using user context received from a user device;

FIG. 3A presents an exemplary rendered environment prior to adjustment using user context;

FIG. 3B presents a rendered environment adjusted using user context received from a device camera; and

FIG. 4 presents an exemplary flowchart illustrating a method for adaptive renderedenvironments using user context.DETAILED DESCRIPTION

The following description contains specific information pertaining to implementations in the present disclosure. The drawings in the present application and their accompanying detailed description are directed to merely exemplary implementations. Unless noted otherwise, like or corresponding elements among the figures may be indicated by like or corresponding reference numerals. Moreover, the drawings and illustrations in the present application are generally not to scale, and are not intended to correspond to actual relative dimensions.

FIG. 1A presents an exemplary media device for adaptive rendered environments using user context. According toFIG. 1A, media device

Claims

21: A method of using a system including a processor for use with a display, the method comprising: determining, using the processor, a viewing perspective of a user, and a user context data corresponding to a real-world position of the user of avirtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; altering, using the processor when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data to obtain a first altered feature of the virtualenvironment; altering, using the processor when the viewing perspective of the user is the third person view, at least one of the eye contact and a physical action of the non-player character based on the viewing perspective of the user to obtain an altered second feature of the virtual environment; and rendering, using the processor, one of the first altered feature and the second altered feature of the virtual environment on the display. 26: Asystem for use with a display, the system comprising: a processor configured to: determine a viewing perspective of a user and a user context data corresponding to a real-world position of the user of a virtual environment relative to the display, wherein the viewing perspective of the user switches between a first person view and a third person view; alter, when the viewing perspective of the user is the first person view, an eye contact of a non-player character in the virtual environment with the user based on the viewing perspective of the user and the user context data to obtain a first altered feature of the virtualenvironment; alter, when the viewing perspective of the user is the third person view, atleast one of the eye contact and a physical action of the non-player character based on the viewing perspective of the user to obtain an altered second feature of the virtual environment; and render one of the first altered feature and the second altered feature of thevirtual environment on the display.