Application (pre-grant publication)
METHODS AND SYSTEMS FOR PERSONALIZED GAMIFICATION OF MEDIA CONTENT
- Number
- 20170091827
- Published
- 2017-03-30
- Filed
- 2015-09-30
- Assignee
- Disney Enterprises, Inc.
- Inventors
- PATEL; MEHUL
- CPC
- A63F13/61; G06Q30/0271; G06F16/48; H04N21/4784
- Verdict
- Set aside personalized media gamification/engagement software, business ops
- Source
- Google Patents · FreePatentsOnline
Abstract
Systems and methods for increasing consumer engagement with a multimedia content distribution system through the use of temporal metadata and gamification techniques. Personalized game-like tasks are created, whereby a consumer is enticed to find and access multimedia content containing a specific content element, or “easter egg,” to earn a reward. The specific content element may be identifiable based on temporal metadata tags associated with multimediacontent available within the multimedia content distribution system. To further increase the probability of consumer engagement, the easter egg may be personalized based on data unique to the consumer, such as consumer preferences, viewing habits, and previous engagement level with the multimedia content.
Background
BRIEF DESCRIPTION OF THE DRAWINGS
The technology disclosed herein, in accordance with one or more various embodiments, is described in detail with reference to the following figures. The drawings are provided for purposes of illustration only and merely depict typical or example embodiments of the disclosed technology. These drawings are provided to facilitate the reader's understanding of the disclosed technology and shall not be considered limiting of the breadth, scope, or applicability thereof. It should be noted that for clarity and ease of illustration these drawings are not necessarily made to scale.
FIG. 1 is an example environment in which embodiments of the technology disclosed herein may be implemented.
FIG. 2 illustrates an example notification in accordance with embodiments of the technology disclosed herein.
FIG. 3 illustrates an example gamification engine in accordance with embodiments of the technology disclosed herein.
FIG. 4 illustrates another example gamification engine in accordance with embodiments of the technology disclosed herein.
FIG. 5 illustrates an example easter egg generation process in accordance with embodiments of the technology of the present disclosure.
FIG. 6 illustrates an example gamified experience process in accordance with technology of the present disclosure.
FIG. 7 illustrates an example computing component that may be used in implementing various features of embodiments of the disclo