Application (pre-grant publication)
METHODS AND SYSTEMS OF GENERATING A PARAMETRIC EYE MODEL
- Number
- 20180012401
- Published
- 2018-01-11
- Filed
- 2016-07-07
- Assignee
- Disney Enterprises, Inc.; ETH Zürich (Eidgenössische Technische Hochschule Zürich)
- Inventors
- Bérard; Pascal; Beeler; Thabo; Bradley; Derek; Gross; Markus
- CPC
- G06T15/04; G06T19/20
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Parametric eye-model generation (animation).
Abstract
Systems and techniques for generating a parametric eye model of one or more eyes are provided. The systems and techniques may include obtaining eye data from an eye model database. The eye data includes eyeball data and iris data corresponding to a plurality of eyes. The systems and techniques may further include generating an eyeball model using the eyeball data. Generating the eyeball model includes establishing correspondences among the plurality of eyes. The systems and techniques may further include generating an iris model using the iris data. Generating the iris model includes sampling one or more patches of one or more of the plurality of eyes using an iris control map and merging the one or more patches into a synthesized texture. The systems and techniques may further include generating the parametric eye model that includes the eyeball model and the iris model.
Background
FIELD
The present disclosure generally relates to generating a parametric eye model. For example, one or more parts of an eye may be captured and reconstructed using the parametric model for use in rendering an animation of an eye.BACKGROUND
Capturing faces using three-dimensional (3D) scanning techniques can be used to build face models for video games, visual effects in films, medical applications, personalized figurines, among other applications. Much research has allowed facial capture technology to achieve a high level of quality, to a point that it is oftentimes difficult to distinguish the difference between digital faces and real faces. Oftentimes, face capture research focuses on the facial skin, ignoring other important characteristics. One example is the eyes, which are an important part of the face. Techniques for producing digital doubles in computer graphics tend to give little attention to details of a subject's eye, with far less attention than capturing the rest of the face. Some efforts to focus on the eye include time consuming and uncomfortable capture set-ups for the actors.SUMMARY
Techniques and systems are described for generating and using a parametric eye model for eye capture and reconstruction. The model is a deformable model that can be morphed to represent many or all possible shapes and colors that an eye can have. By being deformable, the model succinctly captures unique variations present across the different components of the