Application (pre-grant publication)
METHODS AND SYSTEMS OF PERFORMING EYE RECONSTRUCTION USING A PARAMETRIC MODEL
- Number
- 20180012418
- Published
- 2018-01-11
- Filed
- 2016-07-07
- Assignee
- Disney Enterprises, Inc.; ETH Zürich (Eidgenössische Technische Hochschule Zürich)
- Inventors
- Bêrard; Pascal; Beeler; Thabo; Bradley; Derek; Gross; Markus
- CPC
- G06T17/00
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Parametric eye-model reconstruction (animation).
Abstract
Systems and techniques for reconstructing one or more eyes using a parametric eye model are provided. The systems and techniques may include obtaining one or more input images that include at least one eye. The systems and techniques may further include obtaining a parametric eye model including an eyeball model and an iris model. The systems and techniques may further include determining parameters of the parametric eye model from the one or more input images. The parameters can be determined to fit the parametric eye model to the at least one eye in the one or more input images. The parameters include a control map used by the iris model to synthesize an iris of the at least one eye. The systems and techniques may further include reconstructing the at least one eye using the parametric eye model with the determined parameters.
Background
FIELD
The present disclosure generally relates to the capture and reconstruction of eyes for animation. For example, one or more parts of an eye may be captured and reconstructed using a parametric model for use in rendering an animation of the eye.BACKGROUND
Capturing faces using three-dimensional (3D) scanning techniques can be used to build face models for video games, visual effects in films, medical applications, personalized figurines, among other applications. Much research has allowed facial capture technology to achieve a high level of quality, to a point that it is oftentimes difficult to distinguish the difference between digital faces and real faces. Oftentimes, face capture research focuses on the facial skin, ignoring other important characteristics. One example is the eyes, which are an important part of the face. Techniques for producing digital doubles in computer graphics tend to give little attention to details of a subject's eye, with far less attention than capturing the rest of the face. Some efforts to focus on the eye include time consuming and uncomfortable capture set-ups for the actors.SUMMARY
Techniques and systems are described for generating and using a parametric eye model for eye capture and reconstruction. The model is a deformable model that can be morphed to represent many or all possible shapes and colors that an eye can have. By being deformable, the model succinctly captures unique variations present across the different