Application (pre-grant publication)
Method and System for Providing Interactivity Based on Sensor Measurements
- Number
- 20180065051
- Published
- 2018-03-08
- Filed
- 2017-11-06
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Crawford; David; Durham; David; Georges; Jonathan
- CPC
- A63J25/00; A63G3/00; A63G31/00; A63G17/00; A63G9/00; A63G19/00; A63G1/00; A63G4/00; G06Q10/103; A63G7/00; G05B13/00; A63G25/00; A63G5/00; A63G23/00; A63G21/00; A63G15/00; A63G11/00; A63G31/02; A63G13/00; A63G27/00
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Ride/attraction interactivity from sensor measurements.
Abstract
There is provided a system for providing interactivity to a guest of an experiential venue, based on sensor measurement of the guest. The system comprises a sensor configured to sense a guest variable of the guest, where the sensor may be a biometric sensor, a facial recognition sensor, a voice stress analysis sensor, a gesture recognition sensor, a motion tracking sensor, or an eye tracking sensor, and may sense heart rate or another guest variable. The system also comprises a control system, which may be implemented as a computer, in communication with the sensor. The control system is configured to determine a guest state from the guest variable, and to modify a venue variable, for example by selecting a path a theme park ride follows. The control system modifies the venue variable according to the guest state to provide increased satisfaction to the guest of the experiential venue.
Background
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates generally to sensors and control systems. More particularly, the present invention relates to providing interactivity with sensors and control systems.2. Background Art
People seek out entertainment at a wide variety of different experiential venues. For example, some people take pleasure in watching a movie in a movie theater, other people enjoy walking through a museum, while still other people attend theme parks to go on theme park rides. These experiential venues all share the characteristic of being well suited for entertaining large groups of people. Movie theaters can seat groups of hundreds of people every several hours, museums can accommodate thousands of people each day, and theme parks can handle tens of thousands of people each weekend. While entertaining large numbers of people is a laudable achievement, conventional entertainment techniques utilized in these experiential venues provide very little interactivity or personalization.
The lack of interactivity or personalization leads to dissimilar personal experiences among experiential venue guests. For example, guests at a movie theater who each see the same movie may have different levels of enjoyment because of their varying tastes. Guests walking through a particular circuit of an art museum each experience the exhibits in a similar order and from a similar perspective, when they might instead enjoy the artwor
Claims
Claims truncated at the source; see the full document.