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Archives · 2018 · 20180078858

Application (pre-grant publication)

REAL-TIME MANIPULATION OF GAMEPLAY THROUGH SYNCHRONOUS SIGNAL CONSUMPTION IN NON-INTERACTIVE MEDIA

Number
20180078858
Published
2018-03-22
Filed
2016-09-20
Assignee
Disney Enterprises, Inc.
Inventors
CHAI; Nina; FEDER; David; DEKEYSER; Thomas; KHALFAN; Alif
CPC
A63F13/216; A63F13/58; A63F13/215; A63F13/217; A63F13/212; A63F13/69; A63F13/655; A63F13/213; A63F13/211; A63F13/35
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Synchronous second-screen gameplay via broadcast signal.

Abstract

Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.

Background

BACKGROUNDField of the Disclosure

The present disclosure generally relates to entertainment systems, and more specifically to techniques for manipulating an interactive gameplay experience in real-time based on a state of a physical environment.Description of the Related Art

Video gaming technology has significantly progressed since the first video games were developed. Today, for example, with improvements to hardware, users can play interactive games on hand-held video games, home video games, and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller or in the case of a hand-held video game platform, an integrated controller. A user interacts with the controller to send commands or other instructions to the video game system to control a video game or other simulation. For example, the controller may include a joystick and buttons operated by the user.

Further, the advent of mobile gaming has led to significant advances in hardware associated with mobile devices, which in turn has spurred the development of complex and sophisticated gaming applications for mobile devices. Such gaming applications primarily rely on inputs received from a user that is directly interacting with the mobile game to influence the gameplay experience on the mobile device. That is, a user via a direct physical input to the mobile device (e.g., such as a touchscreen of the mobile d

Claims

1. A non-transitory computer-readable medium containing computer program code that, when executed by operation of one or more computer processors, performs an operation comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located; upon determining that data received from the one or more sensors satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by querying a remote database for one or more gameplay effects corresponding to the received data; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect. 15. A system, comprising: a processor; and a memory containing computer program code that, when executed, performs an operation comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located; upon determining that data received from the one or more sensors satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by querying a remote database for one or more gameplay effects corresponding to the received data; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect. 19. A method, comprising: receiving, from one or more sensor devices of a mobile device during an interactive gameplay of an application on the mobile device, data characteristic of one or more operating conditions of an environment in which the mobile device is located; upon determining that data received from the one or more sensors satisfies one or more conditions configured on the application for each type of sensor device, determining whether to manipulate the interactive gameplay of the application by querying a remote database for one or more gameplay effects corresponding to the received data; and upon receiving a response identifying at least one gameplay effect associated with the received data, manipulating the interactive gameplay of the application based on the identified at least one gameplay effect.