Application (pre-grant publication)
REAL-TIME MANIPULATION OF GAMEPLAY THROUGH SYNCHRONOUS SIGNAL CONSUMPTION IN NON-INTERACTIVE MEDIA
- Number
- 20180078858
- Published
- 2018-03-22
- Filed
- 2016-09-20
- Assignee
- Disney Enterprises, Inc.
- Inventors
- CHAI; Nina; FEDER; David; DEKEYSER; Thomas; KHALFAN; Alif
- CPC
- A63F13/216; A63F13/58; A63F13/215; A63F13/217; A63F13/212; A63F13/69; A63F13/655; A63F13/213; A63F13/211; A63F13/35
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Synchronous second-screen gameplay via broadcast signal.
Abstract
Systems, methods and articles of manufacture for manipulating an interactive gameplay of a mobile device in real-time based on a state of a physical environment in which the mobile device is located. Embodiments include receiving, from one or more sensor devices of the mobile device during an interactive gameplay of an application on the mobile device, data characteristic of operating conditions of the environment in which the mobile device is located. Once the application determines that data received from the sensors satisfies conditions configured on the application for each type of sensor device, embodiments determine whether to manipulate the interactive gameplay by querying a remote database for one or more gameplay effects corresponding to the data. Once a response identifying at least one gameplay effect associated with the data is received, embodiments manipulate the interactive gameplay based on the identified gameplay effect.
Background
BACKGROUNDField of the Disclosure
The present disclosure generally relates to entertainment systems, and more specifically to techniques for manipulating an interactive gameplay experience in real-time based on a state of a physical environment.Description of the Related Art
Video gaming technology has significantly progressed since the first video games were developed. Today, for example, with improvements to hardware, users can play interactive games on hand-held video games, home video games, and personal computer hardware platforms costing only a few hundred dollars. These video game systems typically include a hand-held controller, game controller or in the case of a hand-held video game platform, an integrated controller. A user interacts with the controller to send commands or other instructions to the video game system to control a video game or other simulation. For example, the controller may include a joystick and buttons operated by the user.
Further, the advent of mobile gaming has led to significant advances in hardware associated with mobile devices, which in turn has spurred the development of complex and sophisticated gaming applications for mobile devices. Such gaming applications primarily rely on inputs received from a user that is directly interacting with the mobile game to influence the gameplay experience on the mobile device. That is, a user via a direct physical input to the mobile device (e.g., such as a touchscreen of the mobile d