Application (pre-grant publication)
RENDERING AND INTERACTING WITH TRANSMEDIA CONTENT DATA
- Number
- 20180089201
- Published
- 2018-03-29
- Filed
- 2016-09-26
- Assignee
- DISNEY ENTERPRISES, INC.; ETH Zürich (Eidgenössische Technische Hochschule Zürich)
- Inventors
- Laeuchli; Rebekkah et al.
- CPC
- G06F16/444; G06F16/285; H04N21/26258; H04N21/8545; G06F16/9558; G06F16/2246; H04N21/8541
- Verdict
- Set aside transmedia content rendering/interaction platform feature
- Source
- Google Patents · FreePatentsOnline
Abstract
A method is provided for rendering a representation of and interacting with transmedia content on an electronic device. Transmedia content data is received at the electronic device. The transmedia content data comprises: a plurality of transmedia content data items; linking data which define time-ordered content links between the plurality of transmedia content data items, whereby the plurality of transmedia content data items are arranged into linked transmedia content subsets comprising different groups of the transmedia content data items and different content links therebetween; a visualisation model of the transmedia content data; and a hierarchical structure of the linked transmedia content subsets and clusters of linked transmedia content subsets. A representation of the transmedia content data is rendered at the electronic device by processing the visualisation model of the transmedia content data and the hierarchical structure to map some or all of the transmedia content at a first level of the hierarchical structure onto the representation of the transmedia content.
Background
FIELD OF DISCLOSURE
The present disclosure relates to apparatus, systems and methods for processing transmedia content. For example, the disclosure provides for visualising and presenting large quantities of transmedia content data on a display.BACKGROUND
Influenced by a variety of different multimedia content types, new digital distribution channels, mobile communication devices and an ever increasing use of social media, industry is currently experiencing a disruption in how media is created, distributed and consumed. Classical production pipelines have become less effective as audiences move towards anytime, anywhere, personalized consumption, substituting TV-centric models with multi-device, multichannel models. Individual customers and groups of customers have also become more interactive and participatory, contributing significantly to the creation of new media. The cycles in the traditional creation-distribution-consumption loop become much shorter as consumers constantly provide feedback, resulting in a trend towards ultrashort form content.
Existing delivery platforms, for example YouTube and Facebook, allow for the creation and editing of simple channel based content, using a basic model whereby content creators can upload content such as video, text or images, and users can consume the content in an isolated, linear and mono-medial manner. This can often be done in conjunction with media presented via other platforms such as television or print me