Application (pre-grant publication)
ARCHITECTURE FOR MANAGING TRANSMEDIA CONTENT DATA
- Number
- 20180091573
- Published
- 2018-03-29
- Filed
- 2016-09-26
- Assignee
- DISNEY ENTERPRISES, INC.; ETH Zurich (Eidgenossiche Technisch Hochschule Zurich)
- Inventors
- Grosse; Max et al.
- CPC
- H04L67/10; H04N21/84; H04N21/26603; H04N21/25866; H04N21/44226; H04N21/858; H04N21/8455; H04N21/00; H04N21/251
- Verdict
- Set aside transmedia content management architecture
- Source
- Google Patents · FreePatentsOnline
Abstract
A system for managing non-linear transmedia content data is provided. Memory stores a plurality of transmedia content data items and associated linking data which define time-ordered content links between the plurality of transmedia content data items. The plurality of transmedia content data items are arranged into linked transmedia content subsets comprising different groups of the transmedia content data items and different content links therebetween. A control engine receives one or more instructions to create a new time-ordered content link between at least two of the plurality of transmedia content data items. The control engine modifies the linking data stored in the memory to include the new time-ordered content link.
Background
FIELD OF DISCLOSURE
The present disclosure relates to apparatus, systems and methods for processing transmedia content. For example, the present disclosure implements interconnected devices for managing the processing of transmedia content in a networked environment, where such content may be generated by multiple users and shared between them.BACKGROUND
Influenced by a variety of different multimedia content types, new digital distribution channels, mobile communication devices and an ever increasing use of social media, industry is currently experiencing a disruption in how media is created, distributed and consumed. Classical production pipelines have become less effective as audiences move towards anytime, anywhere, personalized consumption, substituting TV-centric models with multi-device, multichannel models. Individual customers and groups of customers have also become more interactive and participatory, contributing significantly to the creation of new media. The cycles in the traditional creation-distribution-consumption loop become much shorter as consumers constantly provide feedback, resulting in a trend towards ultrashort form content.
Existing delivery platforms, for example YouTube and Facebook, allow for the creation and editing of simple channel based content, using a basic model whereby content creators can upload content such as video, text or images, and users can consume the content in an isolated, linear and mono-medial manner. This can