Application (pre-grant publication)
System and Method for Detection and Visulaization of Anomalous Media Events
- Number
- 20180095652
- Published
- 2018-04-05
- Filed
- 2016-09-30
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Branch; Joel et al.
- CPC
- G08B25/008; G06F3/04847; G08B5/36; H04L51/214; H04L51/222; H04L51/52
- Verdict
- Set aside anomalous media-event detection, broadcast monitoring/business
- Source
- Google Patents · FreePatentsOnline
Abstract
Methods and systems for detection and visualization of anomalous media events are described, where AV media data of a sporting event (game) are analyzed to identify AV media segments indicative of unscripted anomalous events (AE's) that elicit a social media response (SMR), and selectable AE graphic visualization (or AE GUI) is provided showing the position of the AE on the court or field of play graphic, corresponding to the actual field of play, as a form of augmented reality. The graphic may also show the level of interest and the sentiment allocation (positive, negative, neutral) for each AE, a social media source allocation, details about the AE, social media posts, and other graphic display features related to the AE. Feedback may also be provided to adjust the logic that identifies AE. AE Alerts may also be sent to users autonomously or based on user-set parameters.
Background
BACKGROUND
Facilitating the querying and indexing of media content, such as video and audio, is a process that requires extensive time due to manual processes. Such media querying and indexing is currently done via manual inspection and review of the media content as one traverses it forward and backward in time. In addition, manual annotation of points in time (e.g., embedding text descriptions of scenes within a video) is sometimes performed to enable faster and more descriptive querying. This is adequate for applications where the annotations will not change over time (e.g., for a movie or recorded stage production) or where the annotations mainly pertain to descriptions or interpretations of the actual media.
However, querying and indexing of unscripted media, such as sports media, or other media that is naturally the subject of viewer opinion (or sentiment), has additional requirements. In particular, consumers also have a desire to view segments of sports media that are associated with or connected to, or that elicit, result in, cause, or generate, crowd (or general viewing public) reaction, response, opinion, or emotion, especially since sports content viewing is often a communal event. Additionally, such crowd-related data may change over time or may vary based on type of event, sport, action, location, or other factors or variables.
Accordingly, it would be desirable to have a method and system that provides indexing and querying of sports (or simil