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Application (pre-grant publication)

Systems and Methods for Achieving Multi-Dimensional Audio Fidelity

Number
20180109899
Published
2018-04-19
Filed
2016-10-14
Assignee
Disney Enterprises, Inc.
Inventors
Arana; Mark
CPC
H04S7/302
Verdict
Low Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Multi-dimensional audio fidelity hardware.

Abstract

There is provided a non-transitory memory storing an executable code, a hardware processor executing the executable code to receive a visualization of a three-dimensional (3D) position for each audio object of a plurality of audio objects in a first mix of an object-based audio of a media content, the visualization corresponding to a timeline of the media content, receive a second mix of the object-based audio of the media content, and play the second mix of the object-based audio of the media content using an audio playback system while displaying the visualization of the 3D position for each of the plurality of audio objects of the first mix of the object-based audio on a display.

Background

BACKGROUND

Advances in audio technology, such as the introduction of audio playback systems including more and more speakers, have significantly improved the listeners' experience in modern theaters and dance clubs. In the past, surround sound offered a significant improvement over stereo sound by introducing audio that played on all sides of the listener in a two-dimensional audio experience. Multi-dimensional audio systems improved surround sound by allowing media producers to add a height component to sounds in media contents. Today, object-based audio is further improving the listeners' experience.SUMMARY

The present disclosure is directed to systems and methods for achieving multi-dimensional audio fidelity, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.

Claims

1. A system comprising: a non-transitory memory storing an executable code; a hardware processor executing the executable code to: receive a visualization of a three-dimensional (3D) position for each audio object of a plurality of audio objects in a first mix of an object-based audio of a media content, the visualization corresponding to a timeline of the media content; receive a second mix of the object-based audio of the media content; and play, on an audio playback system, the second mix of the object-based audio of the media content while displaying the visualization of the 3D position for each of the plurality of audio objects of the first mix of the object-based audio on a display in accordance with the timeline of the media content. 5. The system of 4, wherein the first audio playback system corresponds to an audio configuration of the second mix. 11. A method for use with a system including a non-transitory memory and a hardware processor, the method comprising: receiving, using the hardware processor, a visualization of a three-dimensional (3D) position for each audio object of a plurality of audio objects in a first mix of an object-based audio of a media content, the visualization corresponding to a timeline of the media content; receiving, using the hardware processor, a second mix of the object-based audio of the media content; and playing, using the hardware processor, on an audio playback system, the second mix of the object-based audio of the media content while displaying the visualization of the 3D position for each of the plurality of audio objects of the first mix of the object-based audio on the display in accordance with the timeline of the media content.