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Application (pre-grant publication)

Augmented Reality Interactive Experience

Number
20180137680
Published
2018-05-17
Filed
2016-11-16
Assignee
DISNEY ENTERPRISES INC.
Inventors
Nocon; Nathan; Bassett; Katherine M.
CPC
G06F3/147; A63F13/426; G02B27/017; G02B27/0172; A63F13/213; A63F13/00
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

AR interactive experience.

Abstract

An augmented reality (AR) system for providing an AR experience to a user of an AR venue includes a hardware processor, a memory, a light detector, a display, and an AR application stored in the memory. The hardware processor can execute the AR application to provide a virtual environment corresponding to the AR venue on the display, and to detect a light event resulting from interaction of an infrared (IR) light produced by an AR accessory utilized by the user with a surface within the AR venue. The hardware processor can further execute the AR application to identify a location of the light event within the AR venue, determine whether the location of the light event is within an activation zone of the AR venue, and render a visual effect corresponding to the light event on the display if the location is within the activation zone.

Background

BACKGROUND

Augmented reality (AR) experiences, such as single and multi-player AR games, merge computer generated imagery with real physical actions in a way that provides a deeply immersive and stimulating sensory experience to a user. One constraint imposed by conventional AR applications can be the data processing overhead required to track and render interactions between such a user, and other users or objects within an AR environment. For example, in a multi-player simulated combat game, tracking and rendering the movements of opposing players, the trajectories of their simulated weapons, and the hits scored by each player against others may require substantial computing resources. However, due to the ever wider use of mobile computing devices, such as smartphones, for example, an AR tracking and rendering solution requiring less intensive data processing is needed.SUMMARY

There are provided systems and methods for providing an augmented reality (AR) experience to a user of an AR venue, substantially as shown in and/or described in connection with at least one of the figures, and as set forth more completely in the claims.

Claims

1. An augmented reality (AR) system for providing an AR experience to a user of an AR venue, the AR system comprising: a hardware processor; a memory; a light detector; a display; and an AR application stored in the memory and executed by the hardware processor to: provide a virtual environment corresponding to the AR venue on the display; detect, using the light detector, a light event resulting from interaction of an infrared (IR) light produced by an AR accessory utilized by the user with a surface within the AR venue; identify a location of the light event within the AR venue; determine whether the location of the light event is within an activation zone of the AR venue, wherein the activation zone is a volumetric region surrounding the AR accessory; and render a visual effect corresponding to the light event on the display if the location of the light event is within the activation zone. 11. A method or use by an augmented reality (AR) system including a hardware processor, a memory storing an AR application, a light detector, and a display, for providing an AR experience to a user of an AR venue, the method comprising: providing, using the hardware processor, a virtual environment corresponding to the AR venue on the display; detecting, using the hardware processor and the light detector, a light event resulting from interaction of an infrared (IR) light produced by an AR accessory utilized by the user with a surface within the AR venue; identifying, using the hardware processor, a location of the light event within the AR venue; determining, using the hardware processor, whether the location of the light event is within an activation zone of the AR venue, wherein the activation zone is a volumetric region surrounding the AR accessory; and rendering, using the hardware processor, a visual effect corresponding to the light event on the display if the location of the light event is within the activation zone.