Application (pre-grant publication)
FLOOR SYSTEM PROVIDING OMNIDIRECTIONAL MOVEMENT OF A PERSON WALKING IN A VIRTUAL REALITY ENVIRONMENT
- Number
- 20180217662
- Published
- 2018-08-02
- Filed
- 2017-10-23
- Assignee
- DISNEY ENTERPRISES, INC.
- Inventors
- SMOOT; LANNY S.; NIEMEYER; GÜNTER D.; CHRISTENSEN; DAVID LOYAL; BRISTOW; ROBERT
- CPC
- G06F3/011; A43B3/34; A63B24/0021; A63F13/24; G06F3/0334; A61B5/112; A63B22/02
- Verdict
- High Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Omnidirectional VR locomotion floor system.
Abstract
A modular floor with active tiles that utilize numerous friction or contact disks each with a raised segment or portion on their edges that together provide a planar contact surface for the active tile. Each disk is oriented at a fixed tilt angle to define which part of the disk's outer surfaces act as the raised portion, and each disk is oriented to position where the raised surface is located so as to define the direction that a supported object is moved over the modular floor. The drive system typically includes, for each disk assembly, a disk orienting mechanism along with a disk rotation mechanism to rotate the disk at a rotation rate about its central axis. The controller of the motion system operates the disk orienting mechanism to orient the disk so that a particular location on the disk behaves as the raised portion where an object is contacted.
Background
BACKGROUND1. Field of the Description
The present description relates, in general, to providing mobility to people in a virtual reality (VR) environment, and, more particularly, to a system (and corresponding control method) configured to allow multiple participants in a VR environment to have the sensation of moving (e.g., walking) about the space in any direction and for unlimited distances without collisions with the other moving participants, with objects in the space, and/or with physical borders of the space.2. Relevant Background
Virtual reality (VR), which is also known as augmented reality, immersive multimedia, and computer-simulated reality, is a computer technology that replicates a real or imagined environment and simulates a user's presence in the environment in a way that allows the user to interact with the environment. VR systems can create environments that artificially create a variety of sensory experiences such as sight, sound, and even touch (e.g., through haptic feedback devices) and smell in some cases. Most VR systems include a special VR headset with additional simulations to provide sensory information in addition to visual input such as sound and air movement.
VR environments can be quite detailed and immersive with present technologies and control techniques, but there remain a number of challenges for the designers of new VR systems. For example, designers of VR systems often aspire to provide a VR environment like science ficti