Outer Rim Archives
Archives · 2018 · 20180260026

Application (pre-grant publication)

CONFIGURATION FOR ADJUSTING A USER EXPERIENCE BASED ON A BIOLOGICAL RESPONSE

Number
20180260026
Published
2018-09-13
Filed
2017-03-13
Assignee
Disney Enterprises, Inc.
Inventors
Drake; Edward; Havey; Benjamin F.; Arana; Mark; Chen; Alexander
CPC
A61B5/165; A61M21/00; A61M21/02; G02B27/0093; G02B27/017; G06F3/015; G06F3/016
Verdict
Medium Notable software
Source
Google Patents · FreePatentsOnline

The keeper's note

Biosensor-driven interactive experience adjustment.

Abstract

An apparatus has a receiver that receives a biological response of a user to an event that occurs during a user experience. Further, the apparatus has a memory that stores one or more predefined criteria that indicate an expected biological response to the event. In addition, the apparatus has a processor that compares the biological response to the one or more predefined criteria and adjusts the user experience based at least upon the biological response failing to meet the one or more predefined criteria.

Background

BACKGROUND1. Field

This disclosure generally relates to the field of user experiences. More particularly, the disclosure relates to adjustments to user experiences based on biological responses.2. General Background

As technology continues to develop at a rapid pace, various systems have been developed to provide users with more realistic and entertaining user experiences. For example, augmented reality (“AR”), virtual reality (“VR”) and Mixed Reality systems generally provide realistic images and/or video that attempt to provide the user with a realistic feel of being present within the user experience. Even though such systems provide an extra sense of realism to enhance the user's entertainment experience, use of such systems often involves a number of adverse effects, e.g., nausea, eyestrain, headaches, motion sickness, etc. As a result, users may reduce their usage time of these systems.SUMMARY

In one aspect, an apparatus has a receiver that receives a biological response of a user to an event that occurs during a user experience. Further, the apparatus has a memory that stores one or more predefined criteria that indicate an expected biological response to the event. In addition, the apparatus has a processor that compares the biological response to the one or more predefined criteria and adjusts the user experience based at least upon the biological response failing to meet the one or more predefined criteria.

In another aspect, a computer progr

Claims

1. A virtual reality headset apparatus comprising: a receiver that receives a biological response of a user to an event that occurs during a user experience, the receiver being positioned within the virtual reality headset apparatus; a memory that stores one or more predefined criteria that indicate an expected biological response to the event, the memory being positioned within the virtual reality headset apparatus; and a processor that compares the biological response to the one or more predefined criteria and adjusts the user experience based at least upon the biological response failing to meet the one or more predefined criteria, the processor being positioned within the virtual reality headset apparatus. 19. A computer program product comprising a non-transitory computer readable storage device having a computer readable program stored thereon, wherein the computer readable program when executed on a computer causes the computer to: receive, with a receiver at a virtual reality headset, a biological response of a user to an event that occurs during a user experience; store, with a memory at the virtual reality headset, one or more predefined criteria that indicate an expected biological response to the event; compare, with a processor at the virtual reality headset, the biological response to the one or more predefined criteria; and adjust the user experience, at the virtual reality headset, based at least upon the biological response failing to meet the one or more predefined criteria. 20. A method comprising: receiving, with a receiver at a virtual reality headset, a biological response of a user to an event that occurs during a user experience; storing, with a memory at the virtual reality headset, one or more predefined criteria that indicate an expected biological response to the event; comparing, with a processor at the virtual reality headset, the biological response to the one or more predefined criteria; and adjusting the user experience, at the virtual reality headset, based at least upon the biological response failing to meet the one or more predefined criteria.