Outer Rim Archives
Archives · 2018 · 20180268612

Application (pre-grant publication)

SYSTEM AND METHOD OF SIMULATING FIRST-PERSON CONTROL OF REMOTE-CONTROLLED VEHICLES

Number
20180268612
Published
2018-09-20
Filed
2018-05-15
Assignee
Disney Enterprises, Inc.
Inventors
Olson; Joseph Logan; Goslin; Michael P.; Wong; Clifford; Panec; Timothy
CPC
G02B27/0172; G05D1/0038; G05D1/0016; G06F1/163; G06F3/014; G06F3/016; G06T19/006; H04N23/63; H04N23/661; G06F3/017
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

First-person RC vehicle simulation control (PGPUB dup).

Abstract

Systems and methods of simulating first-person control of remoted-controlled vehicles are described herein. The system may include one or more of a remote-controlled (RC) vehicle, a display interface, an input interface, and/or other components. The RC vehicle may have an image capturing device configured to capture in-flight images. View information representing the captured images may presented on a display worn and/or otherwise accessible to user. The input interface may allow the user to provide control inputs for dictating a path of the RC vehicle. Augmented reality graphics may be overlaid on the view information presented to the user to facilitate gameplay and/or otherwise enhance a user's experience.

Background

FIELD OF THE DISCLOSURE

This disclosure relates to simulating first-person control of remote-controlled vehicles.BACKGROUND

Flight simulating systems have been enjoyed by users as a way to experience the thrill of flying from a first-person perspective. However, the views presented to a user are generally all simulated, which may detach the user from a more realistic experience.SUMMARY

One aspect of the disclosure relates to a system configured for simulating first-person control of remoted-controlled vehicles. The system may comprise one or more of a remote-controlled (RC) vehicle, a display interface, an input interface, one or more physical processors, and/or other components.

The RC vehicle may comprise one or more of an image capturing device, one or more radio-frequency communication components, a controller, and/or other components. The image capturing device may be configure to generate view information and/or other information. The view information may represent visual information captured by the image capturing device. The controller may be configured to perform one or more of receiving control signals to dictate a path of the RC vehicle, obtaining view information representing visual information captured by the image capturing device; effectuating transmission of the view information via the one or more radio frequency communication components, and/or other operations.

The display interface may include one or more of a graphics renderi

Claims

1. A system configured to simulate first-person control of remoted-controlled vehicles used to play an augmented reality game, the system comprising: a remote controlled vehicle comprising: an image capturing device; and a hardware controller configured to: receive control signals to dictate a path of the vehicle; and obtain view information representing visual information captured by the image capturing device; a display interface including a graphics rendering component and a display, the graphics rendering component being configured to effectuate presentation of augmented reality images via the display for viewing by a user of the display interface; an input interface, the input interface comprising one or more input sensors configured to generate sensor output in accordance with user input; and one or more physical processors configured by machine-readable instructions to: determine the control signals from the sensor output; effectuate communication of the control signals to the vehicle; obtain the view information from the image capturing device; determine augmented reality information that represents one or more augmented reality graphics to be overlaid on the view information, wherein determining the augmented reality information comprises: identifying a first real-world object depicted in the view information, the first real-world object comprising a second vehicle controlled by a second user; and determining that a first augmented reality graphic is to be overlaid on the first real-world object, the first augmented reality graphic comprising a game entity of the augmented reality game; communicate the augmented reality information and the view information to the display interface, the augmented reality information and the view information representing the augmented reality images presented via the display, wherein the presentation of the augmented reality images provides a first-person perspective of the vehicle to simulate first-person control by the user; obtain user input from the user associated with gameplay actions within the augmented reality game; obtain second user input from the second user associated with second gameplay actions within the augmented reality game; and wherein determining the augmented reality information further comprises: configuring a presentation of a second augmented reality graphic based on the user input such that the second augmented reality graphic depicts the gameplay actions; and configuring a presentation of a third augmented reality graphic based on the second user input such that the third augmented reality graphic depicts the second gameplay actions, and wherein the second gameplay actions are depicted as being performed by the game entity. 10. A method to simulate first-person control of remoted-controlled vehicles used to play an augmented reality game, the method comprising: receiving, via a hardware controller of a remote controlled vehicle, control signals to dictate a path of the vehicle; obtaining, via the hardware controller, view information representing visual information captured by an image capturing device of the vehicle; effectuating, via a display interface including a graphics rendering component and a display, presentation of augmented reality images via the display for viewing by a user of the display interface; generating sensor output via an input interface, the input interface comprising one or more input sensors configured to generate the sensor output in accordance with user input; determining, by one or more physical processors, the control signals from the sensor output; effectuating, by the one or more physical processors, communication of the control signals to the vehicle; obtaining, by the one or more physical processors, the view information from the image capturing device; determining, by the one or more physical processors, augmented reality information that represents one or more augmented reality graphics to be overlaid on the view information, wherein determining the augmented reality information comprises: identifying a first real-world object depicted in the view information, the first real-world object comprising a second vehicle controlled by a second user; and determining that a first augmented reality graphic is to be overlaid on the first real-world object, the first augmented reality graphic comprising a game entity of the augmented reality game; communicating, by the one or more physical processors, the augmented reality information and the view information to the display interface, the augmented reality information and the view information representing the augmented reality images presented via the display, wherein the presentation of the augmented reality images provides a first-person perspective of the vehicle to simulate first-person control by the user; obtaining user input from the user associated with gameplay actions user within the augmented reality game; obtaining second user input from the second user associated with second gameplay actions within the augmented reality game; and wherein determining the augmented reality information further comprises: configuring a presentation of a second augmented reality graphic based on the user input such that the second augmented reality graphic depicts the gameplay actions; and configuring a presentation of a third augmented reality graphic based on the second user input such that the third augmented reality graphic depicts the second gameplay actions, and wherein the second gameplay actions are depicted as being performed by the game entity.