Outer Rim Archives
Archives · 2018 · 20180280793

Application (pre-grant publication)

Registration of Wireless Encounters Between Wireless Devices

Number
20180280793
Published
2018-10-04
Filed
2017-03-29
Assignee
Disney Enterprises, Inc.
Inventors
Panec; Timothy; Goslin; Michael P.; Thornton; Steve
CPC
A63F13/35; A63F13/44; A63F13/216; A63F13/355; A63F13/92; A63F13/235; A63F13/327; A63F13/211; A63F13/285; A63F13/71; A63F13/73
Verdict
Medium Hardware
Source
Google Patents · FreePatentsOnline

The keeper's note

Wireless proximity encounter system (wearable interaction).

Abstract

There is provided a first toy device that wirelessly and periodically transmits, using a transceiver, a first unique ID number, wirelessly receives, using the transceiver, a second unique ID number from a second toy device, stores the second unique ID number in the memory. Further, when the first toy device is in communication with a gaming device having a gaming application, the first toy device retrieves the second unique ID number from the memory, and transmits the retrieved second unique ID number to the gaming device to inform the gaming application of an encounter between the first toy device and the second toy device for use in the gaming application.

Background

BACKGROUND

In game design, user interactivity has long been an important motivation driving gaming trends. Many modern digital games provide users the ability to interact with other users via an Internet connection. Interactive digital games are trending toward providing mobile features, which require users of interactive digital games to venture outdoors in the real world. Such real world interactivity provides increased user enjoyment, and promotes good health and well-being.

While playing online games provides users entertaining options for interacting with game users, interactive online games are often restrictive in requiring an Internet connection. In some locations, for example rural areas, mobile data connection may be poor, not easily accessible, and impractical for a dynamic gaming environment. Requiring a user to maintain an Internet connection decreases the enjoyment and user friendliness of the game and increases cost.SUMMARY

There are provided systems and methods for registration of wireless encounters between wireless devices, substantially as shown in and/or described in connection with at least one of the figures, as set forth more completely in the claims.

Claims

1. A first toy device comprising: a hardware processor; a memory having a first unique identification (ID) number associated with the first toy device, and a software code; and a transceiver; wherein the hardware processor is configured to execute the software code to: wirelessly and periodically transmit, using the transceiver, the first unique ID number; wirelessly receive, using the transceiver, a second unique ID number from a second toy device; store the second unique ID number in the memory; when the first toy device is in communication with a gaming device having a gaming application: retrieve the second unique ID number from the memory; and transmit the retrieved second unique ID number to the gaming device to inform the gaming application of an encounter between the first toy device and the second toy device for use in the gaming application. 11. A method for use by a first toy device including a hardware processor, a transceiver, and a memory having a first unique identification (ID) number associated with the first toy device and a software code for execution by the hardware processor to perform the method comprising: wirelessly and periodically transmitting, using the transceiver, the first unique ID number; wirelessly receiving, using the transceiver, a second unique ID number from a second toy device; storing the second unique ID number in the memory; retrieving, when the first toy device is in communication with a gaming device having a gaming application, the second unique ID number from the memory; and transmitting the retrieved second unique ID number to the gaming device to inform the gaming application of an encounter between the first toy device and the second toy device for use in the gaming application. 18. A gaming system comprising: a game server; a gaming device; and a first toy device having a hardware processor, a memory having a first unique ID number associated with the first toy device and a software code, and a transceiver; wherein the hardware processor is configured to execute the software code to: wirelessly and periodically transmit, using the transceiver, the first unique ID number; wirelessly receive, using the transceiver, a second unique ID number from a second toy device; store the second unique ID in the memory; when the first toy device is in communication with a gaming device having a gaming application: retrieve the second unique ID from the memory; and transmit the retrieved second unique ID to the gaming device to inform the gaming application of an encounter between the first toy device and the second toy device for use in the gaming application.