Application (pre-grant publication)
Dynamic Haptic Effects Generator
- Number
- 20180299957
- Published
- 2018-10-18
- Filed
- 2017-04-12
- Assignee
- Disney Enterprises. Inc
- Inventors
- Israr; Ali; Hanamitsu; Nobuhisa; Schwemler; Zachary T.; Batts; Zachary T.
- CPC
- G06F3/011; G06F3/016
- Verdict
- Medium Hardware
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Dynamic haptic effects generator.
Abstract
A haptic effects generator includes a circuit configured to generate a drive signal, and a haptic actuator coupled to the circuit. The haptic actuator includes a casing having first and second axial ends, a coil configured to receive the drive signal from the circuit and situated within the casing, and a mass designed to move between the first and second axial ends in response to a magnetic field generated by the coil. The haptic actuator also includes a first spring configured to damp the movement by the mass, situated between the mass and the first axial end of the casing, and a second spring configured to damp the movement by the mass, situated between the mass and the second axial end of the casing. The haptic effects generator can cause the mass to oscillate in a range of frequencies.
Background
BACKGROUND
Virtual reality (VR) experiences, such as single and multi-player VR games, merge computer generated imagery with real physical actions in a way that provides a deeply immersive and stimulating sensory experience to a user. Many VR systems utilize a head-mounted display (HMD) in combination with a hand-tracking controller that tracks user actions, gestures, and motion in the VR environment. Moreover, such hand tracking controllers may also be used to provide tactile sensations, in the form of haptic feedback, coupled with the audiovisual content presented via the HMD.
However, one limitation associated with present VR systems is the relatively primitive nature of the conventional haptic actuators available for use in providing haptic feedback. For example, due to the low-fidelity nature of conventional haptic actuators, the haptic feedback they provide is typically limited to homogenous buzzing type vibrations. Consequently there is a need in the art for a haptic actuator capable of producing a broader range of haptic effects in order to enhance users' VR experiences.SUMMARY
There are provided dynamic haptic effects generators and methods for their use, substantially as shown in and/or described in connection with at least one of the figures, and as set forth more completely in the claims.