Application (pre-grant publication)
MULTISENSORY AUGMENTED REALITY
- Number
- 20180315243
- Published
- 2018-11-01
- Filed
- 2017-04-26
- Assignee
- Disney Enterprises, Inc.
- Inventors
- Mahler; Moshe B.; Mars; John A.; McCann; James L.; Israr; Ali; Lawson; Shawn; McIntosh; Kyna P.; Bedford; Job T.
- CPC
- G06T19/006; G06F3/011; G06F3/016; G06F3/017; G06T11/60; G06T19/20
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
Multisensory AR experience.
Abstract
According to one aspect of the present disclosure, a method for providing a multisensory augmented reality environment is disclosed. The method includes receiving a real-time video stream of a physical environment, receiving depth information of one or more objects within the physical environment, generating real-time content depicting the physical environment based on the real-time video stream and the depth information, rendering augmented content, wherein the augmented content integrates original content and the real-time content, generating sensory feedback instructions to provide sensory feedback based on the augmented content, wherein the sensory feedback instructions are dynamically adjusted to changes in the augmented content, transmitting the augmented content for display and instructions to provide sensory feedback correlated to the augmented content.
Background
BACKGROUND
Mixed reality (MR) and augmented reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a first-person point of view (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing device. However, such conventional AR/MR platforms provide an experience that is limited to a single participant's point of view for each piece of equipment, precluding other participants from also interacting without also having their own piece of expensive equipment. In other words, only one person can participate in the experience at a time. In such systems, a user wears an expensive head-mounted display that provides the user with a first-person perspective of a virtual environment. The device uses expensive components, such as accelerometers, to detect the movement of the user's head and adjust the displayed scene based on the detected movement. Some systems also include additional handheld components that can be cumbersome to the user.SUMMARY
According to one aspect of the present disclosure, a multisensory augmented reality system is disclosed. The system includes a visual augmentation system that displays augmented content, wherein the augmented content is a blend of original content integrated with real-time content, a sensory feedback system that provides sensor