Application (pre-grant publication)
SYSTEMS AND METHODS TO FACILITATE USER INTERACTIONS WITH VIRTUAL OBJECTS DEPICTED AS BEING PRESENT IN A REAL-WORLD SPACE
- Number
- 20180361260
- Published
- 2018-12-20
- Filed
- 2017-06-19
- Assignee
- Disney Enterprises, Inc.
- Inventors
- ORD; Tracia; ACCARDO; Anthony; GLOVER; Stephanie; BINDER; Evan; MCDOWELL; Jocelyn; SINGER; Anna; FOSTER; Jillian; HOVSEPIAN; Patrick; ABBEY; Christopher
- CPC
- A63F13/65; G06F3/011; A63F13/355; A63F13/92; A63F13/211; G06T19/006; A63F13/213
- Verdict
- Medium Notable software
- Source
- Google Patents · FreePatentsOnline
The keeper's note
AR object interaction system.
Abstract
This disclosure presents systems and methods to facilitate user interactions with virtual objects depicted as being present in a real-world space. A representation of a first location in a real-world space may include one or more virtual objects depicted in the representation of the first location as being present in the first location. An orientation of a computing platform physically present at a second location may be obtained. An image may be generated based on one or more of the representation of the first location, the orientation, and/or other information. The image may depict the representation of the first location within a field of view of the real-world space and one or more virtual objects depicted as being present in the first location within the field of view. The user may interact with virtual object depicted as being present in the first location within the field of view.
Background
FIELD
This disclosure relates to systems and methods to facilitate user interactions with virtual objects depicted as being present in a real-world space.BACKGROUND
Users may not be able to attend events (e.g., concerts, award shows, and/or other events) for many reasons. However, those users may wish to engage with an event even when they are not physically present at the event.SUMMARY
One aspect of the disclosure relates to a system configured to configured to facilitate user interactions with virtual objects depicted as being present in a real-world space. Virtual object may be depicted within a representation of a location in the real-world space as being physically present at the location. The representation of the location within a field of view of the real-world space may be determined and presented via a display of a computing platform associated with a user. The field of view may depend on the orientation of the computing platform. The computing platform may be physically present at a different location. The computing platform may provide a window to view into the location as it is moved around by the user. The user may interact with virtual objects depicted as being present at the location within the field of view presented on the computing platform. The interaction may be in accordance with gameplay.
The system may include one or more of one or more servers, one or more computing platforms, and/or other components. The one or more servers ma