AR/VR presence simulation.
This disclosure presents systems and methods to simulate user presence in a real-world three-dimensional space.
FIELD
This disclosure relates to systems and methods to simulate user presence in a real-world three-dimensional space.BACKGROUND
Users may not be able to attends events (e.g., concerts, award shows, and/or other events) for many reasons. However, those users may wish to engage with an event even when they are not physically present at the event.SUMMARY
One aspect of the disclosure relates to a system configured to configured to simulate user presence in a real-world three-dimensional space. The simulation of user presence may be accomplished by aggregating a representation of the user (e.g., an image of the user, such as a self-portrait photograph (e.g., a “selfie”), and/or other physical representations) with a representation of the real-world three-dimensional space (e.g., a digital model). The user may be at a different location than a location in the real-world three-dimensional space in which the user's presence may be simulated. The aggregate of the representation of the real-world three-dimensional at a first location and the representation of the user physically present at a second location may include representation of the user depicted as being present within the representation of the first location in the real-world three-dimensional space.
The system may include one or more of one or more servers, one or more computing platforms, and/or other components. The one or more servers may include one or more physical processors. The one or more s
1. A system configured to simulate user presence in a real-world three-dimensional space, the system comprising: one or more physical processors configured by machine-readable instructions to: obtain space information, the space information defining a representation of a real-world three-dimensional space at a first location in the real-world three-dimensional space, the first location in the real-world three-dimensional space including objects and/or people present in and/or moving through the real-world three-dimensional space; obtain user information derived from output signals generated by an image sensor of a computing platform associated with a user, the computing platform and the user being physically present at a second location in the real-world three-dimensional space, the user information defining a representation of the user, the representation of the user representing an appearance and/or a pose of the user in the real-world three-dimensional space at the second location; obtain orientation information derived from output signals generated by an orientation sensor of the computing platform, the orientation information defining an orientation of the computing platform at the second location in the real-world three-dimensional space; and generate image information based on the space information, the user information, and the orientation information, the image information defining an image, the image depicting an aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, wherein the representation of the real-world three-dimensional space at the first location depicted in the image is determined based on the orientation information; and effectuate presentation at the computing platform of the image depicting the aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, such that the user viewing the image on the computing platform perceives themselves as being present at the first location.
11. A method to simulate user presence in a real-world three-dimensional space, the method being implemented in a computer system comprising one or more physical processors and storage media storing machine-readable instructions, the method comprising: obtaining space information, the space information defining a representation of a real-world three-dimensional space at a first location in the real-world three-dimensional space, the first location in the real-world three-dimensional space including objects and/or people present in and/or moving through the real-world three-dimensional space; obtaining user information derived from output signals generated by an image sensor of a computing platform associated with a user, the computing platform and the user being physically present at a second location in the real-world three-dimensional space, the user information defining a representation of the user, the representation of the user representing an appearance and/or a pose of the user in the real-world three-dimensional space at the second location; obtaining orientation information derived from output signals generated by an orientation sensor of the computing platform, the orientation information defining an orientation of the computing platform at the second location in the real-world three-dimensional space; generating image information based on the space information, the user information, and the orientation information, the image information defining an image, the image depicting an aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, wherein the representation of the real-world three-dimensional space at the first location depicted in the image is determined based on the orientation information; and effectuating presentation at the computing platform of the image depicting the aggregate of the representation of the user and the representation of the real-world three-dimensional space at the first location, such that the user viewing the image on the computing platform perceives themselves as being present at the first location.